Hiroyuki Tanjo

Hiroyuki Tanjo

@htanjo.bsky.social

Solo indie game dev & web developer at work. Blending tech and art! 個人でゲームを開発中。本業はWeb開発です。コードを書くのも絵を描くのも好きです!

40 followers25 following75 posts

Pinned

I implemented the "Inspect" feature! Combined with time-rewind, it finally feels like a real game. These two mechanics will be the core of the puzzle-solving experience. #screenshotsaturday #gamedev #indiegame

Expanded the field! Some areas are still just placeholder floors, but the overall scale is finally visible. As a small puzzle space, I’m building it with a focus on density and detail. #screenshotsaturday #gamedev #indiegame

It's been 100 days since I started learning Unreal Engine! It's finally starting to feel like a game. Solve puzzles by rewinding time and try to escape the mysterious back alley. #screenshotsaturday #gamedev #indiegame

I'm developing a first-person puzzle escape game, Back Alley. Implemented an early event scene! Syncing animation, sound, and UI was tough—but seeing it all come together is incredibly fun. Still a long way to go, but I'll keep going! #screenshotsaturday #gamedev #indiegame

Refined the time-rewind effects. They express subtle unease when something feels off, and the release as supernatural power awakens. With light and distortion, I aimed to show reality unraveling. Visualizing abstract emotions is never easy. #screenshotsaturday #gamedev #indiegame

🎬 NG Scene: The locker opened... even though it was still rusted! #gamedev #indiegame

Hiroyuki Tanjo@htanjo.bsky.social

I implemented the "Inspect" feature! Combined with time-rewind, it finally feels like a real game. These two mechanics will be the core of the puzzle-solving experience. #screenshotsaturday #gamedev #indiegame

I implemented the "Inspect" feature! Combined with time-rewind, it finally feels like a real game. These two mechanics will be the core of the puzzle-solving experience. #screenshotsaturday #gamedev #indiegame

Implemented a time-rewind mechanic to restore a broken sign. Added sparks and lighting effects — my first post showing real gameplay! #screenshotsaturday #gamedev #indiegame #ue5 #unrealengine

Two months into learning Unreal Engine, I’m building a puzzle game set in a Japanese back alley. What once was an empty space has now grown into a small city! #screenshotsaturday #gamedev #indiegame #ue5 #unrealengine

Developing a first-person puzzle game set in the back alleys of Japan, where you solve mysteries by rewinding time. This week I added more props and a custom LUT to boost the mood. #screenshotsaturday #gamedev #indiegame #ue5 #unrealengine

Made my own Japanese lantern material. Created PBR textures in Substance Designer and used Dot Product in Unreal Engine for wrap-around lighting. Love those moments when tech turns into art. #gamedev #indiegame #ue5 #unrealengine

Made power lines with Spline today. At one point I accidentally created an infinite loop in Blueprint and thought UE would never boot again… 😅 But now with vertical and horizontal accents, the alley finally feels more alive. #gamedev #indiegame #ue5

One month into my first Unreal Engine project. Still a long way to go, but creating a world from scratch is incredibly fun! Developing a first-person puzzle game set in a looping Japanese back alley, with time-rewind mechanics. #indiegame #gamedev #ue5

グリザイユのときのブレンドモードを「オーバーレイ」にすることが多かったけど、「カラー」の方が圧倒的に塗りやすいことに今さら気づいた。(画像は制作途中です) #photoshop

Cyberpunk 2077のジュディ・アルヴァレスを描きました!カラフルな色使いは描いてて楽しかったけど、とてもとても目が疲れました…。 #Cyberpunk2077 #JudyAlvarez

「黄金勇者ゴルドラン」のイラストを描きました!この前作った3DCGモデルを下絵に、Photoshopでペイントして仕上げています。 #ゴルドラン #勇者シリーズ #Blender #Photoshop

「黄金勇者ゴルドラン」30周年を記念して、Web上で動く3Dアニメーションを制作しました!ページをスクロールすると変形・合体します! #ゴルドラン #勇者シリーズ #Blender #Babylonjs htanjo.github.io/goldran/

htanjo.github.io黄金合体!ゴルドラン!黄金勇者ゴルドランのファンメイド作品です。ページをスクロールしていくとゴルドランへと変形合体します。