Guilherme reposted
Guilherme
Guilherme
@exdraco.bsky.social
Generalist Developer in Unreal Engine, Technical Artist at Sushi Ben, Looking for a job
65 followers42 following55 posts
Guilherme reposted
Guilherme reposted
Guilherme reposted
Exclusive: I have seen OpenAI's audited financials for 2024 and 2025. In 2025, OpenAI had $13.07 billion in revenue and $34 billion in costs. $867 million of its revenue came from SoftBank, and $303 million came from Microsoft. www.wheresyoured.at/exclusive-op...
A new version of my tentacle system using Unreal 5 and the Niagara system #VFX #Unreal5 #Tentacles #Niagara #Ribbons #TechArtis youtu.be/ZYaCAP56hQM?...
Guilherme reposted
Possible card game, a shader idea youtu.be/__vvPETbdG4?...
Guilherme reposted
I saw @millenia3d.net post about XBR scaling in Substance Designer and decided to give it a try. Now about Substance Painter I don't have it to test. It went from 128 pixels to 1024
Guilherme reposted
Earlier this year I've made a new Animation reel highlighting my professional and personal work. Here it is, hope you enjoy! #animation #gameart #3d
Guilherme reposted
The areas of entertainment and art can be summed up as: dedicate hours, days, months to make something that the public only looks at for a few seconds.
Need a pile of bones, but don't want to spend 10 minutes arranging bones for a nice render? Instead, spend an hour figuring out particle simulations! #gamedev
I consider this a tremendous achievement for my career. Thank you @simonschreibt.bsky.social
Procedurally generated tentacle monster with Niagara youtu.be/S3j4VQyOka4?... #gamedev #unreal #vfx #niagara
Still playing around with the new Unreal 5.5 custom pass system, here we have one of the most interesting filters I know. The anisotropic Kuwahara filter. And it will be the last one for now, unless @acerola.gg comes up with some other cool shader. #Unreal5 #Shaders youtu.be/ZESdECb3I3E
Guilherme reposted
Oh I guess CULTIC is on sale? If you haven't checked it out yet, there's worse ways to spend 8 bucks! store.steampowered.com/app/1684930/...
I came across this post by Froyok about custom bloom. With Unreal 5.5 the addition of custom pass it became much easier. Here is the result, a smoother propagation curve and without the artifacts that the standard bloom produces. #Bloom #GameDev #TechArt #UR5 The Post: www.froyok.fr/blog/2021-12...
I was working on something else when I got this idea. I watched the Fate anime a long time ago but I remember a lot of the elements, including Excalibur. This was my reinterpretation in a more realistic way, making the blade look like it's out of focus the whole time. youtu.be/fiw0T6uZ9Ok?...
I'm not one to recommend games, especially when they're not finished, but this one from a very small team really captivated me with its aesthetics. It's called "Enigma of Fear", and there's a demo available for download on Steam. store.steampowered.com/app/1507580/...
Guilherme reposted
I'm the 3D character artist on this game! I modeled all the NPCs ✨ Out on VR now but non-VR version will be on steam 😎
Spent all morning remixing a trailer to post here on Bluesky only to realize there's a 60 second limit. So i said F it and just increased the speed to 200% and Its kinda awesome! Wishlist the game on steam below! 👇
Guilherme reposted
After seeing this breakdown by Daisuma: www.artstation.com/artwork/Ovv5Vg I revived an old idea of mine for a card game and here is the result. I have no plans to go ahead with it, it's more of an experiment. And I hope the video compression doesn't blur the pixel art.
Guilherme reposted
Video with some of the elements I made for the game Sushi Ben, VFX and vertrex animations. youtu.be/5yjs3CHnulA?...
Guilherme reposted
You are up to date.