FGCPops

FGCPops

@fgcpops.bsky.social

Migrated from twitter, mostly posting FGC, specializing in Tatsunoko vs Capcom | pro skub

346 followers273 following879 posts

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Been working on a bit of an archival project for the FGC over the years, may as well drip feed it here, so here's some #FGCHistory , daily? at least weekly for sure, but this thread is gonna get long over 2026

The masculine urge to speedrun viewtiful joe 2 ultra v rated on a fresh save and then get frustrated at thunder boy strikes twice fire ufo segment what the HELL is that part of the game?

Advertising and marketing has been a decline to our civilization and deteriorating our art and consumption of it *Ad from Upton's 1999 collection starts playing* Goddamn never mind

Gonna make this nice and Lazy, TvC Continuo is on V23, I'm not going to say this is final because there's some features I still want to put in, but effectively this does so much already that it may as well be final, let's start

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or not trust me on the last one like y ou can trust my program :(, anyway, continuo "a foundational harmonic and rhythmic accompaniment in Baroque music"

reading my notes now, megacrash trainer? a punish trianer? what was I doing? go me? also this IPA is hitting, I'm gonna do some arcade runs then rage at DBZF

Gonna make this nice and Lazy, TvC Continuo is on V23, I'm not going to say this is final because there's some features I still want to put in, but effectively this does so much already that it may as well be final, let's start

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Gonna make this nice and Lazy, TvC Continuo is on V23, I'm not going to say this is final because there's some features I still want to put in, but effectively this does so much already that it may as well be final, let's start

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I messed up the assists, go me, here we go again, chun is the example, her default assist is DP, but the subsequent videos show me in real time changing it to lightning legs, spinning bird kick, and kikoken L

Gonna make this nice and Lazy, TvC Continuo is on V23, I'm not going to say this is final because there's some features I still want to put in, but effectively this does so much already that it may as well be final, let's start

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I didn't even mention the mission mode, whatever, here.. Every single character has mission mode now, ranging from no resource, to beginner, to BnBs, to even outright challenges, have fun learning y our character. Now that I'm thinking (and I'm kinda drunk) I may have forgotten half the features.

anyway that's the lazy overview and there's some performance stuff to do.....which I may do now, whatever, play Tatsunoko vs capcom. This is kinda the anniversary of Continuo's birth now that I'm thinking of it. A whole year working on this stupid program? man....

Gonna make this nice and Lazy, TvC Continuo is on V23, I'm not going to say this is final because there's some features I still want to put in, but effectively this does so much already that it may as well be final, let's start

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and then as mentioned last night, custom music is available right now. Per stage or per character. Either way you can have multiple tracks. Want a stage to have a hip hop theme? trance? all FGC classics? that's on you. Want all of Ryu's themes? His themes can be either per match or per tag

Gonna make this nice and Lazy, TvC Continuo is on V23, I'm not going to say this is final because there's some features I still want to put in, but effectively this does so much already that it may as well be final, let's start

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or maybe it's a very casual night, so you want to surprise your friends by having a team of Ryu/Yami, there's nothing stopping you

Gonna make this nice and Lazy, TvC Continuo is on V23, I'm not going to say this is final because there's some features I still want to put in, but effectively this does so much already that it may as well be final, let's start

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one of the first things I did with continuo and maybe I have bad priorities, custom assists. Every attack in the game can be turned into an assist. But for people who don't want to go through the effort, every character has three quick assists they can choose from plus the default assist

you're the big bad TvC player at your local but are you really? prove it by playing an entire match with one character, the ultimate handicap

Gonna make this nice and Lazy, TvC Continuo is on V23, I'm not going to say this is final because there's some features I still want to put in, but effectively this does so much already that it may as well be final, let's start

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and now, here's where I have to shit on namco and capcom, rulers. Why isn't this a thing? I'm bad at poking, what's my effective range? well turn on the ruler and you can visualize it better

Gonna make this nice and Lazy, TvC Continuo is on V23, I'm not going to say this is final because there's some features I still want to put in, but effectively this does so much already that it may as well be final, let's start

Basic start, the HUD, it could be more customizable, but, it's very in depth. Health for both charactrers, exact BBQ, meter, raw inputs, last move seen by game, damage output, hitstun, frame data for current move and even hitstun. Character limit is choking me right now so moving on

Mentioned earlier was the the hitstun produced by an attack, but not only that you can see hitstun denoted in real time by the frame penalty. See your magnificent 12f hitstun normal decayed by 7 frames, wowwwww. Also on the frame data marker is a timeline telling you how early or late you were.

I really need to make that thread but custom music in tatsunoko vs Capcom now works in dolphin. It finds the flag that controls the ax audio output specifically for bgm and superimposes your custom music Works per stage or per character with a few more surprises in store when developed

Oh and because there's so much to say, because it's such a tiny footprint it should be netplay safe currently waiting for some testing but I'm confident to just throw the green flag on the ground

I really need to make that thread but custom music in tatsunoko vs Capcom now works in dolphin. It finds the flag that controls the ax audio output specifically for bgm and superimposes your custom music Works per stage or per character with a few more surprises in store when developed

Forgot to mention it's multi track support. Stages can have multiple tracks assigned to it and characters can have multi tracks For the characters it's per match or per tag. So your character theme carries you for the match or every time you tag out you get a new theme

FGCPops reposted

i think the funniest fighting game balance change ive ever seen is in the formerly-rare umk3 wavenet rather than removing the base umk3 infinites by nerfing chars, instead they kept them in but added a cap to total moves in a combo. if u try to infinite still, the game makes fun of you, LOOOL

I love how the last heat wave melted some board in my car so occasionally the touchscreen features work Thankfully my car is half knobs so I can make due

Steve Mullis@stevemullis.net

[car dealership waiting room] Me: [chanting] knobs, knobs- Other car buyers: knobs, KNOBS Car salesman: [pounding desk] KNOBS, KNOBS, KNOBS!

FGCPops reposted

Currently developing "MeloMisterio -play your melody-", a musical action game where every action you take creates melodies! Over the past week, I've been implementing two new melody-based mechanics #screenshotsaturday #MeloMisterio

Got it, once the other side of the "project" is done, we will now be able to have stage specific custom music or old tag out style per character music in tatsunoko vs. capcom

Exciting news in the pipeline for TvC Happy to see it with my own eyes. That's all I can say, things are progressing very well.

I swear this is the same frame work they used for re4 vr and that completely kicked ass. My quest broke so whatever, have fun attorney fans

Wario64@wario64.bsky.social

New Ace Attorney title announced - Ace Attorney: Dual Destinies VR - Announcement Trailer (Coming 2027 for Meta VR Glasses, Meta Quest 3/3S, Quest Pro, and Quest2) www.youtube.com/watch?v=-674...