Interactive Arts Alberta

Interactive Arts Alberta

@iaalberta.bsky.social

Interactive Arts Alberta is a non-profit dedicated to supporting game development and games culture in Alberta. Join us at the Game Discovery Exhibition Conference in October of 2026! Get your tickets here: https://linktr.ee/iaalberta

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Early Bird Tickets Are Here! We'll see you October 23–25, 2026 for GDX 2026. Whether you're looking to grow your network, gain fresh insights, spark new ideas, or connect with an incredible community, GDX is where that happens. Get your tickets today: www.zeffy.com/en-CA/ticket...

zeffy.comGDX Conference 2026Game Discovery Exhibition (GDX 2026) Conference – Indie RebellionJoin us for three days of collaboration, community, and professional growth at GDX…

Like the rest of the games industry, we have also been shaken by the news of BioWare's closure. We are saddened by the loss of BioWare as a pillar of our game development ecosystem, and grieve for the impact this closure has on the wonderfully talented team working on the next Mass Effect.

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Like the rest of the games industry, we have also been shaken by the news of BioWare's closure. We are saddened by the loss of BioWare as a pillar of our game development ecosystem, and grieve for the impact this closure has on the wonderfully talented team working on the next Mass Effect.

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More than ever, let's find ways to support the people who make up our creative industries. Whether that's moving to indie, a new studio, or to a new career, we should be resourcing interventions that ensure Alberta retains the people who have built world-renowned games, experienced by millions.

Like the rest of the games industry, we have also been shaken by the news of BioWare's closure. We are saddened by the loss of BioWare as a pillar of our game development ecosystem, and grieve for the impact this closure has on the wonderfully talented team working on the next Mass Effect.

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BioWare's closure has not been the only headwind that our region's game developers have faced. From 2022-2026, the games industry ecosystem--Alberta included--has been rocked by changing conditions that threaten the viability of old-school business models.

Like the rest of the games industry, we have also been shaken by the news of BioWare's closure. We are saddened by the loss of BioWare as a pillar of our game development ecosystem, and grieve for the impact this closure has on the wonderfully talented team working on the next Mass Effect.

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Edmonton and Alberta have incredible talent, and as job losses from layoffs and studio closures continue to mount, we risk losing a generation of veterans whose knowledge and capabilities could be the foundation for incredible ideas, products, and intellectual property that come from our region.

This is a wake up call: if our creative industry is to have relevance on the global stage, and if we want the outputs of our creative work to have a positive economic and cultural impact on our region, we need to build supports that are sustainable and resilient.

Like the rest of the games industry, we have also been shaken by the news of BioWare's closure. We are saddened by the loss of BioWare as a pillar of our game development ecosystem, and grieve for the impact this closure has on the wonderfully talented team working on the next Mass Effect.

Up next is Meric Moir! Meric is the RPG director for Plotweaver and lead writer for the Cosmere RPG at Brotherwise Games. TTRPG development was the perfect trap for Meric, combining his various loves of writing, storytelling, community building, and production editing.

Christopher Wulf, the senior business development manager at narrative games publisher Fellow Traveller, is headed to Edmonton this week! Come grab your insights in the city known for expansive narrative-based games from the publishers behind so many hit games.

Speaker Announcement! Chris Cooke is coming to GDX! Chris Cooke is a game designer with a decade of experience in the video games industry. He self-published his first board game, UNSCREWED, via Kickstarter in 2024, and has just launched his second one, Headway.

This means that he designs games during the day, then designs more games at night. In his words, some people would say he has a problem. Info about Mean Hyena Games' newest project meanhyenagames.com/headway Check out their kickstarter here www.kickstarter.com/.../meanhy.....

meanhyenagames.comHeadway - Mean Hyena GamesControl a skeleton that's fallen apart in this strategic card game for 2/4/6 players. Shift your bones around to drink your opponent's Mojo!

More publishing insights coming in hot! Bringing you the bold & bizarre is Jamin Smith of Pantaloon, a publisher focused on the misfits. Jamin is a veteran of game publishing, with two decades spent in brand and marketing roles, as well as two solo-developed indie games brought to market.

We are ecstatic to be welcoming our opening keynote speaker to kick off our new Tabletop & Analogue Games Summit, Avery Alder! Avery is the revolutionary designer behind The Quiet Year, Dream Askew, Monsterhearts 2 and so many more.

With over 18 years of experience in this industry, Avery brings a lifetime of knowledge and experience to inspire the current and next generations of game designers. Tabletop or digital, game design starts with the same principles! Grab your ticket here: www.zeffy.com/en-CA/ticket...

zeffy.comGDX Conference 2026Game Discovery Exhibition (GDX 2026) Conference – Indie RebellionJoin us for three days of collaboration, community, and professional growth at GDX…

YEG Games Week event tonight is the Pecha Kucha Demo Night complete with exciting presentations and game demos at Walkthrough! You'll hear from: - ThirtyThree Games - Daisy Chain Games - Dr. Gregory Blomquist, UAlberta - Nathan Alex Sequeira, MacEwan University luma.com/8n892vaq

luma.comPecha Kucha Demo Night · LumaPecha Kucha Demo Night is here! Got a game project you want to show off? Join our presenters during their showcasing of their projects or simply just come…

Next up for GDX 2026 Claire Barilla! Claire is an experienced publishing, production and game development leader, spanning the indie, AA and AAA space. Claire has over a decade of commercial, studio, event and strategic management, successfully launching multiple games.

Wow! This upcoming week, October 18-25, is jam packed full of games week activities! Make sure to check out all of the events available and how you can participate in the first ever Edmonton Games Week.

Kevin will be bringing insights from the modern publishing world as well as some more of his publisher friends for a publishing roundtable where you can meet them, ask them all the questions, and see if having a publisher makes sense for you!

Interested in learning more about cooperatives or worker centric business models but not with a studio? Check out the upcoming Prairie Winter Studio Jam!

Baby Ghosts@babyghosts.org

Our first-ever program for solo applicants: the PRAIRIE WINTER STUDIO JAM happens Nov 18–Jan 27! (sorry to invoke winter vibes before the end of summer) Info session this Wednesday: https://cal.com/prairie-winter-studio-jam-info-session Read more: https://babyghosts.org/coop-foundations/prairies

Interactive Arts Alberta reposted

🚨 20 days 🚨 left to apply to be one of our four regional hub coordinators. The form is three questions, and you can submit voice memos or short videos for each! Short and sweet is fine. $30,000 contract for 5 months. Closes Friday, October 16. babyghosts.org/hubs/coordin...

Interactive Arts Alberta reposted

Alberta, Saskatchewan, Manitoba: the Prairies hub needs a coordinator. This one supports a live cohort through January, then writes the regional toolkit and hands the hub to its partners in March. $30,000, about 25 hours a week. Closes October 16. https://babyghosts.org/hubs/coordinators

Interactive Arts Alberta reposted

Game Devs of Color Expo 2026 kicks off today!🥳 Network in our virtual space @ 10:45AM ET ⭐️ Meet Supercell: Learn about & connect w/ the team ⭐️ Publishing AMA w/ No More Robots: Ask Director @mikerose.bsky.social about publishing, marketing & sales ⭐️ Speed networking & more #gamedev #gdocexpo2026

Huge win for Alberta! @thirtythreegames.bsky.social is working with Aggro Crab to publish Rebounder! Rebounder began as an internal game jam at our space, the Walkthrough Collaborative Centre, where ThirtyThree was our first Studio-in-Residence. Support local games and check out Rebounder!

Aggro Crab 💥🔪@aggrocrabgames.bsky.social

REBOUNDER. A new game developed by ThirtyThree, published by Aggro Crab. Rebounder is a hand-crafted precision platformer about a roughneck worker recruited for a hazardous job on a distant planet. Nail the run. Deliver your line. Dropping 2027.