greyfeather.bsky.social

greyfeather.bsky.social

@greyfeather.bsky.social

Amateur game developer. Making https://store.steampowered.com/app/4336330/Delete_The_Hypercube/

7 followers43 following44 posts

greyfeather.bsky.social reposted

This is our upcoming retro fantasy RPG - Queen’s Domain ⚔️ 🖤 A love letter to Kings Field/Morrowind 🏝️ Explore a mysterious labyrinthian isle full of secrets 👹 100+ unique enemy types Sound good? Tag a creator (or yourself!) below and keep an eye on your inbox

greyfeather.bsky.social reposted

Queen’s Domain is launching OCT 30TH!! ⚔️ Excited to announce our retro-fantasy action RPG with brutal combat and traversal-focused exploration will be available soon for PC and Consoles. Coming to Steam, Switch 2, Xbox Series and PS5!

This is one of the best boss rush games ever made. I wish it had more success or games inspired by it but I'm still glad the devs are making another game because I trust them to deliver something fun.

I don't like Super Meatboy 3D. -get stuck on tiny level props ruining the flow -invisible walls -awful bandage placement in level 3 Most importantly - It's dificult to be accurate when you're a tiny guy but level design demands precision. The challenge in the 2d version was execution.

The challenge here is guiding your character to a slim lane while moving at high speed. (Only in 2 segments in the third level). It feels not as fair. The controls and level design felt much tighter in SMB, probably because the character scale vs level/hazard scale were much closer.

The funniest part of berserk 97. You spend a whole anime with very grounded combat and a dude who can just swing a really big sword. suddenly: Generic shonen projectile dodging. I laughed so good when I watched this.

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