Hajimeli

Hajimeli

@hajimeli.net

bizarre freak video games about life for loser nerds working on new games (misdecayed, polymorphite). previous projects: vivid/stasis

2.2K followers30 following871 posts

Thank you to everyone who submitted their portfolios to our Chart Designer application! We've selected which candidates we'd like to proceed with, so the form is closed now.

polymorphite Public Gameplay Demo has updated to PGD 1.2.0! This update adds SOULSYNC as a playable song and our board game progression system, Transit Mode.

2 days until our demo's content update for Steam Next Fest! This update brings a new song as well as our board game training roguelike insanity progression system, Transit Mode.

Steam has given us the ability to create "sets" of achievements. So vivid/stasis has "achievement sets" now.

As always, absolutely ZERO generative AI is used in the production and development of Hajimeli games. Programming, asset creation, scheduling; its all done by messy, imperfect, error-prone humans. I'd rather go down as a mess that tried her best than to let something without a soul control my life.

there have been Much too many instances of people in the hajimeli community blatantly misgendering our character artist for reasons i can't even begin to figure out and it's beyond disrespectful and infuriating. if you're in my community you're going to respect our team. do better or i'll get meaner

Softy!@softysapphie.bsky.social

speaking as a very tired nonbinary person.... WE ARE TRASNGENDER TOO!!!!! PLEASE please PLEASE stop misgendering us i am so sick and tired of it, theres only so much i can do to be like "hey i go by they them" its plastered everywhere, social media, my portfolios, etc!!!! IM TIRED GUYS

Hajimeli reposted

speaking as a very tired nonbinary person.... WE ARE TRASNGENDER TOO!!!!! PLEASE please PLEASE stop misgendering us i am so sick and tired of it, theres only so much i can do to be like "hey i go by they them" its plastered everywhere, social media, my portfolios, etc!!!! IM TIRED GUYS

We've decided to postpone the release of polymorphite's initial Early Access version to late Q1 2027, likely in March. The reasoning for this is that the content of the first story chapter is quite large and we need more time to make it as good as we can. Thank you for understanding.

To compensate for this, we will release an additional content update for the Demo version on December 31st, 2026, which adds an extra playable character and a new song. Thank you for waiting! We're committed to making this game as good as we can.

how do i describe my game without sounding insane. "yeah its a rhythm game but theres a character building rpg system but you have to play a board game to build your stats and then select from a roguelike looking ui to play the rhythm game to finish your umamusume-ass builds"

12 days until polymorphite's Public Gameplay Demo receives a major content update! This update, coinciding with Steam Next Fest, will bring with it Transit Mode, which has undergone some design improvements since its announcement! Are you ready to roll the dice and see where you land?

polymorphite will be included in October's Steam Next Fest! Come try our demo and play every song currently available as well as a new set of charts for "prismatophite" launching in an update when the event begins!

I can't believe I'm having to say this AGAIN, but if you've left a joke review on any of the real locations featured in vivid/stasis, please remove it. It is OBSCENELY disrespectful to do so and I'd like to hope the community I've accumulated is better than this.

I feature locations from the real world in my games and stories because I have immense respect for foreign cultures and places, but if this continues I will stop doing so entirely, I'm immensely disappointed in the blatant disrespect in trying to make a stupid reference that doesn't even matter.

polymorphite - 10. this is how its written POLYMORPHITE - 9. if u need to capitalize it Polymorphite - 7. its none or all for caps poly morphite - 5. youre just putting spaces there poly morph ite - 3. stop with the spaces polyamory - 2 (or more romantic partners) po ly mor ph ite - i'm going to fu

Hajimeli@hajimeli.net

TIER LIST: vivid/stasis - 10. this is how its written VIVID/STASIS - 9. if u need to capitalize it vividstasis - 7. fine ig, but thats an in universe term vivid stasis - 5. where the slash go Vivid/Stasis - 4. this hurts me VividStasis - 2. stop. stop? Vivid Stasis - 0. im going to cry

polymorphite Public Gameplay Demo has been updated to PGD 1.0.2, and has also been released on Steam! This version adds more QOL options and updates visuals and color schemes slightly for better visibility. Happy playing, and thanks for waiting! store.steampowered.com/app/4432100/...

Thank you all who have played the polymorphite Public Gameplay Demo so far! I've been reading everyone's thoughts, feedback, and hopes for the project, and I'm amped to bring more of it to you guys. (1 / 2)

I'll be addressing some critique in another update, PGD 1.0.2, which will ideally be the version of the demo that launches on Steam. Things like addressing concerns over visibility, accessibility, and QOL. Please expect more very soon!

polymorphite PGD 1.0.1 is now available on hajimeli.net/polymorphite! This update fixes the most prominent bugs and crashes found in PGD 1.0.0, and adds a new option for alternate mouse control if you're having issues with the default mouse control logic.

hajimeli.netpolymorphiteOfficial page for polymorphite by Hajimeli.
Hajimeli@hajimeli.net

polymorphite's Public Gameplay Demo is now out! For now, you can only download it directly from our website at hajimeli.net/polymorphite, but it will come to Steam as soon as we can put it up (expecting at most a few days)!

Hajimeli reposted

polymorphite demo out now! go play it now!!! #art #polymorphite

Hajimeli@hajimeli.net

polymorphite's Public Gameplay Demo is now out! For now, you can only download it directly from our website at hajimeli.net/polymorphite, but it will come to Steam as soon as we can put it up (expecting at most a few days)!

hahahaha its just setting in that after nearly 5 years of non-stop vivid/stasis the next generation of hajimeli rhythm games begins in 4 days !!! dude !!!!!!!!

my challenge: get a song to +200% decryption in the demo. i dont know if this is possible! it may be impossible, it may be extremely easy. but i want to see that score chasing

i see more saturday kinnies than any other vivid/stasis character and i dont really have any issues with that but i do feel the need to specify that saturday is not the kind of person who would play roblox (this is a surprisingly common occurance for some reason..?) (probably because the games free)

i know a lot of hajimeli fans are teenagers who fit in that demographic and i truly have nothing against anyone i just really hate the platform and what it stands for

(THIS IS NOT A POST ABOUT ANY ONE INDIVIDUAL. IT IS NOT A SUBTWEET. THIS IS JUST A RANDOM OBSERVATION I HAD AT 528 PM WHILE AT A FAMILY DINNER)

polymorphite will receive a Public Gameplay Demo on September 22nd, 2026. The first version of this demo will contain five songs and a tutorial, as well as a preview of the Concepts mechanic. A content update for the demo will follow in October, containing a preview of Aspects, and 1 more song.