Hans

Hans

@hansitto.bsky.social

Chief Publishing Officer @orointeractive.bsky.social (Easy Delivery Co, Roadside Research, and more) prev: comms at Bedtime Digital Games, Triple-i Initiative, Save & Sound

1.5K followers373 following706 posts

Hans reposted

Some Milky art for the Casualties Unknown release date trailer. November 9th✨! #casualtiesunknown #scavprototype

Hans reposted

WINGS really, really wants to fund your neat indie video game The indie investor, which is committed to empowering women and gender-marginalized devs, is introducing new funding pathways for PC projects of all shapes and sizes

gamedeveloper.comWINGS really, really wants to fund your neat indie video gameThe investor, which is committed to empowering women and gender-marginalized devs, is introducing new funding pathways for PC projects of all sizes.

hi friends, looking for a graphic designer who could work on capsules, thumbnails, general assets - freelance basis Any recommendations?

Travelling quite a bit this month, excited to get out the house a bit and hang out with cool people June 11 - 14 - Montreal June 18 - 20 - Stockholm June 27 - Vacation in Vienna + Budapest

It was an honor to work with miimows (Rain World illustrator) for the new casualties: unknown key art Might be one of the coolest things we’ve done! Thanks again for the absolutely gorgeous art 💜

miimows@miimows.bsky.social

Meowdy!! I want to thank Orsoniks and Oro Interactive for the honor to work on the Steam capsule art for Casualties Unknown! #casualtiesunknown #scavprototype

Hans reposted

Hans reposted

Mama's Sleeping Angels is OUT NOW!!! A 1 to 4 player Y2K dream-exploration game. Free your imaginary friends trapped trapped in a nightmare by a monster named Mama. Collect bizarre cursed items and use even freakier weapons to face the creatures in her dreams.

Noclip out here constantly sticking their necks out pushing for more diverse artistic representation in games, and they're doing it incredibly well The archival footage channel, their second channel highlighting games that went under the radar, the longform interviews.

/noclip@noclipvideo.bsky.social

INTRODUCING COMPUTER WORLDS A showcase of strange & distinctive games created by independent developers - premiering next week on noclip_2 SAVE THE DATE MARCH 12th - 1PM ET / 10AM PT WATCH & PLEASE SHARE: www.youtube.com/watch?v=kYRp...

Mama's Sleeping Angels is out now!!! It's such an insanely beautiful game by @itamu.bsky.social who has spent years working on this co-op dream exploration game Support him and his vision, there is nothing else like this in the world

Creator friends looking for Steam Next Fest games! Anyone here into psychological horror (and simulation) about religion, madness, and guilt? Oro is publishing MOLE, a game where you have to operate a drilling machine deep below the surface Imagine Iron Lung x Mouthwashing basically - link 👇

New game! This ain’t even poker, ya Joker, by solo dev Mash It’s incremental game where you can gamble for insanely OP cards, extend your hand size to 7, use 9 decks at once, tons of crazy stuff And there’s a demo, out now! Number go big!! (we signed a week ago and launching in a couple weeks lol)

Hans reposted

Aaaaaand my minigolf gardening game, TRIMJOB, is officially available on Steam!!! -20% off, fresh, hot out of the oven for you to get ya TRIM on! Anyways, check it out if you want! :-) (Itch gamers can get a Steam key too!) ✂️✂️✂️✂️✂️✂️✂️✂️ s.team/a/3910080 #indiedev #indiegame #gamedev #retro #videogame

Hans reposted

Just in time for Halloween, TRIMJOB (gardening minigolf) drops on Steam tomorrow with 8 unlockable skins. FOR EXAMPLE, the infamous, bloody 📢 scissORz! [🔊 ON!] If you need a good trim: s.team/a/3910080 #indiegame #indiedev #gamedev #pixelart #gamemaker #videogame #arcade #minigolf #retro #game

Really fun and juicy game about golf, and gardening Buy it tomorrowwww

Tore Lehmann@torelehmann.bsky.social

[Sound on!] TRIMJOB, My little garden weed cutting minigolf-ish game is releasing on Steam tomorrow!! (Friday 24 oct) Are you ready to find the best lines?! 72 levels, original OST, original voice lines by @hansito.glasscannon.biz , 20 achievements, 8 skins to unlock! #indiegame #indiedev #gamedev

Hans reposted

Dead Format Demo now on Itch! A first-person survival horror game with live action film clips. It's a love letter to different eras of horror films and inspired by a time of horror censorship in the UK (unfortunately this feels oddly relevant again today).

giving a quick sign of life to say that the Oro gang and I will all be at gamescom in a couple of days can't wait to hang out and chill! find me at the hotdog stand

Hans reposted

TRIMJOB is my little minigolf-ISH game where you trim the living crap out of garden weeds in as few shots as possible! Can you get a 'TRIM-IN-ONE' on all 72 levels?? It's now coming to Steam!!! ⬇️ #indiedev #gamedev #indiegame #minigolf #arcade #pixelart #gamemaker

Is Steam Next Fest a visibility opportunity for any participating game? Not really We went in with Easy Delivery Co. floating around 105.000 wishlists, and we didn't organize any major beat around the June edition (demo launched back in April) Some of our reasoning..

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Our reasoning was - enter SNF with a proven demo to see if it impacts players - prep a beat prior on our own time - do a campaign during a less busy period (tinfoil hat) I THINK it worked out. When June rolled around we had patched the game and people liked it and less stress!!

Not sure there's a take away here, but I wanted to share our experience with demos, that there are different approaches to what Steam offers This obv depends on the game type and campaign (momentum vs gradual) What's better - 1x HUGE beat or 1x large beat + 1x medium/small beat

Is Steam Next Fest a visibility opportunity for any participating game? Not really We went in with Easy Delivery Co. floating around 105.000 wishlists, and we didn't organize any major beat around the June edition (demo launched back in April) Some of our reasoning..

View full thread

Organizing your entire demo reveal beat sounds incredibly stressful considering the fact that hundreds of others are doing the same (+ the games in the top charts are mostly expensive af) Good luck facing off against bilibili, ubisoft, devolver, kwalee for attention

There is some good news though, as SNF can bring in new players if you have a demo worth other people's time, and you know it's fun / validated Interestingly enough Easy Delivery Co. is one of the few games where demo ccu actually increased during the fest + we got new feedback

Is Steam Next Fest a visibility opportunity for any participating game? Not really We went in with Easy Delivery Co. floating around 105.000 wishlists, and we didn't organize any major beat around the June edition (demo launched back in April) Some of our reasoning..

There's a common misconception that Next Fest will inherently provide players to your game demo, but with 2000 other games in the mix - it's hard to stand out (duh) This just means that SNF is not a dependable discovery opp anymore, and that's ok! thanks for this @hanney.bsky.social 💕

Use illegal video tapes to dive into four different eras of cinema in search of your missing brother in Dead Format This is the silent era environment