Helme | making Flick Shot Rogues

Helme | making Flick Shot Rogues

@helme.butterbythefish.com

Indie Game Dev. 1/3 of Butter By The Fish. Berlin based. Developing the hero-flicking tactics roguelike Flick Shot Rogues (bit.ly/FlickShotRogues)

479 followers1K following131 posts

Helme | making Flick Shot Rogues reposted

The German Game Awards @derdcp.bsky.social took place last night and 5 awards went to Saftladen members! 🏆🏆 @paintbucket.de: Best German + Best Serious 🏆🏆 @bluebackpack.bsky.social: Best Graphics Design + Story 🏆 @butterbythefish.com: Best Family Needless to say, we're very proud 😊 #derDCP

Fantastic video, with one of my favorite segments about Flick Shot Rogues ever. Check it out!

Sputnik34@sputnik34.bsky.social

❗New Video❗ 6 (And A Half) Games To Kick Your Balatro Addiction youtu.be/8kcjPl96FYk follow some of these devs! @monsterscoming.bsky.social @butterbythefish.com @panikarcade.bsky.social @monovoid-co.bsky.social @countlessnights.bsky.social

Helme | making Flick Shot Rogues reposted

ARGUE WITH YOUR RUBBER DUCK or SEEK COMFORT. It's up to you. ~ We're preparing our new demo. The SEEK COMFORT scene was never before public. We're excited. And nervous. ~ #indiegame #indiegamedev #gamedev #storygame #gaming #digitalartist #illustration #graphicdesign #typography #animation #ducks

So great seeing videos come out about the demo of Flick Shot Rogues! Exciting times! Big thanks to @indiebuffet.games for taking the time! #gamedev #indiedev

The Indie Buffet@indiebuffet.games

Flick Shot Rogues combines the roguelike formula and an original combat style to an incredibly enjoyable experience! I had a ton of fun just messing with the possibilities of what could happen! youtu.be/7KDFpV4mpVU @butterbythefish.com #indiegame #indiecreator

🧵(1/4) So, after a lot of hard work, we just released the demo for Flick Shot Rogues! (Yay!) But the first ever feedback we got was kinda bad, and it bummed me out. Worse, I know it is not true, we have tons of great upgrades that mix up the gameplay and allow for tactical depth. #gamedev #indiedev

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(4/4) The lesson: Don't let the players skip the fun part by accident! I thought I knew this, as I always preached it. But I guess after years of development, you can still be blind, sometimes. Also: even if the feedbacks wording is not very useful, there can still be very useful information in it.

🧵(1/4) So, after a lot of hard work, we just released the demo for Flick Shot Rogues! (Yay!) But the first ever feedback we got was kinda bad, and it bummed me out. Worse, I know it is not true, we have tons of great upgrades that mix up the gameplay and allow for tactical depth. #gamedev #indiedev

(3/4) Which is, obviously, pretty bad. We missed this, probably because we were hit by developer blindness. There is a reason the second path exists, but it is non-obvious for first time players what path should be taken when. So I spent today reworking how the maps are generating!

Helme | making Flick Shot Rogues reposted

How does ROLLBACK NETCODE work, why is it so difficult to program, and why is it the gold standard for fighting games? A whirlwind tour of different solutions #pixelart #gamedev #AnimationVERSUS The setup: you have a video game with couch co-op and want to add online multiplayer. Easy, right...? 🧵

Helme | making Flick Shot Rogues reposted

Let’s talk playtesting, shall we? After playtesting dozens of games for tabletop, PC/console, and installations, I've learned a thing or two about how to test well. So I figured it's a good time to remind folks about playtesting best practices while we're all hyped up with inspiration from GDC. 🧵

So, our studio now has a Bluesky profile as well 👀

Hey gang! We are new here, and want to share with you the anouncement trailer for the game we are cooking up: Flick Shot Rogues - a turnbased, hero-flicking roguelike! #indiedev #gamedev #indiegaming #roguelike #roguelite www.youtube.com/watch?v=16q2...

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