Duckocide

Duckocide

@duckocide.games

Various ramblings, now mostly about my digital art

784 followers416 following75 posts

A Jules Verne and Alphonse Mucha Art Nouveau poster inspired artwork that has given me an amazing amount of relaxation and pleasure drawing (No AI was used to create this imagery). Fine art printing is done and I'm really looking forward to seeing it framed and on the wall. I will post the result! ๐Ÿฅฒ

Here you go. As promised, A photo of the Jules Verne and Alphonse Mucha Art Nouveau poster inspired artwork framed! Love it and so pleasing to see the labour of love in the real!

Well. This is a first for me. Using the "Rebelle 8 Pro" art software, it's oil painting (simulation) mode and some patience, I've painted this. Can you see who it is? Anyone that knows me, knows I'm a sucker for these shows old and new. Beam me up... #digitalart #sttos #CaptainKirk #noai #art

"Seven Seconds from Home" - Finished! I started this digital watercolour and pencil artwork soon after the launch of Artemis 2. It's taken the duration of the mission plus several days to finish painting it using Fresco and my ancient Kamvas graphics tablet. #artemis2 #nasa #digitalartwork #art

๐ŸŽถWhat shall we do with a drunken sailor...๐ŸŽถ Yay, the buoyancy physics approach works for the big stuff as well as the little stuff! It's totally unfinished but this ship is pretty big on the aft section (just not visualised). #godot4 #madewithgodot #indiegamedev #indiedev

Yeah boy, that's totally buoyant! Watched a video, learnt some new tricks with synchronisation of GPU and physics on CPU, and oh boy... I've got things floating on the noisy water. So excited about getting larger sailable vessels going now. Whoop! #godot4 #madewithgodot #indiegamedev #godotengine

Duckocide@duckocide.games

๐ŸŽถOut of the sun (Under the boardwalk) we'll be havin' some fun..๐ŸŽถ ...And in the game proper! An initial iteration of some procedurally generated piers (boardwalks). #godot4 #indiegamedev #indiedev #madewithgodot

๐ŸŽถOut of the sun (Under the boardwalk) we'll be havin' some fun..๐ŸŽถ ...And in the game proper! An initial iteration of some procedurally generated piers (boardwalks). #godot4 #indiegamedev #indiedev #madewithgodot

Duckocide@duckocide.games

So I wonder what the key is to a good Quay? It would be in the wood right!?๐Ÿ™ƒ #godot4 #indiegamedev #indiedev #madewithgodot

So I wonder what the key is to a good Quay? It would be in the wood right!?๐Ÿ™ƒ #godot4 #indiegamedev #indiedev #madewithgodot

Duckocide@duckocide.games

๐ŸŽถ You spin me right round baby right round... ๐ŸŽถ Refining the movable whirlpool feature. Once again, pretty pleased with this evenings #indiegamedev efforts. I think #godotengine is starting to sink in and made this pretty comfortably (mostly shader work tbh). #godot4

๐ŸŽถ You spin me right round baby right round... ๐ŸŽถ Refining the movable whirlpool feature. Once again, pretty pleased with this evenings #indiegamedev efforts. I think #godotengine is starting to sink in and made this pretty comfortably (mostly shader work tbh). #godot4

Duckocide@duckocide.games

A rare attempt by myself at a half decent dungeon water shader. Uses vertex deformation for waves (really!? ๐Ÿ˜œ), a whirlpool and up to 16 ripple sources (for things floating). Chatgpt prompt as a starter, but refactored over 80% of the shader code (good learning though). #godotengine #indiegamedev

Why the water? Well there are some vast rooms in these dungeons that will be navigable by vessels of various forms the exhibit both safety and danger (...aka "boss" type entities). (Started making these over a year ago! ๐Ÿ˜€) #godotengine #indiegamedev #indiedev #dungeon

Duckocide@duckocide.games

And in the game... I need to procrastinate and endlessly tweak this water (the edges need to be a bit more foamy for me), but I'm pretty happy with these murky wet death traps. #godotengine #indiegamedev #indiedev #dungeon

And in the game... I need to procrastinate and endlessly tweak this water (the edges need to be a bit more foamy for me), but I'm pretty happy with these murky wet death traps. #godotengine #indiegamedev #indiedev #dungeon

