Stonewake Studios

Stonewake Studios

@frostprotocol.bsky.social

Indie Dev working on a new project called ›Frost Protocol‹ since April. (Previously Station 11) Please consider wishlisting my game: https://store.steampowered.com/app/3706210/?utm_source=bluesky&utm_campaign=evergreen_profile

150 followers106 following185 posts

I made so many changes in the last weeks and months that I had to create a new trailer for Frost Protocol. Still not perfect but each iteration becomes better. This time, the trailer actually shows what the game is about. Feedback is highly appreciated. #indiedev #strategygame #gamedev

I added Ragdoll Physics to my monsters for their death animations. I thought it's too much work as a #solodev, but using Unity's Ragdoll Wizard made it easy. Especially explosions are so much fun now! Needs polishing though. #indiedev #indiegame #ragdollphysics #gamedev #solodev

Creating new abilities: Focus Fire ability of a Striker-Bot. +200% attack speed in a narrow cone. It takes a few seconds to setup and the Striker is pretty vulnerable to flank attacks so you should defend it. #indiedev #indiegame #gamedev #scifigame #strategygame #solodev

Core gameplay: - On expeditions, you gather resources, perform tasks, and fight off enemies. - At your homebase, you use the resources to manage your survivors, build upgrades, and modify your robots Wishlist on Steam: t.co/rqrPTwl5Br #indiedev #indiegame #strategygame #gamedev #scifigame #pcgame

I have been working on a new Steam capsule the whole day. Definitely better than my current one but I'm still not sure if it's good enough. I created the scene in Unity and then did the rest in GIMP. Any suggestions? #steamcapsule #indiedev #solodev #gamedev #indiegame

Hacking a container to find resources before the next group of enemies attacks. You plan your expeditions during the day and then execute them under pressure during the night. #indiedev #indiegame #gamedev #scifi #pcgame #strategygame

I switched from realtime to turnbased in the homebase. Each day has 2 phases (Morning and Evening). Assign tasks and a short animation shows the progress. #indiedev #gamedev #indiegame #scifi #pcgame #strategy

I took a break from posting on Social Media and focused on my game for a few months. I removed unneccessary complex systems, which water down the core gameplay. Biggest change: switching from realtime to turn-based in the base management part of the game. #indiedev #strategy #scifi #indiegame

Frost Protocol is an atmospheric survival strategy game and a mix of This War of Mine, XCOM, and Starcraft. Manage the needs of your survivors, explore and expand your outpost, and defend against deadly creatures. #indiegame #indiedev #gamedev #ScreenshotSaturday #gaming #game

Slow Mo is not just a combat feature but an ability of your current robot operator. Doing it too often will increase stress. Other operators have different abilities making all of them unique in battle. #indiedev #indiegame #gamedev #solodev #strategy #scifi #indiegamedevelopers

Wasn't happy with the explosions so I cut up the mesh into multiple pieces in Blender, added some Rigidbodies and added force when the explosion happens. Pretty happy with the result for less than an hour of work. #indiedev #indiegame #gamedev #solodev #gaming

Extending my research mechanic. Extract bio material to find out more about your enemy and research better technologies to fight them efficiently. #indiedev #gamedev #indiegame #solodev #strategy #scifi #survival #gaming #pcgame

They didn't know what happened, but the science lab was sealed when they arrived. Strange letters appeared before them. Until they decided what to do with this, they had to focus on other things: like not starving and not freezing to death... #indiedev #indiegame #atmospheric #gaming #strategy

Expanding my infestation mechanic. Contaminators renew the infestation every 15 seconds, but this needs an indicator. The decontaminated zone should stay clear permanently, but I'm unsure how to achieve this efficiently. #indiedev #indiegame #gamedev #solodev #gaming #strategy #scifi

Working on a soundtrack for Frost Protocol. Not sure though if acoustic guitar fits a sci-fi setting. What do you think? (Recording quality is far from great...) #indiedev #indiegame #gamedev #solodev #acousticguitar #unity3d #gaming #soundtrack #ost #atmospheric

Finally got my render texture to work. Time for some contamination to spread... Still a bit rough around the edges (literally...) but that's for future me to take care of... #indiegame #indiedev #gamedev #scifigame #unity3d #gaming

After 6.5 months of development, I finally took the time to create a simple main menu. One of the last features for the alpha version! SOON! #gamedev #indiedev #indiegame #solodev #gaming #strategygame #scifigame #atmospheric

Implemented a bark system. Now, they talk! Included localization as well so they will annoy you in your own language! Also, hunger and fatigue lead to slower movement. Just a few days away from a first alpha version! #gamedev #indiedev #solodev #indiegame #gaming #strategy #scifi #unity3d

Reworked the task system and UI: Previously, humans were also at the outpost—now, only robots. Tasks can have requirements regarding robot type. Also created pickup tasks. Salvage destroyed robots, repair them, and use them. #indiedev #gamedev #gaming #indiegame #strategy #scifi

The entire time I implemented this, the ›Inspector Gadget‹ theme song played in my mind. Anyways... Using a stationary scanner grants permanent vision and scans the surroundings to detect approaching monsters. No surprises anymore! #indiedev #indiegame #gamedev #gaming #scifi

Not really a trailer but a good overview of the gameplay and mechanics of Frost Protocol. Strategy, survival, and tactical combat, inspired by games like This War of Mine, XCOM, and Starcraft. #indiegame #indiedev #gamedev #strategy #gaming #Pcgaming #survival

Fine-tuning in the robot bay: repair or upgrade components, switch, remove, or add abilities, and abort or reorder jobs in the queue. I removed individual health values for robot components (too complex and UI-heavy). #indiegame #indiedev #gamedev #gaming #strategygame #scifigame #survivalgame

Working on enemy AI. The standard path sends them on a straight line to their target, which looked very unnatural. Still far from finished, but it already looks much better. Simple changes, great improvements! #indiedev #gamedev #indiegame #strategygame #survivalgame #unity3d #gaming #scifi

Science Lab just got an update! Everything ready for some research. Also: I settled for 4 resources: Food, Medkits, Building Material, and Intel (discover more info for your next trip to the outpost). #indiedev #gamedev #strategygame #survivalgame #gaming #scifigame #simulation #indiegame

Currently working on my robot concept. What I forgot to add to the video: Damage is applied individually to the 4 subsystems. When damaged: Head: less range Arms: less damage Core: abilities can't be used Legs: less movement speed #indiedev #gamedev #indiegame #strategygame #scifi #survival

A few days of playtesting - done! A few days taking a creative break - done! After 4 months of development, the picture is clearer. I implemented many systems and mechanics, but playtesting showed I don’t need them all. Keep it simple! #indiedev #gamedev #indiegame #strategy #gaming

I implemented character traits. Ada has a Green Thumb - all activities related to plants are performed 20% faster. Robert had no chance in this race... #indiedev #gamedev #gaming #indiegame #survivalgame #strategygame #unity3d

New event: Spend time for an inspection or risk an overload. Hidden possibilities are granted by character traits. Step by step Frost Protocol becomes a real game. Nearly 4 months of development done. #indiedev #gamedev #indiegame #strategygame #survivalgame #gaming #unity3d