This week, our Jon Baker will be presenting on "Implementing a Full Spectral Lens Sim." www.meetup.com/graphics-pro...
Graphics Programming Virtual Meetup
Graphics Programming Virtual Meetup
@gpvm.bsky.social
A virtual meetup dedicated to graphics programming. We meet online every week. Website: https://gpvm.org/ Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/ Discord: https://discord.gg/TsTDb4uYfR
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Next week, we will read the original paper of 3D Gaussian Splatting: "3D Gaussian Splatting for Real-Time Radiance Field Rendering" www.meetup.com/graphics-pro...
This week, we will continue to read "3D Gaussian Splatting in a Weekend" www.meetup.com/graphics-pro...
This week, we will read 3D Gaussian Splatting in a Weekend www.meetup.com/graphics-pro...
Next week, we will watch TU Wien's Vulkan Synchronization lecture as a follow-up to How to Vulkan in 2026 www.meetup.com/graphics-pro...
Next week, we will continue to read "How to Vulkan in 2026" www.meetup.com/graphics-pro...
Next week, we will read "2D Grass Rendering with WebGPU Compute Shaders" www.meetup.com/graphics-pro...
Next week, we will continue to read "How to Vulkan in 2026" www.meetup.com/graphics-pro...
This week, we will read "Volumetric Rendering using Path Tracing" www.meetup.com/graphics-pro...
Next week, we are going to start revisiting Nia Bickford's vk_mini_path_tracer tutorial! We did this tutorial in 2021, but a number of people in the meetup are interested in revisiting it and following along. www.meetup.com/graphics-pro...
This week, we will read "Introduction to Spherical Harmonics for Graphics Programmers" by @nicebyte.bsky.social www.meetup.com/graphics-pro...
This week, we will start reading a new book: "Digital Signals Theory"! www.meetup.com/graphics-pro...
Next week, we will read the article "Physically based rendering from first principles." www.meetup.com/graphics-pro...
Next week, we are going to continue reading the Physically Based Rendering book www.meetup.com/graphics-pro...
This week, @jbakergraphics.bsky.social will be presenting on his post which explains an application of the inversion method of importance sampling, to generate random numbers that match a given probability density function (PDF). www.meetup.com/graphics-pro...
Next week, we will continue reading the PBRT book. Note that we change the meeting time to Friday (or Saturday, depending on your timezone) www.meetup.com/graphics-pro...
Next week, we will read "Octahedron Environment Maps" www.meetup.com/graphics-pro...
Next week, we will read "To Early-Z, or Not To Early-Z" www.meetup.com/graphics-pro...
This week, we will read about grass rendering blog posts www.meetup.com/graphics-pro...
Next week, we will continue to read "Physically Based Rendering" www.meetup.com/graphics-pro...
Next week, we will watch Implicit Surfaces & Independent Research by Matt Keeter www.meetup.com/graphics-pro...
Next week, we are going to read "Radiometry, part 1: I got it backwards" www.meetup.com/graphics-pro...
This week, we will watch "Lerp smoothing is broken" by Freya Holmér www.meetup.com/graphics-pro...
Next week, we are going to continue reading the PBRT book, this time covering 8.1 Sampling Theory. www.meetup.com/graphics-pro...
Next week, we'll be reading two blog posts about blue noise by Alan Wolfe www.meetup.com/graphics-pro...
Next week, we will continue reading through the PBRT book, this time about BVH. Note: During group reading events, we go through all the content together, so there's no expectation to read it in advance (though it’s great if you do!). www.meetup.com/graphics-pro...
In next week's meeting, we will watch "Beyond White Noise for Real-Time Rendering" by Alan Wolfe www.meetup.com/graphics-pro...
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