Duckocide@duckocide.games

A rare attempt by myself at a half decent dungeon water shader. Uses vertex deformation for waves (really!? ๐Ÿ˜œ), a whirlpool and up to 16 ripple sources (for things floating). Chatgpt prompt as a starter, but refactored over 80% of the shader code (good learning though). #godotengine #indiegamedev

A rare attempt by myself at a half decent dungeon water shader. Uses vertex deformation for waves (really!? ๐Ÿ˜œ), a whirlpool and up to 16 ripple sources (for things floating). Chatgpt prompt as a starter, but refactored over 80% of the shader code (good learning though). #godotengine #indiegamedev

It's been a while since I've posted some progress on this #godotengine game. But I'm feeling pretty stoked right now with it! Procedurally generated, this underground dungeon area quite literally 'Rocks'! #gamedev #indiegamedev #godot4 #madewithgodot

That #indiegamedev feeling when you have just spent 2 weeks on perf related refactoring. Honing your "work of art" code to strip out, multi-task and process the bare essentials of what is needed. You run it and see it RUNNING SLOWER! Your 60fps "mostly" masterpiece now barely hitting 30 fps! ๐Ÿ˜ก๐Ÿ˜Ÿ๐Ÿ˜ญ

Interested to see if my C# multi-threading code still hangs together with this upgrade. Really looking forward to using the new CSG implementation. Like Christmas ๐Ÿ˜‰

Yay! Good #sunday #indiegamedev day! Here's is the tomb in the game with sound effects and monster spawn triggers. ๐Ÿ”Š #madewithgodot #godotengine

Duckocide@duckocide.games

We all know opening a Tomb is generally a recipe for a bad experience - Just ask Rene Belloq ๐Ÿ˜‰ Oh what, didn't he see the light and got vaporized? ... Tomb opening animation and shaders therein. Need to add some sound effects and try it in the game! #Gamedev #indiegamdev #madewithgodot

Genuinely happy with my lot but only getting one day a week on average to #indiegamedev does get frustrating. I do so look forward to Sunday. But, #gamedev progress can only be described as Glacial ๐Ÿค”๐Ÿ˜Š

We all know opening a Tomb is generally a recipe for a bad experience - Just ask Rene Belloq ๐Ÿ˜‰ Oh what, didn't he see the light and got vaporized? ... Tomb opening animation and shaders therein. Need to add some sound effects and try it in the game! #Gamedev #indiegamdev #madewithgodot

It's alive.. alive..! This monster dropped in to the game relatively painlessly. A wonderfully predictable skeleton warrior(!). The foot soldiers of a dungeon. I want to implement some tactical traits, may be some flanking behaviours. #indiegamedev #godotengine #gamedev #dungeon #arpg

Duckocide@duckocide.games

Just starting porting this wee fleshless warrior from my old unity project in to my bright shiny #godotengine project. Will definitely repaint sometime but right now I want a few more monster types wandering around! #indiegamedev #gamedev

Just starting porting this wee fleshless warrior from my old unity project in to my bright shiny #godotengine project. Will definitely repaint sometime but right now I want a few more monster types wandering around! #indiegamedev #gamedev

Try not to lose your head! So I'm parking #gamedev of this element of the game for a bit. I can feel myself starting to procrastinate with it so time for a change and come back later. #indiegamedev #godotengine #godot-4

Duckocide@duckocide.games

Still working on that giant musical Orrery puzzle. Happy with it so far. All configurable and solvable without musical knowhow - Like all adventures you just got be observant really ๐Ÿ™‰๐Ÿ™ˆ #godotengibe #indiegamedev #indiedev #rpg

Still working on that giant musical Orrery puzzle. Happy with it so far. All configurable and solvable without musical knowhow - Like all adventures you just got be observant really ๐Ÿ™‰๐Ÿ™ˆ #godotengibe #indiegamedev #indiedev #rpg

Duckocide@duckocide.games

Hmmm... So if I tune this, I wonder what happens? #indiegamedev #godotengine #arpg #roguelike #music #puzzles #gamedev #madewithgodot #wip

Hmmm... So if I tune this, I wonder what happens? #indiegamedev #godotengine #arpg #roguelike #music #puzzles #gamedev #madewithgodot #wip

