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Dylan
Dylan
@dylanmeville.com
Code/Art Wizard @ Everglow Interactive | I made Party Panic | Now I make waterfalls
1K followers637 following593 posts
Dylan reposted
Dylan reposted
My solution, make a version of the body with the legs combined as if they were a dress, copy the weights from the body mesh, then adjust the weights between the legs on the simplified mesh (fewer verts, non-complex geo = easier!) then copy weights from that onto the final dress!
Getting in the groove of making new clothing pieces but every time I make a dress/skirt having to manually paint the weights is KILLING me I have a great system for most things, just copy weights over from a base mesh, and transferring morphs, but UGH fixing weights
Dylan reposted
OooOoOoo misty ground particles spawning on only the water/shoreline/island meshes. Gotta figure out how to make the billboarding not look so dang gross but works good!
Unreal Niagara/VFX Question. Thinking about adding a "ground mist" effect like particle spawns close to the ground and flowing along (for rainy/stormy/misty weather). If the ground is just meshes (not landscape) how could I do this?
Dylan reposted