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Graham
Graham
@gramofcode.bsky.social
Maker of code, music, and doodles. Working on a chaotic fly in a coffee shop game called Buzzkill.
17 followers99 following37 posts
Now combine that with Godot's PackedScene.save() and you can export those junk piles and convert to environment objects. 😍 Makes scattering objects so much easier in the junkyard...hookup an array of junk mesh scenes, spawn them, knock em around, save em... #godot #godotengine #indiedev #gamedev
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