Duckocide@duckocide.games

Yes, I'm going to do it. I've been mulling around few thoughts on musical puzzle locks. I reckon I can make a gameplay that does not need a knowledge of music and relies on achieving an audio or visual "harmony" to solve. Of course you might find an illustrated book to really understand how๐Ÿ˜œ

Yes, I'm going to do it. I've been mulling around few thoughts on musical puzzle locks. I reckon I can make a gameplay that does not need a knowledge of music and relies on achieving an audio or visual "harmony" to solve. Of course you might find an illustrated book to really understand how๐Ÿ˜œ

Duckocide@duckocide.games

Now then... That's a bit cranky? Like all #roguelite #roguelike, you'll be forever searching for the right gear ๐Ÿ˜‰ in this game!? #indiegamedev #arpg #gamedev #adventure #videogame

Now then... That's a bit cranky? Like all #roguelite #roguelike, you'll be forever searching for the right gear ๐Ÿ˜‰ in this game!? #indiegamedev #arpg #gamedev #adventure #videogame

Yay. Another visual "control" hooked in to the UI. Analogue Levers. I'm trying to make this #RPG an intuitive arcade experience. I've spent a lot of effort managing next best input to object controller priorities but it will (I hope) make for a great UXP! #godotengine #indiegamedev #videogames

Sharing this for those #gamedev and technical sorts out there. Always good to control the real you on Bluesky ๐Ÿค”๐Ÿ‘

Duckocide@duckocide.games

So, I'm very new to blusky and the "atprotocol" - But, really liking the fact you can control your profile handle via your own DNS. Sweet! How to set you domain as your handle ... bsky.social/about/blog/4...

And a little more decoration... I do love the escapism of creating your own worlds. Going to be fun getting things triggered by those levers ๐Ÿค”๐Ÿ˜ƒ #godotengine #indiegamedev #indiedev #gamedev #madewithgodot #videogames

Duckocide@duckocide.games

Still plugging away at the Giant Orrery and starting to procedurally decorate the control room! #indiegamedev #indiedev #gamedev #madewithgodot #godotengine

Still plugging away at the Giant Orrery and starting to procedurally decorate the control room! #indiegamedev #indiedev #gamedev #madewithgodot #godotengine

A wee small progress update - Some interactive trap doors revealing an underground chamber beneath an (early WIP) giant Orrery. #GodotEngine #madewithgodot #indiegamedev #indiedev #gamedev

Still a bit of a mess, but some good progress today. Steadily visualising a procgen'ed cosmic "Bodies and Orbits" object model adding collider's et al. I'm looking forward to working on some varied dirty metal looking Triplanar shaders for the different parts. #gamedev #indiedev #godotengine.

Duckocide@duckocide.games

Hmmm... Not quite... May be mechanical solar systems are more complicated than I thought. That said, I do enjoy turning my C# class data structures into to visualisations. "To the apogee and beyond...." ๐ŸŒš #godotengine

@ozone.birb.house Do please add a "Game Dev" and/or "Game Studio" label(s). Thanks ๐Ÿ˜€๐Ÿ‘

Duckocide@duckocide.games

Are You Ready to be Tested? #outnow on #steam bit.ly/finley_steam 51 Levels, Over 40 achievements and of course The Prize for those that pass level 51! Finley is waiting #indiegames #puzzles #videogames #indiedev #indiegamedev #casualgame

Hmmm... Not quite... May be mechanical solar systems are more complicated than I thought. That said, I do enjoy turning my C# class data structures into to visualisations. "To the apogee and beyond...." ๐ŸŒš #godotengine

Ah the pleasure of a little treasure (๐ŸŽต!?) - Collectable coinage. Some new learning for me using Area3D monitoring, GPU Particles and Height collision fields. Any character (player or NPC) can collect/accumulate the loot ๐Ÿค”๐Ÿ™‚ #GodotEngine #indiegamedev #rpg

It's a while since I've posted. Been working on some GodotEngine UI controls for player inventory. Other than icons, the playing card graphics are rendered and stored via the (confusing) "subview" component (I think I prefer unity3d RenderTexture's). Any hoo... #indiegamedev

Are You Ready to be Tested? #outnow on #steam bit.ly/finley_steam 51 Levels, Over 40 achievements and of course The Prize for those that pass level 51! Finley is waiting #indiegames #puzzles #videogames #indiedev #indiegamedev #casualgame

You are up to date.