Gravity Pollution Studios

Gravity Pollution Studios

@gravitypollution.bsky.social

An indie game studio based out of Vancouver WA. Gravity Pollution currently has 4 games posted to Itch.io. https://gravity-pollution-studios.itch.io/

84 followers116 following131 posts

The toughest part of this was getting the lighting of the fires correct. The fires don't actually shed light, so I had to add an orange spotlight to each tile that shuts on and off when the fires are active. #indiegame #gamedev #solodev #indiedev

Gravity Pollution Studios reposted

Feed the pig. Dodge the pig. Collect the pig's coins. 🍔🐷💥 Pigs Gonna Blow! is my free browser game that was inspired by a 5 year old. 15 levels, wind gusts, one very unstable pig. No download, no sign-up required www.pigsgonnablow.com #indiedev #gamedev #indiegame #browsergame

Gravity Pollution Studios reposted

Hi, I'm Siavash, a product designer and the one-person team behind Choori 🥭 As a kid I played Flicky on the Sega. My family called it "choori", little chick. So I rebuilt it for phones: Mango Mom leads her Mango Kids home in one long line, dodging guinea pigs.

Gravity Pollution Studios reposted

Working on a new 2v2 mode. Each team shares one throne: the two heroes take turns on it, and the one waiting stays off the board, safe. You can use your partner's units as resources, but only they command them. Both enemy heroes must fall to win. #indiedev #gamedev #cardgame #tcg #ukiyoe

Gravity Pollution Studios reposted

Moltenfall - gameplay concepts explained #survivorlike #roguelike #roguelite #gaming #videogames #pcgaming #indiegames #indiegaming #gamedev #gameplay #gamingclips

Gravity Pollution Studios reposted

Rupert is my favorite chinchilla so far. His button eyes are lowkey cursed, but I kinda like that they don't change. 🐭🪡 #gamedev #indiedev #madewithspine #spine2d

As you can see, my prime anime-watching days were late 90s- early 2000s era. It's not that I don't watch anime any more, but I just don't have time to sit and watch 50+ episodes in a week like I did back in the day. Everything on this list is stuff i watched multiple times. #anime

Gravity Pollution Studios reposted

Go and wishlist Duoshift on Steam! Demo is coming real soon on October 16th. 😀 #indiegame #indiegamedev #gamedev #duoshift #deckbuilder #roguelite

I haven't even started advertising or putting up a devlog for my 2nd puzzle game, and Cubic Conundrum hasn't had a post in like 6 months. AND I just launched a new game and don't want to steal its thunder. I'm totally locked up on this... Anybody have thoughts? #indiegame #gamedesign #gamedev

Gravity Pollution Studios@gravitypollution.bsky.social

Way back in March, I put my puzzle game Cubic Conundrum on hold to work on Cosmic Crush Ultra (just launched). And during the summer, I started a THIRD game, another puzzle game called Firebreaker. Now that all are done, I'm totally conflicted on when to release them. #indiegame #gamedesign #gamedev

Way back in March, I put my puzzle game Cubic Conundrum on hold to work on Cosmic Crush Ultra (just launched). And during the summer, I started a THIRD game, another puzzle game called Firebreaker. Now that all are done, I'm totally conflicted on when to release them. #indiegame #gamedesign #gamedev

Gravity Pollution Studios reposted

~28,000 Steam players have already finished Mina the Hollower!🐭🕯️ We’re roughly 4,000 positive reviews away from reaching Overwhelmingly Positive on Steam. Help us get there! If you finished Mina and enjoyed your adventure, please take a minute to leave a Steam review. Thank you, Hollowers!⚔️

Gravity Pollution Studios reposted

Flann was spotted... everywhere! Blocking the way! #screenshotsaturday #indiedev #gamedev #metroidvania #godot

Gravity Pollution Studios reposted

Combat and movement wired up alongside turn orders, action points, and move selection #godot #indiedev #solodev #gamedev

These are the elite units of Cosmic Crush. They provide buffs to all the other units in a wave until they are destroyed. They can make units self heal, do massively increased damage, or even make them invulnerable. #gamedev #gamedesign #solodev #indiegame #indiedev #unreal #towerdefense

The next 4 enemies in Cosmic Crush: Pinball Tower Defense. The stealth ship, Kamikaze bomber (goes really fast, ton of damage, but only 1HP), the Disruptor (stuns your defensive towers), and the thief (steals your resources so you can't build as much). #solodev #gamedev #indiedev #indiegame #unreal

I've been working on a massive expansion to my enemies and wave spawning system. For the past few months, I'd still been using the trio I whipped up for the game jam. Here's the original 3. Now they're the "basic bitches" of the games combat system. #gamedev #indiedev #solodev #gamedesign #unreal

Got the tower unlock/upgrade system up and running, as well as its save files. It went quickly because I was able to copy and repurpose the build menu as an upgrade menu. I'll be working on the rest of the save system over the next few days. #gamedesign #gamedev #indiegame #solodev #unreal #pinball

I realized when playtesting the Pinball Only mode, that I had intentionally left lots of space for the Tower Defense enemies to move around. But when removed, that makes the levels feel too empty. I need to add more stuff when it's just pinball. #gamedev #solodev #indiedev #pinball #gamedesign

I realized there was no sense NOT making a game mode where the player could just enjoy the Cosmic Crush levels as regular pinball without the tower defense elements. So I spent a day making an alternate game mode for pinball only. #gamedev #gamedesign #indiedev #indiegame #solodev #pinball #unreal