Erwin Eigenmann

Erwin Eigenmann

@erwineigenmann.bsky.social

💻 Code. Create. Repeat. 👾 Trying to build something epic… or at least something that doesn’t crash on launch.

100 followers92 following100 posts

Erwin Eigenmann reposted

Today marks the 30th anniversary of Super Mario RPG Legend of the Seven Stars! (Super Nintendo) #gamesky #nintendo #gaming #retro #SNES #art #SquareEnix #SuperMario #retrosky #SuperNintendo #SuperMarioRPG

Erwin Eigenmann reposted

Hooray!🎉I can’t believe I’ve pulled this off ~ this #Vulkan project is now running on Windows ✅ and Android ✅Next step: I need to install Linux to test it there as well and maybe grab a Steam Deck too, just for testing purposes.💃 #GraphicsProgramming #Gamedev #IndieDev #DotNet #CSharp #Android

Erwin Eigenmann reposted

Hey All! New to BlueSky :) Got a new game I'm working on: DAWNGAR — a retro-flavored 2D turn-based RPG (FF/Dragon Warrior vibes). Choose a protagonist, explore towns, and battle across a chunky pixel overworld. More soon! #indiegames #JRPG #IndieGameDev #gamedev #monogame #RETROGAMING

Erwin Eigenmann reposted

Explore converting XNA games to MonoGame with insights from Andrew Lock! Discover tips for migrating projects efficiently and ensuring smooth gameplay on modern platforms. Perfect for game developers looking to modernize their classics. #GameDev #MonoGame

andrewlock.netConverting a Microsoft XNA 3.1 game to MonoGameIn this post I describe how I took a Microsoft XNA 3.1 game from 15 years ago and converted it to use MonoGame on .NET 8 in just a few hours

Erwin Eigenmann reposted

Cleaned up the cat's physics. Made the movement a bit faster. Gonna start working on a newer test level so that I can begin moving platforms next. Gonna try return to my daily short video schedule to keep myself motivated #solodev #monogame #mechanics

I'm planning to create a 2.5D game similar to Ys Origin. I'm currently deciding which game engine to use. Unreal Engine, Unity, Godot, or MonoGame for this kind of gamedev. Since I have a background in programming, particularly in C#, I'm leaning toward engines that support it well.

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