Project8088: Finding Aidia Le

Project8088: Finding Aidia Le

@electricdust.com

Dad. Husband. App Developer. Game Developer? Wishlist: https://store.steampowered.com/app/4761020/Project8088_Finding_Aidia_Le Follow as encouragement. Comment as engagement. #gamedev #indiedev #indiegame

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Over a year of nights and weekends, and Project8088 finally has a Steam page. 16 levels inside routers, rigs, and servers. One missing quantum field operator. Wishlists mean a ton to a solo dev 💙 #indiedev #solodev #gamedev #indiegame #madewithunreal #FPS

store.steampowered.comProject8088: Finding Aidia Le on SteamA fast first-person arcade shooter where you transfer into a quantum state and fight inside the hardware. Stack buffs, gain augmentations, and push through 16 levels of routers, rigs, and servers to f...

As a Clash Royale Clan leader, I have several openings for players. The Archive. #LG8920GP Pretty simple requirements: Be kind, read the chat and messages, and do your war day battles. Promotions based on merit, not tenure. #gaming #cr #clashroyale #mobile

As the Clan Leader, I am looking for players to join my #ClashRoyale Clan: The Archive. #LG8920GP I have 17 openings. Be kind, read chat and messages, and do your war day battles. #mobile #mobilegaming #clan #cr #supercell

In #Project8088, inspired by the computers I grew up learning how to program, you are a cyberwarfare specialist training inside a machine.. Do you think this captures bringing #retrocomputing into the future? #gamedev #indiedev #indiegame #solodev #ue5

You’ve been dropped onto an 8088 motherboard for your training. Those “buildings” are RAM chips and transistors. That thing hovering overhead is not friendly. Reworked the lighting on the first level. Does the scale read? #gamedev #indiedev #ue5 #project8088

Project8088: Finding Aidia Le reposted

Because I am ~totally~ not biased, I love [most] all the levels from #Project8088. But The Experiment level with it's multi-tiered space, tougher enemies, and pressured gameplay makes it my favorite so far. #gamedev #indiegame #indiedev #screenshotsaturday #UE5

#Project8088: Working on the act / scene scripting engine that sits outside the #UE5 environment but orchestrates the game using data tables. Tonight I've added a scene (phase) timer agent which yields more control in the pacing of enemies and dialog. #gamedev #indiedev #indiegame #solodev

Hmmm...there might a bit of logic debt in there somewhere. It's just the #Project8088 projectile base class for Event Hit. It's okay...it's all okay. 🔥 It'll be a-okay. #gamedev #indiedev #indiegame #solodev #newgame #ue5

Because I am ~totally~ not biased, I love [most] all the levels from #Project8088. But The Experiment level with it's multi-tiered space, tougher enemies, and pressured gameplay makes it my favorite so far. #gamedev #indiegame #indiedev #screenshotsaturday #UE5

Overhauling #Project8088 by eliminating tech debt from the core game loop engine and creating an agent system to manage level objectives. This morning (using claude), I've abstracted those elements into a scripting language for the game. #screenshotsaturday #gamedev #indiedev #indiegame #soledev

Little pre-day job refinement of the tutorial level. Things are settling with #Project8088. A lot of tech debt eliminated and systems created. Hopefully some major progress over the weekend. #TGIF! #gamedev #indiedev #indiegame #solodev #ue5

After much resistance because of invested time in the original concept, I created an switch agent. It will watch a switch and destroy itself once the switch is on. In the Project8088, when all agents are destroyed for a phase, the next phase is loaded. #gamedev #indiedev #solodev #ue5 #indiegame

The beginning of the #Project8088 tutorial using a phase objective system I created. The system let's me add phase objectives via data tables and are deployed via phase agents. When the phase is completed, the indicator disappears. #gamedev #indiedev #indiegame #solodev #ue5

Working on the phase objectives for #Project8088. Eliminating some technical debt by going with an agent based system. Also getting rid of the text-based level begin overlay listing the phases and implementing a more diegetic approach. #gamedev #indiedev #solodev #indiegame #ue5

