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EmberNoGlow π¦
EmberNoGlow π¦
@embernoglow.bsky.social
Just a dude, a mid-level on #Godot π / #Python dev. πΎ Vibecoder π¦ Open for collaboration - gamedev on Godot (send DM) dev: dev.to/embernoglow itch: embernoglow.itch.io/ github: github.com/EmberNoGlow ds: jennytheglow β¨ #Blender #GameDev #DevLog #Art
247 followers277 following553 posts
IT'S ALIVE! π₯ Spent way too much time fighting #Godot 's ScriptExtension API, but I finally made my custom language (.gdt) compile directly to GDScript inside the editor! Huge plans for this: adding tuples, decorators, and cleaner syntax π github.com/EmberNoGlow/... #godotengine #gamedev #indiedev
I created a cross-platform language within #Godot ecosystem, without resorting to C++. It works thanks to ScriptExtension! It dynamically compiles to GDScript on startup (currently using template). It works in the browser (wasm), Windows, Linux, and directly in the Godot editor!π #GameDev #IndieDev
I CREATED A CUSTOM PROG. LANG. IN #GODOT WITHOUT USING GDEXTENSION!! π It's amazing that Godot allows you to openly use ScriptExtension without using C++! Im tired, lazy to tell, but FEEL FREE TO ASK QUESTIONS! More details in future! github.com/EmberNoGlow/... #GodotEngine #GameDev #IndieDev
I'm using Fedora, btw π It's a shame it's not Arch - that would be an overused phrase. nyway, now I've ditched my ποΈ, aka Intel 4000. I'm back with Forward+ available. But when I turned on vol fog, GI, SSAO & lightmap, I realized the game didn't look any better. ππ #Godot #GameDev #IndieDev #Linux
Building my own engine from scratch was a great experience! & to my surprise, everything is very convenient in the browser, & my fear of JavaScript was for nothing! Of course, I thought it would be easier. I added camera control to my shooter, created using SDF and RayMarching! π #GameDev #IndieDev
I'm exhausted. Seriously. All this GameJam, #Godot... So I discovered the wonderful world of JS! Yeah. You might say I did what a n00b would do - yeah. But I've got something crazy. I want to make a 3D shooter using webgl! I'm working on physics now. I hope I don't give up. π¦πΎ #GameDev #IndieDev
WE CREATED A GAME!!! π This game is terrible, but we tried so hard. Well, idk. There's time to fix it. I'm too lazy I gained a lot of experience, including the lesson that you need to embrace less ambitious ideas π embernoglow.itch.io/tethered-arena #GameDev #IndieDev #Godot #GodotEngine
5k spheres. On my Intel 4000. On the CPU π In reality, modern #hardware isn't important. Optimization is. btw, this is fake, it's just a projection of points onto the screen, and drawing spheres based on them. And the shading is sqrtf(1 - nx*nx - ny*ny) π€£ no triangles! #GameDev #IndieDev #3D #Art
Hey... π» IT'S FINALLY READY!!! The easy-to-use #CPU Lightmap Baker is here. While making this project, I wrote pure #C, bound to #Python using Ctypes π. It can bake Lightmaps for any engine - #Blender, #Godot, #Unity, etc. #GameDev #IndieDev #3D #3Dart #art link: github.com/EmberNoGlow/...
I created a 3D character using meshy.ai It's a good tool, but the UVs are terrible and the topology leaves much to be desired. π Sometimes I feel like I'm being too versatile, but hey, welcome to #GameDev, where you should be able to do everything. #IndieDev #3D #Art #Blender #3dart
Yesterday: I love #Raylib + Ctypes Today: I hate your systems!!! Lol, I started over because I'm confused, the AI ββdidn't help me, so I'll use a ready-made binding. Better to do it somehow than not do it at all. I have a shader. Victory. I hope this is hardest #gamedev part π₯ #IndieDev #Python
I'm not much of a #3D #art, much less a level designer. My progress is slow, so the IK system release will be delayed for a couple of days. π» But!!! I have β¨ 150 followers β¨ on bsky and GitHub! That's a great incentive to keep up good work, thanks for the support! π€― #GameDev #IndieDev #Godot
I'm tired of #programming, doing #GameDev, sitting in #Blender & making a bad games in #Godot. So I'm now an #Artist! I want to relax and will paint textures for the game. Everything is going slowly for me, but wait for my texture pack on itch for free. If he appears of course. I π #Krita #IndieDev
Why can't #Godot finally implement Lightmaps for OpenGL rendering? Why do I need Vulkan?! π€¬ Ok, I took a break from my IK system and implemented custom Lihghtmaps. Iβll tell you more about them later, but for now, Iβm just shocked by the result - 60 fps on my π aka intel 4000. #IndieDev #GameDev
This looks so awfulπ If you ask me what's going on, I'll say, "I had a bad morning." But seriously, I'm making a new game for #GameJam. I want to publish it early to get feedback, and if you'd like to join the development, you're welcome (send DM)! #Godot #GodotEngine #IndieDev #GameDev #gamedevjs
Hey, I created a quick and easy script that "softens" your corner Path3Ds in #Godot! It allows you to round the corners of a curve instead of manually adjusting the "in" and "out" points of each curve. link: gist.github.com/EmberNoGlow/... #Gist #IndieDev #GameDev #GodotEngine
Hey... I FINISHED THE GAME!!! I've been working on this for 14 days and did everything in my power to make this game for #GameJam at least a little bit good. As usual, I'm not happy with the result, but I gained a lot of experience! embernoglow.itch.io/skyless #Godot #IndieDev #GameDev #art
You know, I really enjoyed participating in #gamejams, and I'm almost done with my game (well, I burned out at the last stage), so... I'll start a new run! I haven't decided yet, maybe I should try working in a team? We'll see how it goes! π€ π itch.io/jam/gamedevj... #GameDev #IndieDev #JS #HTML
Hey, this is the first NPC in my #GameJam game! By the way, you can try it out while I'm making it! π embernoglow.itch.io/skyless #Godot #GodotEngine #IndieDev #gamedev #Art
Hey! I published the game on itch.io! It may not live up to your expectations (at least mine). Well then. Wetter than autumn, clumsier than EA. Well, will you try it? Reviews are very helpful, the #gamejam ends in 6 days! It's so hard for me! π€― embernoglow.itch.io/skyless #Godot #GameDev #IndieDev
The game is turning out great. I asked a friend of mine to help me fine-tune the settings (& if you've known me for a while, you know what kind of friend π). I'm incredibly pleased with the result. For now. Look for it on itch.io soon! π€© #GameDev #IndieDev #GameJam #Godot #GodotEninge
I'm starting to have a creative crisis. I don't even know what gameplay to make. So far, I've gotten the enemy AI up to par, added special effects, and finished all the levels. I added wisps - these guys deal damage to enemies when I summon them, at the cost of my own HP.π #Godot #GameDev #IndieDev