Hungry

Hungry

@dizzyhungry.bsky.social

2D Animator / 2D アニメーター / Available for work ✉️ minhkhoi.p.pham@gmail.com No AI, reposts or uses Prev: DU COUP Animation, Studio Psycho, NetherTale Studio

490 followers923 following1.7K posts

(world) i keep missing charge blade, then i try to go back to it, have a terrible time because juggling 3 meters with minimal skills is a nightmare with my current progression setup then remember why i stopped playing it

i was interested in doing the endgame ATs from base world because i never did them but they all managed to piss me off in their own unique ways AT xenojiiva frustrated me too much so i gave up and just continued onto iceborne instead reuniting with alatreon alone fills me with more joy than this

there's some neat stuff in world but equally as frustrating stuff thrown in there id recommend world to a newcomer over rise due to its more grounded gameplay but i think i like rise overall a little better

Hungry reposted

Some 2D sequences from the new "Street Fighter" live action film. Animation supervisor : Young Heller Art Director : Khang Le Studio : Titmouse

My favorite move is the Wyrmstake going tick tick tick tick tick BOOM. It's really fun seeing the delayed stagger happening while the monster runs away, I feel like that kid in the Simpsons that points at others while laughing.

Second favorite thing is doing the Wyvern Fire while the monster does its roar, I block it and make it shut up with an immediate part break or stagger.

Hungry reposted

Behind the scenes glimpses at the beautiful work put into Knights of Guinevere

the problem with gunlance is that they give one move 7 different ways to access it and you just have to guess which one it is to survive

having adhd/executive dysfunction is so frustrating because you see your peers move forward at a pace you wish you could keep up

The new anime "There is a Hole in the Student Council" is very fun! I really like the animation style, it has a lot of details that depict the form extremely well without it being too overbearing because of the use of color in the lines, the lack of them in some areas and shading with rounded edges.

i bought the manga on impulse and there's a nitpick i have with jp localised stuff, it's the decision to remove honorifics and make the characters say the first name instead of the last name because i *know* they're going to talk about it in the form of a joke or smth and it won't be translated well

made some DBs and they're pretty good gravios/basarios destroyers unfortunately, the buttons are all different from new gen so it's tripping me up a lot

mhwilds: we killed arkveld... it wasn't meant to be, it wanted to live! oh the tragedy... everybody is my enemy... mhgu: 🕺🙆VALSTRAX🪽🦈🚀 IS DEAD💀😱😍🏃‍♀️🙌💃AND😏 WE 👏 KILLED 🗡️🔨HIM🚀🦈

seltas queen's animations are so beautiful with great weight and seemless transitions that it's such a stain to put the old gen monsters in the same game where they all need to turn 45° twice, do a gay little shuffle to readjust and instant charge you at mach speed

popped back in wilds and i tried to block using the focus mode button, 260 hours of muscle memory down the drain because of old gen mh

Hungry reposted

Horse animation set done 🐴 I can finally have quadruped animation for my reel lol Model: 战双帕弥什/1010浣

im at that part in old gen mh where new content is gated behind multiplayer only scaling quests and it kinda kills my motivatino to keep playing goldbeard caedus is not meant to be fought solo and it shows (haven't gotten him yet)

all the subspecies have been nothing but filler but i have to give a special mention to baleful gigginox who's gimmick is that they just gave him khezu's moveset like right down to the stationary electric discharhe and the three paralysis balls on the ground, it feels so insulting to the og monster

weighted blankets are great but they should invent ones that cuddle you tight while stroking the back of your head gently and whispering encouragement words until you fall asleep

i feel like im not excited to play any weapon in wilds ascendance 😭 maybe charge blade or lance but im not really passionate about them every weapon feels somewhat the same now

(wilds ascendence) smth that all offset attacks used to have (except hbg) was an upward motion that would lift the monsters upwards and launch them. I thought it was a cool common theme and it's kinda sad to see this gone in the DLC as seemingly random moves with any trajectory can now offset

like the new lance offset slam looks fine but couldnt it have been an upward swing instead? ig this is what happens when the base game and dlc don't have the same director