formerly 🐦igrir
💻 code guy at @rollinggloryjam.bsky.social
Made platform for indonesian game developer | 👉 https://gamedev.id
Made narrative game 🎸Afterlove:EP | 👉 https://bit.ly/3DC9H0T
I understand now, the way you treat this agentic coding thing is make this as a super fast keyboard, you need to read and edit the whole thing. It helps you to understand what you are "working" on
v1.121 is live!
We've increased the quality of photos in posts by doubling the max file size to 2MB and the resolution limit to 4000x4000.
Plus, posts with multiple photos now appear in a carousel so you can show off your photography in all its glory.
The thinking part is nice
The execution part? Nuh uh, juggling between times are heard right now, loool.
Oh how I long for time to reflect on things and life. What a wondrous time it was
This morning I woke up and successfully wrote 3 sentences of game design for my personal project before my kids woke up.
This is good *pat my shoulder*
AI for gamedev is neat and all, but those codes become something so arcane and made me lazy to read them. "Just use AI to explain it". And the entire loop of needing for AI began. It feels like drugs.
AI for gamedev is neat and all, but those codes become something so arcane and made me lazy to read them. "Just use AI to explain it". And the entire loop of needing for AI began. It feels like drugs.
I did read through the generated code, but after a while, it just become prompting vaganza without supervising, loool. It was fun, but become dangerous quickly.
What it is good for then? Personally, I think it's best for quick prototyping and testing, where code and functionalities scrapped often. For final production with intertwining systems... the need to understand them deeply are important. Or yeah, maybe just read generated code thoroughly.
Indonesian game studio Twin Hearts and publisher @pqubegames.bsky.social s has just revealed Kitaria Fables 2
Follow Alice Skylar and Dusty Tuftkin as they join up with the Royal Academy Expedition Team on a mission to the remote Arkadera Peninsula.
#game#kitariafables#gaming
Treeplanter is OUT NOW!
🌲Cozy sandbox builder
🌲No goals - just make pretty woodland scenes
🌲Choose the season and time of day
🌲Watch creatures move in
I plant a tree for every copy sold - so you restore REAL nature too!
If you run a local #atproto community and it isn't listed on atmosphere.community, you should let us know!
Also you can now share any standard.site content you write about atproto with your local community through opensocial.community and it will show up on this site! 😎
Newsletter GameDev Indonesia edisi 30 Mar–3 Apr 2026 sudah terbit! 🎮
Bean & Debt coming to Steam, Glory Jam besok di MSU, debat AI dalam gamedev, ocean shader Godot yang viral, dan lowongan dari Sea of Palms sampai Bumi Studio
https://medium.com/p/3c3783d9c100?postPublishedType=initial#gamedevid
Bingung mau ngepost apa... tapi biki AMA (Ask Me Anything) tentang The Chef's Shift kayaknya menarik... Well... kalau ada yang mau nanya silahkan :3... bingung mau nulis apaan.
#gamedevid
Discussion for: Newsletter GameDevId #1
recap rilis game lokal, lowongan, diskusi estetika vs gameplay, audio design, film CGI "Pelanji di Mars", sampai debat panas Steam cut 30% di #alun-alun-semak!
See story context: https://gamedev.id/profile/gamedev.id/note/3mhzxtgt3xw2l#gamedevid#gdinote
Thrilled to be working with @bad-example.com, whom you know from the excellent @microcosm.blue tools, on making the atproto network ever more resilient
atproto.com/blog/introdu...
Thank you to everyone who joined @kriegsfront.bsky.social first closed playtest last weekend!🎉
We’re so grateful for your time, your feedback, and all the support you’ve shown for the game.🎮
PAX EAST COMING SOON! 🚨
Grim Trials is heading to Boston with @SSourcePublish and @NeonIain! Come say hi or we'll just be standing there... alone... in the cold... waiting... 🥺💀