FOTD-Games
FOTD-Games
@fotdgames.bsky.social
Account for posting about games by FOTD Games Generally whatever game i'm trying to convince myself i'll finish this time.
750 followers1.2K following124 posts
Some visual updates, some new upgrades, and a reward for hitting level 5. #Gamedev #RogueToDestruction
youtu.be/P7sc4v2Czeg A turn based Brotato-Like. Heh. #Gamedev It's fun enough to make testing distracting.
fotdgames.itch.io/roguelike-ac... Well, it's out there on Itch now. The Wizard, and the Warrior are fully implemented, and 3/5 floors have some content, along with a bit of an ending when you reach the third floor boss. #indiedev #roguelike
Oooooh man. Just got my new logo back from www.fiverr.com/dens_saputra (Gotta advertise the artist), and daum does it look better than the poor little nonsense i made.
So, i've just pushed out a playable build of my game. "Roguelike Academy. Freshman Year" fotd-games.com This is version 0.3.0, so, while it's playable, and beatable, and most of the features are there... bugs likely abound. All of the art, and music are placeholders. #Roguelike #solodev
www.youtube.com/watch?v=4ae9... Some gameplay footage from the process of going from 0.2.0 to 0.3.0. I've posted this before, but might as well tack it on here. Heh.
Quick tour through the first floor of Roguelike Academy: Freshman Year, as a fledgling warrior. #roguelike
imgur.com/a/PtQAnm8 An actual run of the little Randomizer Concept, did better than i did on my initial post. Heh.
go fight the boss from the moment you get the key, because it's a randomizer. Hehe. randomizerpoc-f3hih.ondigitalocean.app You can play it here. (Ignore the "c to connect to server", concept for a seed server eventually) #randomizer #gamedev #solodev
All of the wizard spells in the spellbook work. They've all got VFX, and at least some upgradability. All of the base warrior skills are in place. Seems like its time for content, balance, and polish. #gamedev #roguelike
Been a *while* since I've posted. I've gotten pulled into a roguelike project, that's still nameless, working heavily with Claude. Just pushed a 0.1.0 release this weekend. The warrior is the only class implemented "fully" and balance is... not. genrl-gtft2.ondigitalocean.app Super pre alpha.
I just pushed another small update to DungeonSmith. This adds basic CI scripts, and configs for deploying to k8s clusters. Going to spend the next week working on the editor, before going back to finish the conversion to Helm. gitlab.com/fotd_games/7... #gamedev #dungeonsmith
This weeks progress on DungeonSmith has been almost entirely around updating the front end to talk to the new back end. Which is now done. We're back to feature parity with the GameJam version. #SoloDev #LibGDX gitlab.com/fotd_games/7... youtu.be/eX77gfxnjxc Next, testing. fun....
You can find the code if you want to look at it, on my gitlab gitlab.com/fotd_games