A Jules Verne and Alphonse Mucha Art Nouveau poster inspired artwork that has given me an amazing amount of relaxation and pleasure drawing (No AI was used to create this imagery). Fine art printing is done and I'm really looking forward to seeing it framed and on the wall. I will post the result! ๐ฅฒ
Duckocide
Duckocide
@duckocide.games
Various ramblings, now mostly about my digital art
784 followers416 following75 posts
My daughter and her partner did a thing... A game jam thing... All about reincarnation... Go play it #gamejam #indiegame #IndieGameDev #rebirth ๐๐ apusgames.itch.io/reburf
"A life on the ocean wave..." ๐ต Been a while but I've been down a rat hole of generalising controls, wheel and levers against physics forces and floating objects. However, I'm emerging from the conundrum and sailing the high dungeon seas! #godotengine #gamedev #indiegamedev youtu.be/Y2KsrPuJJCY
Yeah boy, that's totally buoyant! Watched a video, learnt some new tricks with synchronisation of GPU and physics on CPU, and oh boy... I've got things floating on the noisy water. So excited about getting larger sailable vessels going now. Whoop! #godot4 #madewithgodot #indiegamedev #godotengine
๐ถOut of the sun (Under the boardwalk) we'll be havin' some fun..๐ถ ...And in the game proper! An initial iteration of some procedurally generated piers (boardwalks). #godot4 #indiegamedev #indiedev #madewithgodot
So my vertex wave generation and pixel shader code is different, but this video really made things click for me (when it came to making the physics work) - So obvious in the end www.youtube.com/watch?v=_R2K...
๐ถOut of the sun (Under the boardwalk) we'll be havin' some fun..๐ถ ...And in the game proper! An initial iteration of some procedurally generated piers (boardwalks). #godot4 #indiegamedev #indiedev #madewithgodot
So I wonder what the key is to a good Quay? It would be in the wood right!?๐ #godot4 #indiegamedev #indiedev #madewithgodot
So I wonder what the key is to a good Quay? It would be in the wood right!?๐ #godot4 #indiegamedev #indiedev #madewithgodot
๐ถ You spin me right round baby right round... ๐ถ Refining the movable whirlpool feature. Once again, pretty pleased with this evenings #indiegamedev efforts. I think #godotengine is starting to sink in and made this pretty comfortably (mostly shader work tbh). #godot4
๐ถ You spin me right round baby right round... ๐ถ Refining the movable whirlpool feature. Once again, pretty pleased with this evenings #indiegamedev efforts. I think #godotengine is starting to sink in and made this pretty comfortably (mostly shader work tbh). #godot4
A rare attempt by myself at a half decent dungeon water shader. Uses vertex deformation for waves (really!? ๐), a whirlpool and up to 16 ripple sources (for things floating). Chatgpt prompt as a starter, but refactored over 80% of the shader code (good learning though). #godotengine #indiegamedev
Why the water? Well there are some vast rooms in these dungeons that will be navigable by vessels of various forms the exhibit both safety and danger (...aka "boss" type entities). (Started making these over a year ago! ๐) #godotengine #indiegamedev #indiedev #dungeon
And in the game... I need to procrastinate and endlessly tweak this water (the edges need to be a bit more foamy for me), but I'm pretty happy with these murky wet death traps. #godotengine #indiegamedev #indiedev #dungeon
And in the game... I need to procrastinate and endlessly tweak this water (the edges need to be a bit more foamy for me), but I'm pretty happy with these murky wet death traps. #godotengine #indiegamedev #indiedev #dungeon
A rare attempt by myself at a half decent dungeon water shader. Uses vertex deformation for waves (really!? ๐), a whirlpool and up to 16 ripple sources (for things floating). Chatgpt prompt as a starter, but refactored over 80% of the shader code (good learning though). #godotengine #indiegamedev
A rare attempt by myself at a half decent dungeon water shader. Uses vertex deformation for waves (really!? ๐), a whirlpool and up to 16 ripple sources (for things floating). Chatgpt prompt as a starter, but refactored over 80% of the shader code (good learning though). #godotengine #indiegamedev
That #indiegamedev feeling when you have just spent 2 weeks on perf related refactoring. Honing your "work of art" code to strip out, multi-task and process the bare essentials of what is needed. You run it and see it RUNNING SLOWER! Your 60fps "mostly" masterpiece now barely hitting 30 fps! ๐ก๐๐ญ
Whoop! godotengine.org/releases/4.4/ #godotengine #upgrade
This place may be magical, but there are hidden depths... An earlier look at ancient barrow (in the early stages of procedural generation coding). youtu.be/vvUbzbjCk24 #indiegamedev #madewithgodot #gamedev #solodev #godot4
Yay! Good #sunday #indiegamedev day! Here's is the tomb in the game with sound effects and monster spawn triggers. ๐ #madewithgodot #godotengine
