hailsanta.bsky.social

hailsanta.bsky.social

@hailsanta.bsky.social

TTRPG illustrator, OSR pedant, space nerd. I love fielding questions about my work, worldbuilding, etc. and miss the old forum days. Commissions open (pricing varies by project, please inquire by DM).

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A quick work in progress -- generating random silhouettes and just elaborating on them to force myself to try new shapes. Also, now that I'm on 5.2 and have geonodes bevel my panel split setup is one globally editable modifier at long last.

Apropos of all this geonodes, a reminder that you can define some random color and UV offset attributes for a setup like this along with all your panel solidifying and save a ton of time with a single reusable package.

A bit of lazy texturing and paneling. TBH this is a fine concept but would need to be rebuilt for anything more substantial than a warmup. Still not really happy with the lighting and compositing setup but it is at least at the point where it's reusable now.

A bit more work on compositing and materials (don't mind the model, it's just a placeholder) based on some of the 3d SW art by EC Henry/Angelos Karderinis (and the original concept paintings) I'm not quite happy with it yet but part of that is just an issue with the placeholder model.

Long time no PBR (and TTT). This is a (WIP) tether-limited freighter with a large post-tether DV budget. The composite hull is partly for insulation and partly for collision protection in crowded environments. Hydrolox propulsion and a few thousand tons of useful cargo. But mostly tankage.

And in service red (red is the Stealth Color in Yad because they are aquatic). Does this matter in space? No! It's an F-117 situation where some admiral said 'paint it red because red is stealthy and badass' instead of listening to her people and painting it an actually stealthy grey or blue.

A bit of earlier tests of the background and compositing setup in yesterday's scene starring @elukka.bsky.social's missile cruiser and an An Nath class. Obviously these ships don't actually coexist but the An Nath is probably representative of many ships that exist in Elukka's setting as well.

A bit of work on a revised illustration compositor setup resulted in an actual finished piece. Obviously due credit to Peter Elson, whose work this piece is shamelessly trying to emulate. While there are still problems with the setup, it at least works really well for stuff like this.

A bit of work revising the Padanshee. This is a hard to translate word and is often translated poorly as 'Vanguard' (sanewashing) or 'Mouth-Vanguard.' 'Padanshee' refers to both the class of warship as well as the Witch King's volunteer troops.

But 'End-Vanguard' or 'Zero-Vanguard' is more faithful; the mouth symbolizes endings rather than beginnings in Naran Lat and zero is a mouth. A common motif here is 'Teeth of the Witch King.' But if you were translating it to English, a more faithful effort might be 'Horseman [Of The Apocalypse]'

A bit of quick environment work -- I started doing Piotr Kryński's excellent environment art tutorial but found an interesting shape and got distracted (and disregarded a lot of the composition stuff in the process). So I'll have to go back and do the actual tutorial. 🙃

Two more weird little creatures. I do quite like the document format though obviously nobody in TTT would be writing in English in Can't Believe It's Not Helvetica so the style here is a stand-in for something in-universe.

Long time no art! Dealing with a bunch of health issues (mine and my dog's) but back on the horse with some relatively lazy personal work. Having a vehicle crew that's >'3 "6 is a path to powers that some would consider unnatural.