Nick Hitzel

Nick Hitzel

@hitzel.bsky.social

Splatoon. Magic the Gathering. Used to play Halo.

562 followers607 following97 posts

Nick Hitzel reposted

Little Dapple returns on May 23rd! Join in for in-person coaching, casual matches & in-person practice for our upcoming Regional Tournament, Gridlock! Located at the newly opened Gaming Dojo in Flushing, NY! Entry fee will be $15! Sign up over at start.gg/littledapple! We hope to see you there!

start.ggLittle Dapple: Return of the GalaThe best place for Little Dapple: Return of the Gala brackets, streams, standings and schedules all in one place!

The only upside to being unable to make it to all the LANs this year is knowing that when I do show up, my beard will be surprisingly larger than the last time everyone saw it.

When you play Mini Splatling, do you have trouble handling the slower bullet velocity / shot lead? This is something I don't experience, but a complaint I hear from most trying the weapon for the first time. (Something something my first FPS was Halo 1 something something in my blood I guess.)

Found myself discussing developer intent in Splatoon. Was Splatoon meant to be for-fun and casual, then the players forced it to be competitive like Smash? I thought of this Splat 1 dev interview, then realized this is a part of Splatoon's history that everybody should see:

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This interview is usually sourced to quote Nogami saying his favorite weapon was the .52 Gal, but I think this part is much more meaningful. It confirms, for me at least, the feeling deep down that the magic we feel was intentional, that Splatoon wasn't just a happy accident.

It's clear to me, much of Splatoon is simply, intrinsically fun because so many mechanics and details have careful thought put into them from both sides of the casual-competitive spectrum. What this game is would not be possible without love from both sides.

Found myself discussing developer intent in Splatoon. Was Splatoon meant to be for-fun and casual, then the players forced it to be competitive like Smash? I thought of this Splat 1 dev interview, then realized this is a part of Splatoon's history that everybody should see: