Dropout

Dropout

@dropout-dev.bsky.social

Solo dev working on my first game in my spare time. Fumbling my way through Godot, 3D modeling, visual and audio design, math and many more. Making a superhero roguelite beat 'em up. My weekly devlog: https://bad-heroes.bearblog.dev/blog/

26 followers5 following117 posts

Added a facecam for Bob. I use it to test the face expressions I sculpted, but I wonder if there are more uses this technology may hold. #gamedev #godot #devlog #solodev #screenshotsaturday #indiegame #indiedev

Here's the alternate reality version of Bob where he has balls of steel (in a literal sense). Week 10: hand-made bodies in every scene, random builds at spawn, super power that turns your skin to steel #gamedev #godot #devlog #roguelike #solodev #indiedev #blender #wednesdaywip

Fat or skinny, Bob doesn't care. He's ready to beat up mooks of all body types now. #gamedev #godot #devlog #solodev #screenshotsaturday #indiegame #indiedev

Remade Bob in Blender from scratch. Week 9: eyes, a painted face, sculpted hair, and clothes (all shape keys friendly) #gamedev #godot #devlog #roguelike #solodev #indiedev #blender #wednesdaywip

Trying my hand at drawing a face. Can you guess which game it's from? #gamedev #blender #godot #devlog #solodev #screenshotsaturday #indiegame #indiedev

Spent a week sculpting a man's ass. Week 8: a new base body, XIII, shape keys, texturing. #gamedev #blender #godot #devlog #roguelike #solodev #indiedev #wednesdaywip #XIII

50 Shades of Bob. Testing different body types made with blend shapes. I know the character is mad ugly, but I'm working on it. #gamedev #godot #devlog #solodev #screenshotsaturday #indiegame #indiedev

We have replays now. Should help me a lot with debugging and analyzing bug reports when we have them. Also it's fucking cool, you can even pause and move your camera. Week 7: charged strikes, gray health, replays. #gamedev #godot #devlog #roguelike #solodev #indiedev #wednesdaywip

Another super strength ability: charged punches. I don't want the abilities to be just big punch buttons, I want them to bring meaningful changes to the gameplay so there's a variety in how they interact with fighting styles. #gamedev #godot #devlog #solodev #screenshotsaturday #indiegame #indiedev

Bob "The Motherfucker" Overalls became the first superhuman and he's super ready to kick ASS! Week 6: super-strength, combos, kick and a lot of dust. #gamedev #godot #devlog #roguelike #solodev #indiedev #fighting #superpower #dugan #wednesdaywip

Testing out the dust effect on knockback (props to the guy who recommended it) and target cycling. How does it look? #gamedev #godot #devlog #roguelike #solodev #indiedev #fighting #selfpromosunday #indiegame

I only just added the kick and the combo, and Bob is already styling on Vin like that. #gamedev #godot #devlog #roguelike #solodev #screenshotsaturday #fight #indiegame

We're making a fighting game now I guess. Week 5: Squad AI, lock-on, camera perspective, HUD. #gamedev #godot #devlog #roguelike #solodev #indiedev #fighting #wednesdaywip

Squad AI was piss easy to make because the Cortisol AI framework is so flexible now. Of course it will take a lot more work but I'm glad the foundation is solid. #gamedev #godot #devlog #roguelike #solodev #ai #screenshotsaturday #neverforget

Big week for the AI. Using the power of math to make the enemy feel sentient. Week 4 results: Cortisol AI, backdash, procedural animation and some sick curves! #gamedev #godot #devlog #roguelike #solodev #wednesdaywip #ai #markovchains

Which character is controlled by a human? Is it Mr. Nosy? Or maybe it's Bob Overalls? Only 50% of people get that right! Write down in DA COMMENTS! 👇👇👇👇👇👇👇👇👇 #gamedev #godot #devlog #roguelike #solodev #wednesdaywip #ai #question #autumn

Added debug window to track enemy's decision making. Combat AI rework is in progress, mook v2 can't grab or block, but adding new actions must be easier now thanks to the new behavior framework. #devlog #solodev #gamedev #ai #godot #indiedev #roguelike #debug

The AI behavior is getting out of control and it's only week 4 and the only actions are punch, grab and block. I don't mind the AI getting complex (it definitely will), but right now it's neither scalable nor understandable and I want both. #devlog #solodev #gamedev #ai #godot #indiedev #roguelike

Bringing more simulationist feel to the AI. Big combat feel improvements. Also messed around with shading. Week 3 results: AI overhaul, hit VFX and slow-mo, first rendering pass. #gamedev #godot #devlog #gamedev #indiedev #roguelike #solodev #wednesdaywip

Got tired of looking at the same gray landscape. I think it looks much more pleasant now so I can go back to working on the game mechanics. #gamedev #indiedev #godot #devlog #roguelite #solodev #shading #beatemup #screenshotsaturday

Fiddled with Blender and made my obligatory donut. Finally put some faces on the default capsules. Week 2 results: character pipeline (MakeHuman → Blender → Godot), Mixamo animations for player and enemy, and hit feedback. #gamedev #godot #devlog #roguelike #solodev #blender #wednesdaywip

You are up to date.