Enjl

Enjl

@enjl.awakens.today

Dee. Websaight: https://enjlectric.github.io/ I implemented Pluey. I don't bite (unless you're into that).

462 followers168 following1.5K posts

i didnt manage to break the new castlevania in any more exciting ways so any joy from my silly antics today was largely overshadowed by the level and combat design really showing their weak points

View full thread

todays highlight was me entering the castle, immediately finding a red door that lead to an area with tanky enemies, beating this area, and my reward being dead ends in every direction. why did you put this here if you dont want me here?

my path then continued through the clock tower into the library where i feel like i've seen enough so i'm gonna conclude my playthrough here ... yknow im glad they put in nova skeleton but it looks really underwhelming. its effects dont look crazy enough and it deals like 0 damage

i didnt manage to break the new castlevania in any more exciting ways so any joy from my silly antics today was largely overshadowed by the level and combat design really showing their weak points

View full thread

seeing [classic enemy] was great the first time but then it became the final wave of every combat encounter and im like bro i get it you dont have to pad the game with enemy encounters constantly

speaking of padding why do they make these maps so LARGE man are they just trying to hit playtime metrics so that when someone looks up the game on howlongtobeat the hours are in double digits and the gamer chuds wont regret spending 4000 yen

i didnt manage to break the new castlevania in any more exciting ways so any joy from my silly antics today was largely overshadowed by the level and combat design really showing their weak points

View full thread

every room is either a combat room, platforming room or visual setpiece room, and it feels like the visual setpieces are the only parts that have actual thought put into them. they're beautiful and laid out in a pleasing manner. the rest repeat their contents to the point it all becomes a blur. slop

like, i'm coming fresh off the heels of beating SotN for the first time here, which arranged its rooms to highlight unique obstacles that are barely seen twice. certain enemies practically live on certain screens (super memorable). in the new one, enemies serve generic platforming wherever whenever

i didnt manage to break the new castlevania in any more exciting ways so any joy from my silly antics today was largely overshadowed by the level and combat design really showing their weak points

like okay so you gave the player a gapclosing ability with full invulnerability that puts them behind any enemy's one-sided attack. so now the player is extremely athletic at all times and nothing is a serious threat. if you die, savepoints are telegraphed up to 2 screens away. no friction

im playing belmonts curse and this game is so freaking bugged it's kind of amazing. every time my mouse moves the game lags. the game is constantly switching between xbox and nintendo buttons so jump and attack are 50/50 if they become dodge or spell instead. oh and im in a wall

View full thread

"why are you playing the game like this" buddy if i didnt put these handycaps this would be the most boring game ive played all year. me using a switch pro controller turns this game into GAMBLING! im having a blast. i kinda wish the out of bounds was easier to perform tho

i should mention that since the A and B buttons press at the same time, it's impossible for me to use the pause menu, including equipping items. to switch my spell i have to beat a boss. i AM sad subweapons and hearts are replaced tho. swapping them freely + lots of ammo leads to stagnant playstyle

im playing belmonts curse and this game is so freaking bugged it's kind of amazing. every time my mouse moves the game lags. the game is constantly switching between xbox and nintendo buttons so jump and attack are 50/50 if they become dodge or spell instead. oh and im in a wall

View full thread

after 10 minutes of trying and twice getting a bug where upon respawn my screen was entirely black, i made it through this gap thanks to pause buffering a slide. i cant be contained!

one way for me to increase the reliability of my buttons is to be out of mana. sadly, striking enemies gives you free mana. i compensate by: - mostly using the 0 cooldown 100% iframes whip attack - using a spell that costs a lot of mana (fewer misfires) - not picking up mana bar extender powerups

im playing belmonts curse and this game is so freaking bugged it's kind of amazing. every time my mouse moves the game lags. the game is constantly switching between xbox and nintendo buttons so jump and attack are 50/50 if they become dodge or spell instead. oh and im in a wall

the hardest obstacle in the game, if you cant reliably slide, are these narrow passages you are meant to slide through. especially when there are crumbling floors. frankly i think it's entitled of these devs to expect all their buttons to work all the time. i started attracting a crowd of 3 enemies

events like portfolio day are so awesome because by the time americans get around to posting about it, it's already the next day here

they should make a luigis mansion game where the mansion is luigi-themed and luigi gets hunted down by suits of armor and skeletons that look like him, all the paintings are distorted caricatures of him. king boo's psychological torture house

you can tell the spooky season has begun because 2 friends independently talked to me about case 4 of danganronpa 2 today and if theres anything that can put shivers down my spine it's the 𝙠𝙞𝙡𝙡𝙚𝙧

sometimes scrolling my steam games library feels like i picked the "games—unlimited games—but no games" option between that and infinite bacon

DAMN!!!! Due to this typhoon, the last day of TGS was cancelled. In protest, I went to the fiefdom of spiders and played games like "Sticky" all day

Enjl reposted

I have no respect for "game developers" who use LLMs for programming, no matter how minor they consider their use case. It's theft and it's scummy just like using AI for anything else. I'm so tired of seeing people try to justify it.

Setting up my new laptop may have taken just shy of 24 hours but I'm happy with how unbothered I was by the hardships thrown my way. Plus, I'm glad I was able to find a build with powerful specs and no AI on it in currentyear.

uploading a few private videos to youtube to bypass discord upload limit and getting really upset again at how they replaced the bulk uploader page with the current paginated system that was designed by animals

✋ The day someone makes me use an LLM is my last day in their job. I'm so lucky to be working with other humans and not ghouls.

Alex Strook 🐭⚡️SQUEAKROSS@alexstrook.bsky.social

Ive seen multiple posts online saying that "there are no game devs doing games without AI today" which is complete bullshit Raise yor hand if you don’t use any form of LLM and actively avoid it ✋

I know the rate of anti-AI posts on my page has increased a lot lately and I'm not happy about it because I just wanna do my thing and have fun, but as long as just a single person assumes silence on the matter to be a gesture of support, it feels necessary to explain how wrong that assumption is.

so hesitant to search for new musicians/video creators these days because every time i do it it's like a 50/50 shot if it's some AI garbage.

its so cool that tech companies are now buying millions of antique books and destroying them to turn culture and history into increasingly irrelevant specs of data to feed to their enormous theft machines. in other words, using AI is now also an endorsement of book-burning.