End of Ember

End of Ember

@endofember.bsky.social

Small Australian team making a maximalist, super cute, super gory, totally unhinged roguelite shooter. Playtest on Steam: https://store.steampowered.com/app/3217880/End_of_Ember/?utm_source=socials&utm_medium=bluesky_profile&utm_campaign=pre-demo

1.6K followers288 following1.2K posts

#weirdtober is here! Presenting: the attractive gimp. No not that kind of attractive: he is a prop/environment that attracts projectiles and makes is harder for Ember to shoot enemies. Bring the volume up for extra #weird sound effects #indiegames #indiegamedev #weirdcore @weirddaysevent.bsky.social

Cash + merch prizes. + Special guests from Massive Monster (Cult of the Lamb) and Team Cherry (Hollow Knight, Silk Song) will join us and submitters as judges!

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4/5 Game jam your nuts off for a chance to win these prizes: 1st - AU$100 cash 2nd - Merch pack (AU$50 if international) 3rd - A lifetime of eternal torment

We had the weird testing idea of combining our current work in weapons with that on enemies, so we loaded the alien into the weapon to see how it would work. This was actually a great optimisation test because the enemy has a whole bunch of stuff that would break it #IndieGameDev #programming

A couple weeks back we got to do a round robin play at @avcon.org.au during its Afterdark section. We were worried that no one would want to play it but we had continuous people playing for the whole section and they loved it and it got a lot of laughs from the audience.

After what feels forever stuck below it, our game finally hit 4K wishlists! Admittedly we have slowed down on talking about it but hoo boy it’s good to be over that milestone #indiegames #gamedev

Dan's making enemies! Here is Split Head in both concept and final, a different version of the Exorcist Bed enemy. He's all turret, no filler, 100% body horror. What do you think? #indiegames #bodyhorror

OK so Dan lost a file - er, *iterated on this enemy and made him better! When attacked he deploys his human shield and can't be hurt from the front. And now his brain is exposed at the back so you have a reason to roll behind him to attack. Cool new gameplay options! #indiegamedev #indiegames

No idea how this happened (probably an AI hallucination built into web content), but our studio has been misattributed to this game. Anyone who knows Ember would know this isn’t our game though, haha. So weird

Oof, has it been a fortnight already?! SAGE 2026 was epic: thanks so much to the SAFC for putting on another great show. As always we love showing folks the game, and it was great to be a part of this amazing gamedev community in South Australia. Until next time! @safc #indiegames #indiegamedev

Huge news! End of Ember has been optioned for development into an animated TV series, in partnership with Cosmic Scream. (Pssst... Netflix!) See our press release for more details. #indiegames #tv #adaptation #netflix

Those 2016 throwbacks are so last week! Here is an original 'devil' concept Dan drew in Grade 5 (circa 1998), and a boss concept he did just recently. Satan, now known as Gary, is in an office politics nightmare after a hostile takeover from Heaven. Performance Review ahoy! #indiegames #indiegamedev

We are SO excited to exhibit at SAGE next week. If you're in Adelaide, come along to check out our booth, and all the other amazing games being made in SA right now. It's a very exciting time to be an indie in this industry right now: come celebrate! Thanks @safc #indiegames # indiegamedev #sagames

In an OUTRAGEOUS and SHOCKING act of pure PLAGIARISM, this rad comic totally STOLE OUR IDEA of having a possessed girl strapped to a bed. BOYCOTT! #indiegames #indiedev #comics #art #theexorcist

Art update! Here is Timbsbly, a new enemy type. He will replace the boring old floating heads in the game, which was the first enemy Dan ever made. It is a modular enemy type, so he can take various forms with different looks (shown, along with the gore layers), behaviours and attacks. Cute/weird!

New year, new enemy! Meet the Spider Birther: it spawns little spiders every time you damage it. This animation test shows the procedural animation that Dan is using for spider enemies. Creepy! #indiegames #indiegamedev #horrorgames

New build, free on Steam Playtest! New feature? SWAPPABLE WEAPONS, baby! Instead of having just items, Ember can now carry up to two weapons with unique projectile types, that then synergises with items and upgrades to make the crazy kinds of build the game is getting known for. #indiegames

Ok folks this is not a drill: look at that schedule for Sunday! Ember played in a chainsaw?!?!? Cannot wait for this

Berktime_gaming🔜PAXAus@berktime.bsky.social

Join me this week for more Ratchet & Clank: A Crack in Time and for a special look at End of Ember with a Chainsaw controller! @endofember.bsky.social

End of Ember reposted

We don’t use generative AI at Strange Scaffold and I can confirm that a *lot* of other studios are not—whether indie or AAA. Get outta here with this normalization bullshit.

Great advice here for indie devs

Rob's Game Shack@robsgameshack.bsky.social

Indie devs, ready to get your game noticed? 🎮 #RGS has two new guides: how to make a press kit that gets noticed and how to write a press release that gets results. Learn to stand out 👇 https://f.mtr.cool/nogsagaptf #IndieDev #PressKit

Our programming update for #screenshotsaturday, Eli has been working on enemy behaviours, building out the behaviour trees for a whole variety of different kinds of attack. One more step on our Road to Demo! #gamedev #indiegames #indiegamedev

Because reasons, we needed to give Abe a bit more personality, so he didn’t seem like such an inert chainsaw type dude. Dan delivered with aplomb, as always. #indiegames #indiegamedevs #horrorgames #indiehorror