flunco

flunco

@flunco.bsky.social

making my first game "Lunith" https://store.steampowered.com/app/4883320/Lunith/

143 followers48 following403 posts

gave the shotgun recoil + a new animation blasting enemies with it feels super satisfying now #indiedev #gamedev #indiegame #lunith

i like the idea of giving playtesters bounties for finding specific bugs.. like "get out of map & receive a unique cosmetic". theres probably a downside to this, but it sounds fun.

updated the cathedral to actually look like a cathedral. dont know if i should leave the glass panes in though #gamedev #godot #indiedev #lunith

New Coverart. took me 19 hours, cause my brain has serious trouble understanding lighting & perspective. this most likely wont be the last version, but for now im super done with it. #screenshotsaturday #indiedev #gamedev

movement felt pretty lame, so i reworked it and added bunnyhopping + side strafing. velocity is reset when you get hit. #indiegame #gamedev #godot

i always enjoy second playthroughs (of rpgs) the most. youre familiar with the systems, but theres still a lot to discover/experiment, thats where it peaks

be honest: are the level names alright? on one hand i like them cause theyre pretty distinct, but on the other they seem too plain... i dont know

started working on the 6th level a few days ago. "Storm" is set above the clouds & will have some unique mechanics regarding the weather. #indiegame #gamedev #lunith

the Multishot Crossbow is working. im gonna add more medieval ranged weapons with time, but all of them are gonna be rare boss drops. #gamedev #gaming #indiedev #lunith

had some pretty rough days. me being quiet for a few doesnt ever mean ive lost my motivation for Lunith, just that i had to finally take a small break.

I fell out of the loop with gameedev cycle for the past 3-4 days, due to personal stuff. actively trying to get back to working on it. gonna be back in a few days with a new (significant) update๐Ÿ™‚ #indiedev #indiegames #gamedev

so thats why im not depressed

Douglas@interwebzrenegade.bsky.social

dude it turns out its actually really helpful for your mental health to play video games 10 hours a day sometimes

im scared to look at the wishlisht count so far. motivate a solo dev by wishlisting their game. if you like where Lunith is heading right now, please just take 20 secs & add it to your list. its not about eventual sales or anything. its about motivation. #indiegame #indiedev #gamedev #gaming

the Steam Page for "Lunith" is finally online! ๐ŸŽ‰ it would mean the world to me, if you'd go ahead & add it to your wishlist. here's the trailer for it. #indiegames #indiedev #gamedev

man obvisouly my steam page had to be re-submitted on a friday, so the part in the new devlog video, in which i say "the steam page should be up", seems kinda silly now. obivously my fault for not providing an in-depth description in the first place, but itll be up soon, dont worry ๐Ÿ‘€

finally updated the dash cooldown bar in the bottom left & made it so you can pause the game by pressing escape #indiedev #gamedev #godot #lunith

i made 3 different weapon skins. skins are gonna be called "charms" & super hard to obtain/rare. once collected, they can be applied to any weapon. #indiegame #gamedev #indiedev

hey, since the Steam Page is about to go public any day now, ive prepared a Discord. ๐Ÿ‘€ the original thought behind it are bug reports etc. once playtests start, but id be super happy so you there, even just to talk about random stuff. dont be shy: discord.gg/xs2D287n5 #indiedev #gamedev #lunith

building game environments is special in so many ways.. everytime i start making a new map model, i think "wow, thats the worst one yet, might just throw it away" then i place some objects, put some light sources and suddenly im like "damn that looks nice :o" #gamedev #indiegame #lunith #fps

everything is now ready to publish the Steam Page. probably gonna make it go online the same time, the new devlog video comes out. im so fcking hyped & happy! ๐Ÿ˜ #indiegame #indiedev #gamedev #lunith

the absolute biggest bottleneck for the first playtest right now is enemy ai i swear high fps & good pathfinding are like a perk system where only 1 can be active..

since max level 40 & 2 points per level means 80 points overall: many nodes will have levels to themselves, so you can put several points into one

you can now finally level up your character. the XP bar is at the bottom & literally anything gives xp, killing enemies, progressing rounds, even collecting loot. max level is 40. #indiedev #gamedev #indiegame #lunith

i didnt like how hostile the old hubworld felt, so i started building a more cozy one the old one is gonna get reworked & added to a pool of options, so you can switch between them #gamedev #indiedev #godot #lowpoly