Emdood โ˜…

Emdood โ˜…

@emdoodev.bsky.social

โ˜… Hobbyist Gamedev โ˜… I'm coding/art-ing a Roguelite-Deckbuilding-Pachinko Game! I'm a huge fan of Arcade games, avid collector of Boardgames! I have a Corgi named Pudding ๐Ÿฎ Co-Creator of Stormworm+

391 followers144 following676 posts

Creating a new scene for Rewards for completing levels Turns out, using Singletons might have been the wrong thing to do (Everything is on fire) Back down the refactor hole I guess! #gamedev #indiedev #programming

Slowly Starting to get the theme together... So far its been a bit hodge-podge, where I added things as I needed them, but it wasn't super cohesive Today, I replaced the normal ball with a potion Might lean into Alchemy, does that seem too safe? #gamedev #indiedev #programming

Shifting some stuff around due to some idiot (me) writing code in ways that were stupid Damage refactors seems to be done now, I also added a little pause on the final enemy dying, which I really like kinda dig (ft. Overpowered Ball) #gamedev #indiedev #programming #gamedesign

Reworking another mechanic, It might be better if damage is dealt during a balls run, rather than after I've also removed base damage from balls completely and created the "Impact" rune to mimic the original damage style Means I can have balls that deal no damage at all! #gamedev #indiedev

That's definitely close to what I want, but not quite there yet Just got to draw them into a temporary group to choose what you want to keep It's now 1:45am, I should go sleep! (its a god damn work night) #gamedev #indiedev #programming #gamedesign

Concepting card packs Is it more fun to have to click the cards individually or just to open everything up at once? I love fiddling with little wobbles and rotations #gamedev #programming #unity3d #indiedev

Pretty minor update-thingamajig I added a little temp UI to show what runes are on cards I think with the new UI element, I should probably start having a look at shifting some stuff around, its getting pretty crowded and I dont even have an Enemy UI in right now #gamedev #indiedev #gamedesign

Rune system is go! Runes you play add effects into slots of your balls, these runes last for a single shot, the battle, or permanent for the whole run Got a lot of Rune ideas ready to code Also, chuckling at my old destroy card effect #gamedev #programming #gamedesign #indiedev

How fun is save data management! Systems mostly in place, a few more things and it should be good to leave for a bit Now to just inscribe said runes through gameplay... #gamedev #programming #unity3d #indiedev

Eugh! I think after reading through my most recently changes (which were a tonne of refactors), I am sort of up to speed with what I was doing Issue is, I think old me is stupid and needs his knuckles rapped Time to Refactor the refactor #gamedev #programming #gamedesign

I recently moved house, this last year has been very hectic and I haven't had too much time for #gamedev I currently have my Pachinkomancer open and I'm having a dabble at getting back up to speed Good thing I was working with a Trello board, should be easy to pick back up where I left off...

Thankfully the surgery has been done. I am quite a few dollars lighter now, but now its just the long road to recovery for Pudding (poor thing is probably very cold) Lots of Crate time ahead Maybe now I can stop worrying so much Send her your love! #corgi #dog #pets #injury #cute #puppy

It's been a while for an update, but Pudding finally got her CT scan today, showed she has an abnormal bone growth on her shoulder joint Guess I'm in for some more spending for surgery, yeesh, wish I had pet insurance, but everything is too expensive ๐Ÿฎ #corgi #dog #gamedev #indiedev

Work has been insanely hectic for the last few weeks, things still moving, just at a snails pace at the moment due to trying to stave off burnout Being a software engineer in my off AND on hours is very tiring, haha #indiedev #gamedev #programming #unity3d

I am very conscious of the fact I haven't posted recently, have sunk further into MH than I thought, that alongside work being pretty hectic and my dumbass getting bronchitis, things have been very wonky the last 2 weeks. Pretty hectic work week ahead too, I'll be back soon ๐Ÿฎ #gamedev #indiedev

Abilities are working again (obviously shouldn't have the "Ability Activated" notification but the logic is working) One or two more cards to move over and a little shift for modifier cards, then I can move onto more fun stuff! #gamedev #indiedev #programming #unity3d #roguelike #deckbuilder

System Structure is doing my head in ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh So have a very early shot of my prototype, knight included ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh #gamedev #indiedev #programming #unity3d #gamedesign

