Harry Dean Hudson

Harry Dean Hudson

@hdh.me

Student of media and art. Systems and game designer, former music technology professional. https://liminal.games https://playful.work

133 followers205 following81 posts

Harry Dean Hudson reposted

The average public repo on the @radicle network is replicated on ~13 independent nodes, spread across 28 countries. No hosting company, no single point of failure. It's just how the protocol works. Measured it from a live seed and built a dashboard: stats.radicle.at

I will be st @gamesground.bsky.social over the next couple days—please reach out if you’re interested in the podcast. I’m starting to put together the interviews for season two. I’m especially interested in the topic of maps and map generation. Let’s meet up and chat!

Dear podcast lovers: I'm still here, but moving to an every other week release schedule for the rest of the year, to clear out a bit of space in my schedule for a couple other projects.

I'm looking forward to the next set of topics, though! I'd like to do a few epsiodes on dice and dice games, and then a bunch of episodes about maps and map generation. Let me know if you'd like to come on or have suggestions for guests.

Harry Dean Hudson reposted

I had a great time yappin' on Probably Designed. Give it a listen!

New episode of Probably Designed is live! This week we have the first of a two-part conversation with @trampolinetales.com (dev/designer of Luck Be A Landlord and Maze Mice)and @newobject.bsky.social (dev/designer of Ballionaire). Blog/transcript version is here: my.playful.work/probably-des...

I like this.

incognitothief@whereditgo.diamonds

I am dead set on the future of self hosted music. I just published a full tutorial series on how to use The Public Library. All the tutorials feature music from folks who are publishing on the platform www.youtube.com/playlist?lis... We are gonna use every resource we got to make this happen

@bastionland.bsky.social Hey there! I've been working on a game design podcast, and I'd be very interested to talk to you in my next round of conversations. I think I'd like to do a short series about maps, and I think what you've done with the maps in Mythic Bastionland is very interesting!

Harry Dean Hudson reposted

Harry hosted this excellent podcast where I got to be a guest speaker alongside Eddie Cai, the designer of StarVaders! We chat about various designs of randomness but specifically about card pools in deckbuilders and other card games. Both episodes are now out.

New episode of Probably Designed is up today! This is part 1 of 2 with Eddie Cai @pengonauts.com and Kev Chang @boxdragon.bsky.social Enjoy! It’s also in the normal podcast listening places. my.playful.work/probably-des...

Subway stations should be asymmetric so you can orient yourself on the platform more quickly. Feel free to reach out for details if you’re designing any subway stations.

The first espisode of the new podcast is live! This is my conversation with @ezra-szanton.itch.io and randomness and game design in general. The podcast and transcript are available here but you should also be able to find it on Apple Podcasts, Spotify, etc. Enjoy! my.playful.work/probably-des...

my.playful.workProbably Designed: Ezra SzantonFor the first episode, I had a really nice conversation with Ezra Szanton, a game designer and developer who's recent work includes design on Mr. Magpie's Harmless Card Game. Ezra and I spoke at leng...

Am I the only soulslike enjoyer who doesn’t really like boss fights? 🙈 I really appreciate the craft that goes into the combat and boss design, but I’m mostly in it to learn maps and level routing. The bosses are something I need to pass through to get to more maps. To me bad maps == bad souls like