Studio Ganzheit

Studio Ganzheit

@ganzheitstudio.com

Solo Game Developer | Making Liminal City: Axiom of Maria | Demo Available https://store.steampowered.com/app/3397260

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The new trailer of Liminal City: Axiom of Maria — Humanity is gone. The city left alone. AI tended to it — carefully, and wrong. An elegiac 3D Platformer Metroidvania. Demo Available: s.team/a/3397260 #indiegame #metroidvania

boss burnout - vacation with some game improvements. - Kay's scarf got flashier - Attune: read info from the environment - a photo mode: Kay looking at photos of her daughter #gamedev #indiegame #solodev #metroidvania

A solo-dev 3D metroidvania set in a near-future Seoul, now a ghost city left to AI: you can hack enemies through Contact — making them self-destruct, or turn on their own side. #gamedev #indiegame

A solo-dev 3D metroidvania set in a near-future Seoul, now a ghost city left to AI: wall-jump count grows from 1 to 2 to 3 as you find new abilities. You can't re-jump off the same wall, so which wall you kick off first matters — wrong order, wrong height. #indiegame #indiedev #gamedev

A solo-dev 3D metroidvania set in a near-future Seoul. Korea's birthrate once dropped to 0.72, leaving the Liminal City — maintained by AI. The dead are backed up to a virtual world called Beyond. The AI preserves the spaces people left behind — tenderly, but in twisted ways. #gamedev #metroidvania

Steam page review is done, and the trailer is ready, but for now, I’ve only partially opened the homepage. Not much new for DevLog followers, but feel free to check it out. The link is in my bio. #screenshotsaturday #gamedev #indiegames

Finished the background work and packaged the build. It’s been about a year, and the game is roughly 1/3 to 1/2 complete. Planning another test with friends and preparing the Steam page and materials. Thinking about getting feedback from Metroidvania fans as well. #indiegame #screenshotsaturday

It's been a while since the last devlog. Started decorating the game. Applying feedback from testing has brought quite a few changes to the game. #screenshotsaturday #gamedev #indiegames

Finishing up gameplay revisions, with a few more tweaks here and there. I should be able to start testing and begin background work next week. Once the backgrounds are properly done, it should look a bit better. #screenshotsaturday #gamedev #indiegames

Still refining the gameplay. Added quick flanking, which usually deals double damage when getting behind enemies. Depending on the enemy, some react more aggressively to being flanked. #screenshotsaturday #gamedev #indiegames

Want to use Bluesky differently from Twitter, but no ideas yet—just posting the same videos for now. Refining the pitching build. Should be mostly done by the end of next week, minus the backgrounds. Then testing with friends—nervous about the feedback. #screenshotsaturday #gamedev #indiegames

I've opened a Bluesky account. Managing social media was hard for me, so I stopped using them all except Twitter. Yet I've added another. I want to use this differently but have no ideas yet. For now, I'll use it as I get familiar. #gamedev #IndieGameDev #indiegame

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