We all know opening a Tomb is generally a recipe for a bad experience - Just ask Rene Belloq ๐ Oh what, didn't he see the light and got vaporized? ... Tomb opening animation and shaders therein. Need to add some sound effects and try it in the game! #Gamedev #indiegamdev #madewithgodot
It's alive.. alive..! This monster dropped in to the game relatively painlessly. A wonderfully predictable skeleton warrior(!). The foot soldiers of a dungeon. I want to implement some tactical traits, may be some flanking behaviours. #indiegamedev #godotengine #gamedev #dungeon #arpg
Just starting porting this wee fleshless warrior from my old unity project in to my bright shiny #godotengine project. Will definitely repaint sometime but right now I want a few more monster types wandering around! #indiegamedev #gamedev
Try not to lose your head! So I'm parking #gamedev of this element of the game for a bit. I can feel myself starting to procrastinate with it so time for a change and come back later. #indiegamedev #godotengine #godot-4
Still working on that giant musical Orrery puzzle. Happy with it so far. All configurable and solvable without musical knowhow - Like all adventures you just got be observant really ๐๐ #godotengibe #indiegamedev #indiedev #rpg
Still working on that giant musical Orrery puzzle. Happy with it so far. All configurable and solvable without musical knowhow - Like all adventures you just got be observant really ๐๐ #godotengibe #indiegamedev #indiedev #rpg
Hmmm... So if I tune this, I wonder what happens? #indiegamedev #godotengine #arpg #roguelike #music #puzzles #gamedev #madewithgodot #wip
Hmmm... So if I tune this, I wonder what happens? #indiegamedev #godotengine #arpg #roguelike #music #puzzles #gamedev #madewithgodot #wip
Yes, I'm going to do it. I've been mulling around few thoughts on musical puzzle locks. I reckon I can make a gameplay that does not need a knowledge of music and relies on achieving an audio or visual "harmony" to solve. Of course you might find an illustrated book to really understand how๐
Yes, I'm going to do it. I've been mulling around few thoughts on musical puzzle locks. I reckon I can make a gameplay that does not need a knowledge of music and relies on achieving an audio or visual "harmony" to solve. Of course you might find an illustrated book to really understand how๐
Now then... That's a bit cranky? Like all #roguelite #roguelike, you'll be forever searching for the right gear ๐ in this game!? #indiegamedev #arpg #gamedev #adventure #videogame
Sharing this for those #gamedev and technical sorts out there. Always good to control the real you on Bluesky ๐ค๐
So, I'm very new to blusky and the "atprotocol" - But, really liking the fact you can control your profile handle via your own DNS. Sweet! How to set you domain as your handle ... bsky.social/about/blog/4...
And a little more decoration... I do love the escapism of creating your own worlds. Going to be fun getting things triggered by those levers ๐ค๐ #godotengine #indiegamedev #indiedev #gamedev #madewithgodot #videogames
Still plugging away at the Giant Orrery and starting to procedurally decorate the control room! #indiegamedev #indiedev #gamedev #madewithgodot #godotengine
Are You Ready to be Tested? #outnow on #steam bit.ly/finley_steam 51 Levels, Over 40 achievements and of course The Prize for those that pass level 51! Finley is waiting #indiegames #puzzles #videogames #indiedev #indiegamedev
Still a bit of a mess, but some good progress today. Steadily visualising a procgen'ed cosmic "Bodies and Orbits" object model adding collider's et al. I'm looking forward to working on some varied dirty metal looking Triplanar shaders for the different parts. #gamedev #indiedev #godotengine.
Hmmm... Not quite... May be mechanical solar systems are more complicated than I thought. That said, I do enjoy turning my C# class data structures into to visualisations. "To the apogee and beyond...." ๐ #godotengine
@ozone.birb.house Do please add a "Game Dev" and/or "Game Studio" label(s). Thanks ๐๐
Are You Ready to be Tested? #outnow on #steam bit.ly/finley_steam 51 Levels, Over 40 achievements and of course The Prize for those that pass level 51! Finley is waiting #indiegames #puzzles #videogames #indiedev #indiegamedev #casualgame
Duckocide reposted
So, I'm very new to blusky and the "atprotocol" - But, really liking the fact you can control your profile handle via your own DNS. Sweet! How to set you domain as your handle ... bsky.social/about/blog/4...
Are You Ready to be Tested? #outnow on #steam bit.ly/finley_steam 51 Levels, Over 40 achievements and of course The Prize for those that pass level 51! Finley is waiting #indiegames #puzzles #videogames #indiedev #indiegamedev #casualgame
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