GTcreator

GTcreator

@gtcreator.bsky.social

I love Minecraft, Hexagons and Green Color. Minecraft modder, currently working on a... various stuff. /Я люблю Майнкрафт, Гексагоны и Зеленый Цвет. Майнкрафт моддер, на данный момент работаю над... разными штуками.

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Rethinked Bundles and minor stack-size rebalance. What do you think? *The Void represents a regular inventory slot. #mcdev #gamedev #minecraftmod

I added gold veins. They are significantly smaller than copper and iron veins, which makes them harder to find, and less gold can be obtained from a single vein. Perhaps I’ll make them a bit larger in the future. #mcdev #minecraftmod

Today, I added redstone seams. Some rough edges in the deposit generation were also detected and fixed. #mcdev #mcmodding #minecraftmod

I’ve added coal seams to the game. To do this, I had to rework the vein generation system, but now I’ll be able to add other types of this kind (redstone and gold) soon.

I splitted the iron block set and add cast iron block set. Also i do some iron door and trapdoor retexture. Legend Purple: old object Green: old object, new texture Lime: new object Orange: new object, old texture #mcdev #minecraft #minecraftmod

Okay, so no one was willing to answer me in two days... then I will make a temporary decision myself, which will also allow me to change my mind - I will not add monofunctional components to my effects system, if at least a similar effect behavior can be implemented without them. #mcdev #minecraft

What do you think is more important when transferring effects to a new system using a mod - full compliance with vanilla functions or the absence of garbage in the form of monofunctional components? #mcdev #minecraft #minecraftmodding

I've been working for some time on an effects system parallel to the vanilla one. Unlike vanilla, it is data-driven. I set a goal to transfer all vanilla effects to my system. And here I am faced with a dilemma... More on this below #mcdev #minecraft #minecraftmodding

When it came to the jump boost, I found that its main functionality was provided by a hardcode. I can use the jump strength attribute to recreate it, or create a new component to recreate the exact vanilla behavior.

The difference is that the effect based on the jump strength attribute will be limited to a block of honey twice, which was not the case before, and will also change its behavior in rabbits (I have not yet studied exactly how). What is the best thing for me to do?

Okay, I usually talk about my successes in Minecraft modding here, but I'm also a fan of the Amazing Digital Circus, and after the eighth episode, my thoughts naturally transformed into a small essay that I would like to share. Info: EN(translated)

In addition to black and gray mushrooms, I made yellow and green ones, with an experimental appearance. For all my mushrooms, I made one Feature that allows me to customize their appearance in json files. #mcdev

This time I made black and gray mushrooms. They have a special feature compared to vanilla ones - when they are near redstone's radiant blocks, they can be fed by them, growing into huge mushrooms without the use of bonemeal. #mcdev

I am developing my first minecraft mod for Fabric and today I made the redstone blocks enter into decay reaction if a large number of them are next to each other. The picture shows the moment of warming up a bunch of redstone.

You are up to date.