Ethan Fleischer

Ethan Fleischer

@ethanfleischer.bsky.social

Principal game designer at Wizards of the Coast. Father. Husband. Classic film fan. Warhammer hobbiest. Beverage-maker. Opinions expressed here are my own.

1.9K followers66 following649 posts

Ethan Fleischer reposted

EMPOWER JACE IS HERE!! I consider it my finest professional accomplishment (so far). Look forward to me yapping about it at length once the full set is spoiled! #mtgfracture

When I was a kid we had Easy Bake Ovens that cooked real cookiees, for aspiring bakers. And we had Creepy Crawlies that cast real plastic toys, for aspiring toymakers. And we had Frankie Stein's Transference Devices that swapped personalities between real frogs and mice, for aspiring mad scientists.

Fresh off the painting table: Space interior terrain for #Warhammer40K. Still a ways to go until I have enough to run a proper game inside a derelict spaceship, but I feel like I've hit a big milestone in the project, which is always nice.

Ethan Fleischer reposted

A fun thing when designing the #MTGxMARVEL Doom commander deck was making canonical enemies of the hero decks themed as that deck's foe. Ex - The Frightful Four punishes the Fantastic Four's noncreature spell theme. Killmonger benefits from Wakanda playing their artifacts. #WOTCStaff

I worked on the Commander product for Marvel Super Heroes (I even led the product's design for a few weeks). If you want to hear about the decks straight from a designer's mouth, check out this debut video!

Magic: The Gathering@magic.wizards.com

The #MTGxMarvel Debut is live right now! Heroes, Villains, Mechanics, and CARDS! 🎮twitch.tv/Magic 📺www.youtube.com/watch?v=WmWN...

Fresh off the painting table: Chaos Beastmen for #Warhammer40K Beastmen - Homo sapiens variatus: In temperament as well as appearance they are often bestial, having a reputation for crudity, aggression, and indiscipline. Other warriors dislike them as they are rowdy and insanitary.

Ethan Fleischer reposted

As the Vision Design lead on Secrets of Strixhaven, my job was to figure out what the set should showcase. We build out a whole card set to do this. All cards change over development, with just those “showcase” points shining thru. Here’s a few examples: (1/7)

I've started thinking about a lore thread I'm going to post here in about two years so, if civilization still exists and Bluesky still exists and I still exist by then, we have that to look forward to.