hardcodednumber.bsky.social

hardcodednumber.bsky.social

@hardcodednumber.bsky.social

Senior Platform Eng by day, Indie Game Dev by night. Dog person. Traveler. Every problem has a .sln

178 followers148 following375 posts

Did a bunch of improvements with input to make it better. Still need to add a cd to the shoot when tapping. Also learned a lot about UI thanks to Godotneers on YouTube. I keep telling myself it’s a marathon, not a sprint. #gamedev #indiedev #godot

Happy new year! Had some down time. (well few hrs here and there). I made the grid and I'm able to paint where the bubbles will go. Next I need to save the data to the level and load it during runtime. I also need to use the RNG in the editor #gamedev #indiedev #godot

I'm back. I interviewed for some jobs and didn't get them so /shrug I decided to switch from #unreal -> #godot Maybe its due to wanting to always do a #2d game, but also have it run on my phone so another /shrug so now it should be faster as its the second time right. right? :cries:

After finishing the win scenario, finishing up with the lose. I added another Actor (yellow line) and based the position off the bottom. Then using a UMaterialInstanceDynamic, update the opacity. Next, I want to tackle creating tools for levels at editor time #gamedev #screenshotsaturday #unreal

I've been busy lately with work and trying to prepare for my trip. So I tried to get the ball placement working really well. I relaxed the threshold for a neighbour a bit to increase the chance of it two neighbours vs one Next, prob create lines for the trajectory #gamedev #indiedev

Sometimes in #gamedev you have to take two steps back, before you can go forward. Me dropping bubbles after a break was detected wasn't working out at all. Now, I'm storing the neighbors (lines) and the tools prog in me made a debug view to show the neighbors (yellow) #indiedev #unreal

I got caught up yesterday with the #bf6 beta with friends that I had to continue working today on the bubble pop logic. I insert the bubble in the array, then run a flood fill algorithm to determine which neigbours have the same color Next work on queuing #GameDev #IndieDev #ScreenshotSaturday

bubble are shooting from the cannon! now i need to figure out why the are not at the same depth of the grid. And why the bounce/reflect vel sucks also need to keep the bubbles from not flying off in random directions. But thats what tomorrow is for #unreal #gamedev #indiedev