Garreth Dean

Garreth Dean

@garrethdean.bsky.social

Programmer | 3D Artist | IndieGameDev ⇝ QA Automation engineer ⇝Nostalgia junky ⇝Developing Augemnt & Cloaked Protocol 🫵👉 https://www.garrethdean.com

300 followers45 following200 posts

Garreth Dean reposted

Garreth Dean reposted

The Spy Video Game Rendezvous Steam festival returns this May! 50+ indie spy video games will be featured in the 2nd-annual SVGR fest Sign up here now to be notified via email and/or mobile when the fest goes live May 15 - May 22: store.steampowered.com/news/group/4... #SpyVideoGameRendezvous

store.steampowered.comSpy Video Game Rendezvous - Spy Video Game Rendezvous 2026 - Steam NewsThe Spy Video Game Rendezvous returns May 15th - May 22nd with 50+ spy video games

I've been reading a lot lately. Manga mainly with the occasional book. Life gets rough from time to time. Things come and go. One thing that will always stay is the experiences and memories.

Was looking for a way to light the main character when getting near emissive materials WITHOUT using a light source. No lights No Texture Edits No messy texture swops. Simple Vertex lighting #gamedev #gaming #AugmentProtocol #IndieGames

Augment Protocol is a PS1-style wave shooter set in a retro-tech future. NeuraCorp’s illegal augmentations have overrun a research facility. You play as Megan Marsh, a PMC tasked with containing the fallout. The Steam store page will be live soon. (*NB - WIP*) #indiegames #games #3D #Stealth #unity

I started making PSX assets myself, along with some of the commissioned props, to speed things up. The white cubes change colour during runtime #indiegames #psx #lowpoly #AugmentProtocol

Garreth Dean reposted

In the forever fight against draw calls and excessive material use, i've spun up a new trimsheet that i'm really enjoying. has a very cohesive look across gear, and each piece feels decently unique despite coming from the same trims. #GameDev

Thank you to everyone whom responded to my request. I have found a 3D artist with the skills that fit my project. I will be dropping some beta CD keys for playtesting in the next week or so and ill most probably need a animator to help make some animations

Looking for a 3D Artist (Indie / Small Budget) I’m a solo developer working on 2 games. I’m looking for a 3D artist to help create stylized assets (low-poly / retro-inspired). I want to be upfront: this is a small-budget indie project. Strictly PayPal transactions only. #indiegame #indiedev #3D

store.steampowered.comCloaked Protocol: Stealth Action Thriller on SteamA PlayStation 1-inspired stealth thriller set in a 1990s world dominated by corporate power. Step into the shadows as Jack, an elite operative sent to infiltrate, investigate, and neutralize the threa...

The mood is stealth action espionage . It needs to feel believable and needs to look believable but with that PlayStation 1 look with the 256x256 textures, baked dithering and 16 bit colours.

So, I'm looking for modular assets , props , hero assets . Kinda a bit of eveything . I've tried to use asset packs in the past but they usually have too much geo and reducing them is way to much work. Reducing the textures alone also breaks that ps1 feeling . Unity is the engine .

Looking for a 3D Artist (Indie / Small Budget) I’m a solo developer working on 2 games. I’m looking for a 3D artist to help create stylized assets (low-poly / retro-inspired). I want to be upfront: this is a small-budget indie project. Strictly PayPal transactions only. #indiegame #indiedev #3D

store.steampowered.comCloaked Protocol: Stealth Action Thriller on SteamA PlayStation 1-inspired stealth thriller set in a 1990s world dominated by corporate power. Step into the shadows as Jack, an elite operative sent to infiltrate, investigate, and neutralize the threa...

Both projects are heavily inspired by Metal Gear solid 1, Splinter cell and Syphon Filter . Assets needed are a few hundred but I prefer working in packs or batches due to budget constraints . Both games are Retro-Tech . Think Ghost in a shell or Blade Runner 1982.

Working on the game over screen—adding score and wave info to help players track progress. Might keep high scores for a bit of extra motivation, still testing. #indiedev #gamedev #indiegame

Refining the power station layout—more open sightlines for better player flow and strategic options. Still balancing visibility with environmental storytelling. #indiedev #gamedev #indiegame

Wrapped up the rigging and weight painting for the PMC soldier. It’s a small step, but it’s good to see the character come to life with proper movement. #CloakedProtocol #IndieDev #RetroGaming

Our PMC soldier isn’t just about firepower—cyber enhancements give him the edge in stealth and awareness. Front or back, he’s built for the shadows. #CloakedProtocol #StealthGame #RetroGaming #IndieDev

Samantha Neura in the stasis suite—getting the details just right. It’s all about that quiet tension, even when everything’s on hold. #CloakedProtocol #StealthGame #RetroGaming #IndieDev

Here’s a first look at the Augment Decay Experiment monster. It’s all about that unsettling, corrupted tech vibe—perfect for keeping you on your toes. #CloakedProtocol #StealthGame #RetroGaming #IndieDev

Neura’s got that sleek, no-nonsense look. Perfect for slipping through shadows and blending into the background. That’s the kind of style we’re aiming for. #CloakedProtocol #StealthGame #RetroGaming #IndieDev

Here’s a look at one of our PMC soldiers with the alternative skin. Still all about that stealth and precision, just with a fresh look. #CloakedProtocol #StealthGame #RetroGaming #IndieDev

🔍 Ready to dive into the shadows? Our main menu is your first step into the stealthy world of Cloaked Protocol. Classic vibes, modern twists—are you prepared to breach the protocol? 🕵️‍♂️💥 #CloakedProtocol #IndieGame #StealthAction #RetroGaming

🔋 Secrets lurk beneath the surface... What’s really going on at the power plant? Find out in Cloaked Protocol. Stay stealthy, stay sharp. #IndieGame #StealthAction #RetroVibes #CloakedProtocol

Garreth Dean reposted

I've been working on lots of effects for cutscenes. This one is kind of plot important. It's based on something I saw in a dream a long time ago. #godot #gamedev #indiedev