Shawn Wang

Shawn Wang

@herecomesshawn.bsky.social

It’s still better than CaR dEsIgN.

12 followers10 following45 posts

So I’ve implemented a small inventory system where you could inspect everything you’ve encountered with mail row ID. And I had to take screen shots of each of the item to make a thumbnail image and that’s just tedious

I took the inspiration from the UI from Mixtape. That’s a game made by twelve people. How is that possible. I be 11 and a half of them are artists or else it cannot be explained. Also, I wrote a plane worked as a widget, swaps materials as being hovered.

One of the reasons that made me love making games is that you can make the characters say whatever you want them to say, and they are absolutely helpless in that aspect. And I just can’t resist. Some of the jokes inside the game are worse than Matt rife.sooo

Anyways, as widget materials, they look bad. So I made materials with alpha masks(same as how I made the curtain flip book materials), so they are affected by lighting. That’s a bit tricky though, unlit/normal materials are bad for flip flopping.

I deleted every blueprint of the previous UI system, and I broke down so hard that I crumbled to find recovery hub. Ended up empty handed and had to redo most of the stuff while debugging it. I am not a programmer and never ever will be. Nah. Hand drawn some of the new buttons tho.

Baked the levels, mostly the lights. I tried static lighting and baking them but I can’t get rid of the “PREVIEW” text. Yuckkk so I gone full lumen and sacrificed a random TA to optimi god

sry that I logged so late but it’s been a stressful two weeks lolll. I finished two scripts and full sequencers, rigged every pose, wrote five systems and is currently making UIs. Man I feel like I’m taking way too many responsibilities and now I fully regret it

Reflection: honestly I think I could’ve planned it better. I’ve been doing UIs for the last four days and it’s still going nowhere. I finished set dressing in about two hours and the actual gameplay should’ve taken more time.

I wrote a material that can calculate X and y mult scale x and y and ox mult ky then append to one singular uv coordinate then I can finally do the cool fake 3d widgets. There must be some easier ways of doing this

First time doing UI. Finished most of them and found out most of them need debugging. I tried to get my camera pan but it just won’t do it. I had to make it move in relative distance and it looks so bad. No lol.

Using transparent background with stamp texture on the right place as master material, calls bUseStamp when stamped and shows the texture. Using tiny little cubes as parents and anchor for non-skeletal animation. I have programming. I can’t think now. My head hurts

Finished packing and checking everything. Who would’ve thought the packing process could be this painful that I had to debug at least four times to make it even working. The main menu is still bugging(the camera isn’t at the right place and angle, but if you access it from the pause menu it works)

Finished debugging. Took me a whole damn day to figure out why my work stations ain’t working. No pun intended. Turns out it was because I forgot to link them to the shredder, and they call separately.

Set dressing and figuring out how to animate messive. I love how UE the result turned out. Quick joke of the day: my friend looked at this and said ‘you should go to FS’. I said nah I ain’t doing farming simulator.

Mad texturing. Took me two days and an hour to figure out how scattering works. I exported packed ue sss and it turned out I need to create material instance on opacity and brightness and color in it. I searched for cattering in ue and there’s meta human all over the place. I’m so tired.

ZBrush sculpting and normal baking. Put em in blender to model the hard faces. They look worse in blender somehow. There 3 trillion faces on my 5080 and it crashes everytime. ZBrush and substance painter never improved even in 2026,not that im complaining,but.

updating my previous spagettis. Flip flopped basically everything-I tried flow and “select from three options”but none had worked,it’s always flip flop. Flip flop till the world ends. Like-if you need 2,flip flop. 3?flip flop twice and make one empty. 4?flip flop twice .This is my Roman Empire.

This is a bit late but here it is. In my defense it ran on a weak-ass laptop and I’ve given everything including my soul to keep this running(and yes I really spent a huge amount of time on sushiben

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