Linktober 26: Mask Imamura on where the name “Majora” comes from, 2024. Source: Zelda Dungeon #Zelda, #Linktober #MajorasMaskQuote #ImamuraQuote twitter.com/ZeldaDungeon...
Hyrule Interviews
Hyrule Interviews
@hyruleinterviews.bsky.social
A database of interviews with the Zelda team. Our goal is to preserve that legacy, share it here, and build a safe community for our followers! By @maxnichols.bsky.social www.hyruleinterviews.com
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Anither fun fact, cor those who weren’t around at the time: Early on, a common unofficial translation of the name (because official English name wasn’t announced yet) was Mask of Mujula www.gamespot.com/articles/new...
Linktober 25: Nostalgia Iwata reminisces about playing Ocarina of Time, 2011. Source: Iwata Asks #Zelda, #Linktober #OcarinaofTimeQuote #IwataQuote, #MiyamotoQuote iwataasks.nintendo.com/interviews/3...
Linktober 24: Princess Aonuma on making Zelda more independent and involved in Spirit Tracks, 2009. Source: Kotaku #Zelda, #Linktober #SpiritTracksQuote #AonumaQuote, #IwamotoQuote web.archive.org/web/20100419...
Linktober 23: Deity Aonuma & Haruhana on why Zephos & Cyclos are frogs in The Wind Waker, 2002. Source: GlitterBerri's Game Translations #Zelda, #Linktober #TheWindWakerQuote #AonumaQuote, #HaruhanaQuote glitterberri.com/the-wind-wak...
Linktober 22: Cucco Attack Kondo on the A Link to the Past musical track he's most confident in, 1991. Source: GlitterBerri's Game Translations #Zelda, #Linktober #ALinktothePastQuote #KondoQuote www.glitterberri.com/a-link-to-th...
Linktober 21: Link Miyamoto on wanting players to feel a strong relationship with Link, 2003. Source: Miyamoto Shrine #Zelda, #Linktober #TheWindWakerQuote #MiyamotoQuote web.archive.org/web/20060907...
Linktober 20: Monster/Beast Takizawa on being inspired by the first sketch of Toon Link, 2013. Source: Iwata Asks #Zelda, #Linktober #TheWindWakerQuote #TakizawaQuote, #HaruhanaQuote iwataasks.nintendo.com/interviews/w...
Linktober 19: Korok Takehara on a late-production change to Kakariko Village and Korok Forest, 2019. Source: Hyrule Interviews #Zelda, #Linktober #BreathoftheWildQuote #TakeharaQuote www.hyruleinterviews.com/Translation-...
Linktober 18: Shiekah Miyamoto on the origin of the name "Impa", 2013. Source: Hyrule Historia #Zelda, #Linktober #TheLegendofZeldaQuote #MiyamotoQuote archive.org/details/the-...
Linktober 17: Outfit Koizumi on making Link cool, but not too cool, 2011. Source: Iwata Asks #Zelda, #Linktober #OcarinaofTimeQuote #KoizumiQuote, #AonumaQuote iwataasks.nintendo.com/interviews/3...
Hyrule Interviews reposted
Linktober 16: Fairy Kondo & Tezuka reminiscing over old Zelda 1 development documents, 2016. Source: Nintendo.com #Zelda, #Linktober #TheLegendofZeldaQuote #KondoQuote, #TezukaQuote web.archive.org/web/20161125...
Linktober 15: Zelda Two quotes about Zelda's facial expressions. Sources: Iwata Asks, Hyrule interviews #Zelda, #Linktober #OcarinaofTimeQuote, #BreathOfTheWildQuote #AonumaQuote, #MoriQuote, #TakizawaQuote iwataasks.nintendo.com/interviews/w... www.hyruleinterviews.com/Nintendo-Dre...
Linktober 14: Knight Miyamoto on why he was insistent on having Young Link in Ocarina, 2011. Source: Iwata Asks #Zelda, #Linktober #OcarinaofTimeQuote #MiyamotoQuote, #IwataQuote iwataasks.nintendo.com/interviews/3...
Linktober 13: Plant/Flora Miyagi on how he designed underground spaces in Pikmin 2, 2006. Source: Nintendo Power #Linktober #Pikmin2Quote #MiyagiQuote archive.org/details/nint...
Linktober 12: NPC Miyamoto on how making the characters “enticing” is more important than plot, 1999. Source: Shmuplations #Zelda, #Linktober #OcarinaofTimeQuote #MiyamotoQuote, #OsawaQuote shmuplations.com/ocarinaoftime/
Linktober 11: Boss Aonuma on having his boss sketches shot down by Takizawa, 2011. Source: Iwata Asks #Zelda, #Linktober #OcarinaofTimeQuote #AonumaQuote, #TakizawaQuote, #MoritaQuote iwataasks.nintendo.com/interviews/3...
Linktober 10: Merchant/Shopkeeper Morita on the inspiration for the Pond Owner in Ocarina, 2011. Source: Iwata Asks #Zelda, #Linktober #OcarinaofTimeQuote #MoritaQuote, #HaruhanaQuote, #IwataQuote iwataasks.nintendo.com/interviews/3...
Linktober 9: Favorite Place Aonuma on his favorite Zelda world, 2013. Source: IGN #Zelda, #Linktober #TheWindWakerQuote #AonumaQuote www.ign.com/articles/201...
Linktober 8: Triforce Miyamoto on where Link's name came from, and the original vision for the Triforce, 2012. Source: Hyrule Interviews (trans. from Gamekult) #Zelda, #Linktober #TheLegendofZeldaQuote #MiyamotoQuote www.hyruleinterviews.com/Translation-...
Linktober 7: Ghost/Spirit Bakutis on his prop-making work for Casper, 2014. Source: NintendoPlayer.com #Linktober #BakutisQuote www.nintendoplayer.com/interview/ze...
Linktober 6: Race Aonuma & Honda on how the Rito were inspired by the Watarara from the Ocarina manga, 2004. Source: Viz Media #Zelda, #Linktober #OcarinaofTimeMangaQuote, #TheWindWakerQuote #AonumaQuote, #HondaQuote www.hyruleinterviews.com/The-Legend-o...
Linktober 5: Ancient Miyagi on being influenced by travel, 2006. Source: Nintendo Power #Linktober #MiyagiQuote archive.org/details/nint...
Linktober 4: Dragons Takizawa, Iwata, and Morita on a Volvagia animation shortcut, 2011. Source: Iwata Asks #Zelda, #Linktober #OcarinaofTimeQuote #TakizawaQuote, #IwataQuote, #MoritaQuote iwataasks.nintendo.com/interviews/3...
Linktober #2: Weapons Aonuma on weapon durability as a repeating cycle of play, 2017. Source: Den-fami Nico Game Magazine #Zelda #BreathoftheWildQuote #AonumaQuote news.denfaminicogamer.jp/english/1706...
Linktober #1: Love Yokota on being a Zelda fan, 2011. Source: Iwata Asks #Zelda, #Linktober #OcarinaofTimeQuote #YokotaQuote, #KondoQuote, #IwataQuote iwataasks.nintendo.com/interviews/3...
Eno & Miyamoto on holding the jump button longer for more distance, 1996. Source: Shmuplations #SuperMarioBrosQuote #EnoQuote, #MiyamotoQuote shmuplations.com/miyamotoxeno/
Kondo on where he usually begins soundtracks, and his first piece for Mario, 1991. Source: Shmuplations #SuperMarioBrosQuote #KondoQuote shmuplations.com/supermariowo...
Kondo on the type of game he prefers creating music for, 2014. Source: Gamespot #Zelda #TheLegendofZeldaSeriesQuote #KondoQuote www.gamespot.com/articles/cre...
Noma on the true joy of strategy RPGs, 2024. Source: GamesRadar #UnicornOverlordQuote #NomaQuote www.gamesradar.com/games/rpg/un...
I've actually written at some length about my admiration for Unicorn Overlord's systems design, and it was my GOTY in 2024. I was delighted when I noticed the other day that its director had worked on some Zelda titles! bsky.app/profile/maxn...
Unicorn Overlord's Tactics (unit AI) system is a masterstroke of systems design. It elevates the game far beyond just being the spiritual successor to Ogre Battle that it seemed at first, and catapults every element to greater heights. 1/26~ #GameDesign #UnicornOverlord
Wornell recalls working on the Ocarina of Time manual mere weeks before release, 2026. Source: Hyrule Interviews #Zelda #OcarinaofTimeQuote #WornellQuote www.hyruleinterviews.com/Interview-wi...
Wornell on NOA’s debug processes for Ocarina of Time, 2026. Source: Hyrule Interviews #Zelda #OcarinaofTimeQuote #WornellQuote www.hyruleinterviews.com/Interview-wi...
Our 1st original interview!: @willowstration.bsky.social and I got to chat with Jim Wornell. Jim was an Associate Producer for Ocarina of Time, and later, the graphic designer for many iconic logos and packages during the GameCube era. We discussed branding, art, crediting, logistics, and more!
Wornell on how NOA got the art files for graphic design work in the late 90s, 2026. Source: Hyrule Interviews #WornellQuote, #OcarinaOfTimeQuote www.hyruleinterviews.com/Interview-wi...
Miyamoto on how there are still plenty of possibilities in games, 1989. Source: Shmuplations #ItouQuote, #MiyamotoQuote shmuplations.com/itoimiyamoto/
Aonuma on how Breath of the Wild development reminded him of Ocarina of Time, 2017. Source: Creating a Champion #Zelda #BreathoftheWildQuote, #OcarinaofTimeQuote #AonumaQuote www.hyruleinterviews.com/Creating-a-C...
Miyamoto on “acting like a producer” and relinquishing creative control on Ocarina of Time, 1999. Source: Shmuplations #Zelda #OcarinaofTimeQuote #MiyamotoQuote shmuplations.com/ocarinaoftime/
Koizumi on his wife's fateful commentary, 2011. Source: Iwata Asks #Zelda #OcarinaofTimeQuote #KoizumiQuote, #AonumaQuote iwataasks.nintendo.com/interviews/3...
Koizumi & Aonuma on the reason for the Kokiri's fairies, 2011. Source: Iwata Asks #Zelda #OcarinaofTimeQuote #KoizumiQuote, #AonumaQuote, #IwataQuote iwataasks.nintendo.com/interviews/3...