Fig

Fig

@fig02.bsky.social

Ocarina of Time research/modding. Sometimes Majora's Mask and Wind Waker too :)

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I've begun my research into version differences in Ocarina of Time. This ongoing thread will be updated with examples I find interesting!

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In NTSC 1.1, a niche interaction with Biris and Ice Arrows was patched. This interaction is not possible in normal gameplay. Imo, this implies that the original play testers were spawning into places with map select and trying random combinations, not worrying about story implications.

In NTSC 1.1, doors (with door knobs) were patched so that they are visible while being opened from sharp angles. Only one side of the door is drawn at a time, so the logic was improved that calculates the angle it is being viewed at.

I've begun my research into version differences in Ocarina of Time. This ongoing thread will be updated with examples I find interesting!

In NTSC 1.1, Attack Cuccos were changed to use invincibility frames instead of Link's "damaged" state flag. The state flag does not last as long, and can lead to a softlock if a cucco corners you.

I just walked out of the final presentation of my undergraduate career. 8 years ago I dropped out of college because I hated what I was studying. Getting involved with OoT decomp, and ultimately being a part of the speedrunning community, is what gave me the courage to go back. So, thank you❤️

Fig reposted

Happy to announce the Majora's Mask decompilation project reached 100% completion for the US N64 version! Still tons of work to be done (other versions, more documentation, fixing fake matches, etc.), but an incredibly satisfying end to years of work. Thanks to everyone who has contributed to this!

"Start Mode" determines Link's behavior when spawning into an area. There is an unused mode that will make him use a door immediately when spawning. If this mode is used and no door is nearby, he will be stuck in place forever.

While we have never found an N64 Debug ROM in the wild, with recent decomp developments we can at least compile our own. NTSC 1.0 with (most) debug features toggled on:

Nearly all (relevant) versions of OoT will be decomped in the near future. At that point I plan to put together an “ultimate changelog” that highlights all differences. Whenever that happens I will prob post interesting snippets of that research here. It’ll be a written doc + vid eventually though.

You are up to date.