iliamad.bsky.social

iliamad.bsky.social

@iliamad.bsky.social

22 followers86 following25 posts

iliamad.bsky.social reposted

Experience the Septopert. Not just the new smallest Nopert at 7 vertices, but the smallest possible! We now know every solid with 6 or fewer vertices is Rupert. Noperts Drop: github.com/tom7/noperts The triforce and eponymous 7 are not a cheeky Easter egg—simply a beautiful property of math!

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Went back to this #EconomySim #GameDev project the other day. I've updated the road algorithm so that buildings can be a few tiles removed. Makes for nice sprawling growth. I added simple supply/demand, and you can see boom & bust cycles as I adjust tax rates (red flash is abandoned building).

I used this to make this little visualiser for a small economy simulator I'm making. As the R/C/I population grows, the world's space gets flood-filled with roads and buildings . Before implementing it, the road would normally get cut-off after a dozen or so steps #GameDev

iliamad.bsky.social reposted

Looking forward to speaking at this, and excited for the rest of the talks - have had some sneak peaks and you are in for a real treat! Expect fun, shenanigans and a friendly community vibe. If you're in the UK and work with #Umbraco, you need to be here - LAST CHANCE!

Umbraco UK Foundation@umbraco.foundation

🚨 This is your LAST CHANCE to secure your #Umbraco UK Conference tickets! 25 expert speakers from @umbraco.com and the community - this is not one you'll want to miss. Ticket sales end TOMORROW... #umbuk26 2026.umbracofoundation.co.uk

I've been working on a little Entity/Component/System (ECS) game engine in C#/Monogame recently. I've blogged about the choices I've made, and how those choices have created issues for me further down the implementation process... www.liamlaverty.com/blogs/buildi... #gamedev #monogame #ecs

liamlaverty.comTrying to build a little game with Entity/Component/System (ECS) Architecture | Liam LavertyI'm trying to build out a little game engine in Monogame using ECS architecture. Here's some notes on my struggles so far.

If you search for famous artists on #duckduckgo , they change their logo to match the result. On each result, the DDG logo is themed after the artist. Monet duck wears a flatcap, Van Gogh duck has a ginger beard, Dali duck has a thin moustache, and Kahlo duck is dressed in bright floral colours

In 2022/23 I did some research on #AI price setting algorithms. It's published here: www.etive-mor.com/blog/ai-coop... Throughout the research, models consistently colluded to undermine consumers. I'm hoping to recreate the research with LLMs as the economic agents in the near future.

etive-mor.comAI cooperation in simulated economies | Etive MòrResearch into what happens when Artificially Intelligent economic agents set prices in a simulated economy.

iliamad.bsky.social reposted

I understand why people are concerned about space rock 2024-YR4, which by taking the cumulative impact probability of 0.28% and multiplying it by a velocity of 13,260 m/s has an expected damage of 37 m/s. But even more concerning to me is 2016 WN55’s expected damage of NaN!

@tailwindcss.com sent a newsletter out yesterday describing their journey to add dark-mode to their premium themes. They estimated it'd take them 6 weeks to implement dark mode on their premium themes. They instead used #AI & #LLMs to speed up the process, taking them only... 12 weeks

They found that even with lots of prompt-engineering the results were "so inconsistent that I'm absolutely certain that reviewing + polishing all of the work done by the robots took more time than if we just did every single block by hand in the first place "

iliamad.bsky.social reposted

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