merrow

merrow

@fishfolkdb.bsky.social

i like fishes also i hope you are having a good day : ] also also im making a game called MINDPALACE, a wave-based movement shooter where you defend your cranial sanctum from intruding thoughts I pride myself on my engineering & creativity; No genAI.

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Kobold Breakout With this last piece, I'm finally done practicing the skills I wanted to for my game. Pretty proud of how it turned out as well. Excited to start working on my game again after experimenting with these static scenes! :3 #blender #b3d #3dart #art #kobold

'Dissolution' death effect I've been working on for MINDPALACE! Points are sampled from all over the mesh, storing location & color data in tandem, then particles are created using that data. Just need to align the shape properly, then I'm Almost done w/ it. : 3 #indiegamedev #gamedev #godot

merrow reposted

my Titanfall inspired fps "I've Got You" is now available to play! it was made over two weeks for the MORGCORD LOVE AND JOY JAM. link to the page is in the comments.

Nil & Null Missing Texture Twin Fish-Jesters trying to work with missing texture colors was a nightmare Lmao mostly pleased with how they turned out though! might make some more jesterfish with different palettes down the line, cuz i really like this concept :o #art #fishfolk #merfolk

This game has The Aesthetic of all time, look at it and grab it NOW, it released TODAY!!

PANTHALASSA @meiacalca.bsky.social

PANTHALASSA IS OUT NOW ON STEAM! Thank you to everyone that supported us during development, We hope you enjoy playing it AAAAAAAAAAAAAAAAA🐟🐠🐡🦈🦐

merrow reposted

some progress on the hub and Carossa dialogue. it always makes me so happy seeing all the different parts come together. #godot #lowpoly #gamedev

WIP pics of the Grand Library level for MINDPALACE. Very pleased with how it's turned out so far!! I'm glad I stepped back to practice art in Blender for a bit, I'm feeling a lot more confident working on assets now. Next up is finishing the first batch of enemies :3 #indiegamedev #gamedev #godot

Kobold Breakout With this last piece, I'm finally done practicing the skills I wanted to for my game. Pretty proud of how it turned out as well. Excited to start working on my game again after experimenting with these static scenes! :3 #blender #b3d #3dart #art #kobold

merrow reposted

Here is a minute of Tower of Altheon gameplay from my current playtest build. Still a huge WIP, but I think it is really starting to come together! #godot #gamedev #lowpoly

Made a model of my d&d rabbit, very satisfied with how this turned out! Going to do his robes sometime soon, finish up a large scene piece, and then finally get back to working on MINDPALACE. Excited to bring my new skills to my game! :3 #b3d #art #blender #gamedev

In trying to make wood textures, I had the fun idea of making a giant wooden master texture, and grabbing rectangles from it to make planks. Worked out.. kinda cool actually? #Blender #Art #Gamedev

Another environment piece, really satisfied with the composition here! This time I touched up on texturing - I'm mostly satisfied with how I did there as well. Think I'll do 1-2 more and then return to my game : ) Merrow model by @comradeyuronk.bsky.social !!!! Check their work out now!!! #Blender

Making some 3D environment pieces to learn some skills for my MINDPALACE project! This was just a random industrial piece until my friend said it reminded them of mirror's edge... So I colored it accordingly :P Ft. a fking awesome Merrow model @comradeyuronk.bsky.social made as part of a study!!!

im back on beat. Here's a look at where I'm at with another enemy I'm making for MINDPALACE! The 'Landmind' will burrow in the ground and lie in wait to ambush an unprepared player. Pretty satisfied with most of the animation here! : 3 #indiegamedev #gamedev

finally been putting the time in with a friend to learn deadlock, and it's been really fun!! dunno why i held off so long on properly learning it. funy gargoyle wife clip #deadlock

was figuring out how I want to draw rabbitfolk for one of my many dnd characters, and ended up making a pretty fun piece last night! #dnd #harengon #oc

Top-down view showing off my spawning director! It fetches all the rooms nearby the player in order to spawn enemies within a reasonable distance. Still needs a little tweaking, but I've also got the system creating and maintaining waves based on enemy budgets. Excited! : ) #indiegamedev #gamedev

Not my normal gamedev wheelhouse, but a bit ago I was tryin' 2 work some things out with my lil' fishgirl character. Pretty satisfied with the direction it's going in, but I still have a lot to learn with art in order to do this stuff a lot quicker. : 3 #oc #merfolk

Just finished setting up a piece that will feed into many enemies' decision making for MINDPALACE! Area3D's mark out rooms & tunnels. Once a path is generated, we can see how many rooms/tunnels will be crossed. This will help ambushers set up in spaces a player might escape to. #godot #indiegamedev

i love making crappy little sketches in MS Paint to help myself get more of a grasp on things So much, lol. This time i explored what im planning for my enemy sandbox in MINDPALACE and it actually helped me find some holes to plug in the roles that i need them to play. #gamedev #indiegamedev

merrow reposted

Got the pathing done for my bird-snipers this weekend, and it's good enough that I won't be touching it for a long time!! My method lets me just use the entire map mesh directly as their navmesh, which makes things So much easier. I'll detail my solution in a thread here : ) #indiegamedev #gamedev

Got the pathing done for my bird-snipers this weekend, and it's good enough that I won't be touching it for a long time!! My method lets me just use the entire map mesh directly as their navmesh, which makes things So much easier. I'll detail my solution in a thread here : ) #indiegamedev #gamedev

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Got the pathing done for my bird-snipers this weekend, and it's good enough that I won't be touching it for a long time!! My method lets me just use the entire map mesh directly as their navmesh, which makes things So much easier. I'll detail my solution in a thread here : ) #indiegamedev #gamedev

Doing this directly on the navmesh took some work, but here's what I came up with! The overshoots allow bodies to get far enough past a wall that they won't get stuck when moving to the next point. If a node is visible to the body, we path exactly onto it. If it isn't, we stop when we're near it.

merrow reposted

Been busy on MINDPALACE since my last update : ] Added a bird-sniper-enemy, researched Godot's navigation solutions, and put a LOT of thought into the methodology of map design for this game. The birds are simple right now, but I love how the shooting animation turned out! #GameDev #IndieGameDev

Been busy on MINDPALACE since my last update : ] Added a bird-sniper-enemy, researched Godot's navigation solutions, and put a LOT of thought into the methodology of map design for this game. The birds are simple right now, but I love how the shooting animation turned out! #GameDev #IndieGameDev

Couldn't find a good solution to sorting collision boxes down into manageable subgroups in Godot, which arose from needing to link some collision boxes to an imported skeleton animation. Here's what I came up with to solve both of those issues! Hopefully this can help someone somewhere : ) #Godot

Not sure if this is any less performant than having all of the collision boxes be handled by the root node, but I imagine it wouldn't make much of a difference, especially if you're only animating a few collision boxes to begin with.

merrow reposted

Fully finished the first draft of the kit for The Falconer in MINDPALACE, very satisfied with how it's turned out!! It probably won't change much mechanically as development contines : ) Next up is The Surgeon and some more map development #gamedev #indiegamedev

Fully finished the first draft of the kit for The Falconer in MINDPALACE, very satisfied with how it's turned out!! It probably won't change much mechanically as development contines : ) Next up is The Surgeon and some more map development #gamedev #indiegamedev