In #Project8088, BP_Agents (bits of criteria) spawn when the phase starts and destroy themselves when their criteria is complete. Once all agents are destroyed, the system moves to the next phase. This allows for reusable agents across levels. #gamedev #indiedev #solodev #ue5 #indiegame

Reworking aspects of The Lab in #Project8088. Trading out unnecessary sophistication for simplicity. And in the effort of trying to learn something new every session, behold: in-game camera. 😀 #gamedev #indiedev #indiegame #solodev #ue5

In #Project8088, The Lab is the base of operations. Part of The Lab includes the Residence wing where the player has their own unit. Not sure what's going to happen here yet, but The Lab wouldn't feel complete without the residence area. #gamedev #indiedev #solodev #indiegame #ue5

How #Project8088 started: the 8088 inspired motherboard for the tutorial. And how it's going: The Experiment - a vast tiered level with hints of the past pointing to the future. #gamedev #indiedev #indiegame #solodev #ue5

#Project8088 - Spawned agents that self destruct when criteria is completed. Applied via a data table, they determine if a phase is completed. They are spawned in and stored in an array. Once all agents in the array are invalid, the phase is complete. #gamedev #indiedev #indiegame #ue5

#Project8088: Starting to tear down some of my earlier concepts. First to go is a multiple 8x3 panel wall where you could turn off individual panels. Simply not worth it in the scheme of things. I've replace the Quantum Chamber design with a mesh and material. #gamedev #indiedev #indiegame #ue5

The Experiment level, final form perhaps, in #Project8088. It will be narratively important and difficult to complete. This weekend, I'll be continuing to work on cleaning up some tech debt by leveraging base classes for projectiles and enemies. #gamedev #indiedev #indiegame #ue5

After over a year of development, I'm circling back around eliminating some technical debt. In this case, it's a behavior tree for probe attack player / random move. I'm super murky about all the set up, but it seems worth it? #gamedev #techdebt #indiedev #indiegame #ue5

Project8088: The Quantum Chain mod takes left over damage and creates 8 projectiles equal to that damage after a enemies destruction. Then the effect cascades until all damage is dissipated. Super power when used skillfully. #gamedev #indiedev #indiegame #UE5 #screenshotsaturday

Gonna need a bigger primary fire😀 #Project8088 Made quite a few updates behind the scenes regarding enemy navigation thus eliminating / reducing some technical debt. #showcasesaturday #gamedev #indiegame #indiedevs

After working on #Project8088 until 1AM and getting totally frustrated with z-axis of all things, I can't wait to get back to it tonight. When I started developing the game, I created some floating pawn tech debt. Hopefully it's solved now. BTW: Latest projectile #gamedev #indiedev #indiegame #ue5

Secondary single fire projectile for #Project8088. This will be a mod the player opts into. At the moment it's set to fire at 4x normal projectile damage - not sure if I want to make that variable. Either way, it's expensive - so don't miss. #wipwednesday #gamedev #indiedev #indiegame #ue5

Added a secondary single fire weapon which is 4x the primary weapon. It's expensive to use, so don't miss. I'm getting close to a decision - instead of using each level twice, I think I am going to create 8 more levels. #wipwednesday #gamedev #indiedev #indiegame #ue5

A new projectile has entered the game. This bad boy has the same effects and buffs as the standard weapon, except it does 4x damage (and costs 4x) and is a tad bit slower but has a longer lifespan. A miss will be costly. #Project8088 #indiedev #gamedev #indiegame #ue5

Effort continues on The Experiment, a level in #Project8088. Working out an issue with pawns falling thru the nav mesh - a bit frustrating - but what would development be without challenges. #screenshotsaturday #gamedev #indiedev #indiegame #ue5

#Project8088: Added a new circuit board to the game to help with depth and lore. Just one small thing makes a world of difference in the level - though I can't win it yet and it's only about 20% done as far as enemy spawns and gameplay. #gamedev #indiedev #indiegame #fps #ue5

The Experiment level in #Project8088 is coming along nicely. Still a lot of empty space to make use of and I need to design the narrative behind it. But all in all, it feels like #wipwednesday. #gamedev #indiedev #indiegame #fps #ue5