evrim.zone

evrim.zone

@evrimzone.bsky.social

Working on electrobillion ⚡️! https://store.steampowered.com/app/3161060/electrobillion/ http://evrimzone.itch.io/electrobillion-alpha

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💡 BUILD ELECTRICITY 🔌 🚅 GROW CITIES 🌇 🌊 LEARN ABOUT WIRES AND WAVES 🍃 All-in-one for TWO DOLLARS 💵 💵 ⚡ Now out on STEAM 🍜 electroBILLIOOOOOON

I keep having my phone die on me when I'm testing games on mobile. It slowly starts throttling, I'm like damn I have to do an optimization pass again, and it just dies. I wake up. #gamedev

#gamedev #minecraft #runescape WATER! ...and I changed how the atlas works, now you have a pregenerated map, which is more traditional. I think it works better and is a bit clearer. I playtested the game two days ago and people kind of fumbled with the old system. It was too novel in a way!

Breaking a lodestone gives you the island's magnetite, but the gravity gradually starts flipping. You have limited time, as after the gravity is flipped, you land back at the last lodestone you travelled from. #game #gamedev #runescape #minecraft #nethack #roguelite

Multi-day power outages slowly create 'distressed' buildings, they take time to repair, and are restored quicker when power is back. It works well as a feedback mechanism that gradually balances excess demand to give you a breather (distressed buildings consume less!) #gamedev #indie #citybuilder

Finally fixed an issue with release builds on iOS, which means that my game went from ~45FPS to ~180FPS due to the move away from WebAssembly/Webkit/HTML5/WebGL2 to WebGPU/Skia. That's a 4× speedup! THAT'S MENTAL! #rust #skia #webgpu #ios #gamedev

I was profiling Safari and found out a crazy ~20% performance hit (getAttribLocation × 18). Safari in general has been disappointing though, performance-wise Firefox WASM & WebGL is just even better than Chrome. #iOS has to get alternate engines on ASAP! #rust #gamedev

I'm getting closer to having a fully-fledged mobile app for #electrobillion: #rust to #webassembly to #ios UX is shoddy at best, but it works! It's an app! #gamedev #indie

Hold actions turned somewhat into a minigame where you have to regularly prune mutated trees, and get a bonus on power sources you maintain in time. It's a lot more engaging and makes you run around and manage pollution much harder. #gamedev #rust #electrobillion