This ability change has ballooned out! It IS needed, so I just need to keep trucking on, but this change which was originally just updating abilities has kinda spread to everything, integral system and all... Keep up the progress, Kings (And Queens) ๐Ÿฎ๐Ÿ‘‘ #gamedev #indiedev #programming #gamedesign

What the heck!? I'm away for two days and I look back and shot over 200 followers! Thanks for tuning in guys, I appreciate it a lot!! ๐Ÿฎ #gamedev #indiedev #indiegame #unity3d

ITS ALIVE!! The refactor is ALMOST finished! The trinket over on the left is loading a bomb into my magazine every time I hit 2 pegs (The same effect as the bomb card) Way OP, but what's gamedev without a little messin' around? #gamedev #indiedev #programming #unity3d #roguelike #deckbuilder

Believe it or not, this is working as intended! (I may have set the trigger for my enemy dealing damage, to him TAKING damage) The refactor is going perfectly by the way, not a joke, behind the scenes, this is SO much better #gamedev #indiedev #programming #unity3d #roguelike #deckbuilder

Refactoring this bit of code and realised the reusability of it... My brains swimming with possibilities, oh my goodness #gamedev #indiedev #programming #unity3d #roguelike #deckbuilder

800 Buckaroo's later, and we are no closer to knowing what's up with Puddings leg Vet says to give her 3 WEEKS, before we pursue anything further, low energy, no walks longer than 10 minutes, Pudd is gonna go crazy #indiedev tag for those who were following along from b4 #corgi #puppy #dog #pets

I think I have fallen down another refactor hole, but like the others, I think this is going to be worth it After rewriting how abilities work, I think I can leverage this code to replace my ball abilities as well? I think this will work... #gamedev #indiedev #programming #unity3d

Pudding has her x-ray tommorow and she is not overly impressed Hopefully it picks up the issue with her leg, stressing about this has caused me to kind of space out on my #gamedev, but I'm keeping on keeping on, doing the smallest stuff I can each day! Wish her luck! ๐Ÿฎ #pets #corgi #dog #puppy

Just brainstorming some things... Any Turn-Based Devs out there? If you have and enemy and a player at the same initiative order (somehow), should I always prioritise the player? It's better to give the player that agency right? #gamedev #indiedev #programming #gamedesign #rpg #turnbased

How often do you see someone working on something else, which inspires and makes you want to work on a side project? I REFUSE, but I have been struck with inspiration, so I might write a design pitch at least, so I remember for later... #gamedev #indiedev #programming #gamedesign #indiegame

The Redesign for abilities is going well, It's taking a while, which is why I'm not posting loads of stuff, but I want to do it right I'm coding it so that trinkets run off the same code which will be super useful later on Also UI Design sucks, haha ๐Ÿฎ #gamedev #indiedev #programming #unity3d

Looks like Pudding has to get an x-ray on Wednesday, hopefully it picks up the issue, poor thing The Vet has a few ideas on what might be up, it may be a developmental issue with her shoulder? I'm hoping its nothing too serious, trying not to worry! ๐Ÿฎ #corgi #dogs #puppy #animals #pets

Didn't do much today as I was catching up on sleep Turns out, pulling 2-3am bedtimes for 3 weeks eventually catches up to you! It wasn't on PURPOSE, I just didn't realise what time it was, deep, DEEP in my dev hole Make sure to rest! ๐Ÿฎ #gamedev #indiedev #programming #unity3d #indiegame #corgi

Thinking about doing something like this for readied abilities? If you can mouse over them to see what they do, do you reckon that this should be alright? I'll have to test it... #indiedev #gamedev #programming #gamedesign #ui #unity3d

After some planning and not touching code until I had a good idea of the system (which I sometimes, do NOT do) I have implemented my refactored ability code that initiates off various events. This test trinket draws 2 for every 10 pegs hit, it works! ๐Ÿฎ #gamedev #indiedev #programming #gamedesign

Well, while refactoring some code, I realised that refactoring this OTHER bit would be super useful to test the first bit So I updated my GameState to use a Scriptable Object instead, which is SO(ha!) useful for testing Oh my #gamedev #indiedev #programming #unity3d #scripting

Happy Government Designated Romance day everyone! Hope you all have a wonderful day/night, make sure you do your favourite thing with your favourite person And if that person is yourself?! TREAT YOSELF!! #valentinesday #valentines #love #romance