Drew McCoy
Drew McCoy
@dko5.bsky.social
Co-founder / Executive Producer @ https://gravitywell.games | He/Him Working on something new with an awesome group of people -- COD | Titanfall | Apex | ?
499 followers104 following202 posts
We're just about done hiring for this project. If any of these roles sound interesting to you please apply! We're working on something I think is p cool
✨ Another one, & another, & another! ✨ Gravity Well is growing and we're looking for talented folks in the Concept Art 🎨, UI/UX 📱, & Animation 🎬 spaces to help us build something special. We're also still looking for our next Principal Engineer! 💻 Apply here: job-boards.greenhouse.io/gravitywell
The last year produced some incredible games, but the one I think I'm going to continue to go back to for years is Sektori. If you love shmups or twinstick shooters like Ikaruga or Geometry Wars I can't recommend it enough. The Steam reviews are spot on store.steampowered.com/app/2105620/...
Admittedly you'll have to put up with the occasional groan-worthy dad joke puns from me, but on the positive side we're working on something cool and are looking for more awesome devs to help us! tldr: rad team, independent studio, new IP (we own it!), great benefits, equity/profit sharing for all
It's an incredibly exciting time at Gravity Well! ✨ Our team is growing, and we're looking for talented people to help us build something special. We're hiring across our Art, Engineering, Production, and QA departments! Check out all our open roles here: job-boards.greenhouse.io/gravitywell
Also loving Sektori by @gimblll.com! If you enjoy twin stick shooters and have a burning hole in your soul since Geometry Wars you should check it out. I play when no one else is home because the home theater needs to be at 11 for the music. Didnt blink during a 30m run I had last night, no notes A+
Shoutout to @bysameng.com on Skate Story. Played a few hours and its everything I was hoping for. Awesome skating gameplay, rad af graphics, killer soundtrack via Blood Cultures, and just a perfectly bizarre narrative - this is the skating game I've been waiting decades for
www.youtube.com/watch?v=Tb0m... The core conceit of this is truer than you realize. Doing a great Game 3 can be arguably harder to do than Game 1
30 years ago this is what I hoped video games would become. So happy games like this are being made www.youtube.com/watch?v=1Je1...
When I was 12 I got Myst for Christmas and fell in love (was huge Sierra / Lucas Arts adventure game fan), and this making-of video on the CD was the first time I saw any kind of game development. From then on I knew what I was supposed to do
Check out this amazing remastered (at 4k!) version of "The Making of Myst" mini-doc! Originally included on the Myst CD-ROM in 1993, this version has been carefully recreated by Ted Sase using footage preserved by the VGHF! https://youtu.be/xBtLZDPnYlM
When I was 12 I got Myst for Christmas and fell in love (was huge Sierra / Lucas Arts adventure game fan), and this making-of video on the CD was the first time I saw any kind of game development. From then on I knew what I was supposed to do
Check out this amazing remastered (at 4k!) version of "The Making of Myst" mini-doc! Originally included on the Myst CD-ROM in 1993, this version has been carefully recreated by Ted Sase using footage preserved by the VGHF! https://youtu.be/xBtLZDPnYlM
@digitalfoundry.bsky.social Do you guys use off the shelf software for your framerate/frametime overlays or is that a custom job? Often in dev I wish I could replicate it, as running extra profiling to get the data isn't always possible
New job listing posted! Totally biased, but I think we're on to something really neat here. Come help us make it a reality!
New Opportunity Alert! 🚨 We're looking for an Environment Artist to help us craft an exciting game world! Come join our team and bring our vision to life. 🎮 ✨ Check out the role and apply here: job-boards.greenhouse.io/gravitywell/...
We don't plan to get much bigger, making openings here more and more rare as we fill out our team. If you care deeply about making fun games with crazy talented people, check us out!
Exciting news! ✨ We're growing our team and have 3 new openings for talented folks in the Design and UI/UX spaces. If you're passionate about making amazing player experiences, come join us! Check out our open roles here: job-boards.greenhouse.io/gravitywell/
Reminded of ATVI blowing up Infinity Ward because the bonuses due to the dev team Cool quote from an ATVI exec email thread months before they fired our studio heads and took away our bonuses, "we are paying way too many people way too much, we need to find a way to put caps on our bonus payouts"
Some employees at Unknown Worlds were told they were eligible for bonus payouts ranging from hundreds of thousands of dollars to seven figures if they hit their revenue target. They believed Subnautica 2 was on track for release this year. Now, with the delay to 2026, the target seems unattainable
Just realized that whatever banger @slothy.com is bumping in his office next door is synced perfectly to the blobdance emoji on discord