Our horror bundle giveaway ended last night, and the lucky person who gets to scare themselves silly this Halloween is @tsuyoikochan.bsky.social Massive thanks to everyone who entered, and a Happy Halloween to all those who didn't win 🎃
Indie-cent Exposure
Indie-cent Exposure
@indie-exposure.com
Welcome to Indie-cent Exposure, where we shamelessly show off all things indie. Games are our main vice, but we’ve also got room for the odd film, bit of music, or any other independent gem that catches our eye.
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Steam Next Fest has left us with another dangerously large wishlist. No rankings, just 10 games we came away wanting to see more of. Our full roundup is live now.
We spoke to Tied to the Beat creator Javier Lianes García about lyric-driven combat, custom music, Steam Workshop, building his own engine, and the inclusion of AI-labelled tracks. #TiedToTheBeat #IndieGames #RhythmGames #GameDev
We spoke to Max of ZoomGames Studio about SuperReap, active incremental design, satisfying progression, Steam Next Fest, creator coverage, and what 4,000 wishlists really mean for a small indie team. #SuperReap #IndieGames #SteamNextFest #GameDev
Gotta Xonix is a modern, mobile version of the classic 1984 "Xonix". How does a game like that play on mobile? How does it hold-up in the modern day? Pretty well, actually. #GottaXonix #MobileGaming #GottaPlay #IndieGameDev
Dominus Gladiatus launches on 5 November, mixing Ludus management with tactical auto-battler combat across PC, PS5, Xbox Series X|S and Nintendo Switch. Recruit fighters, build your school, manage rival Domini and hope all that preparation pays off once the arena gates open. #DominusGladiatus
If Pokémon still scratches that monster-catching itch, indie developers have taken the idea in some brilliant directions. Our latest roundup features #IndieGames mixing creature collecting with fusion, Metroidvania exploration, deckbuilding, roguelikes, cosy life sims and even volleyball.
We spoke to Zip Blitz founder George Burgess about building a daily trivia habit, speed-based scoring, leagues, live multiplayer, and how AI-assisted coding helped bring the game to life. #ZipBlitz #DailyGames #Trivia #IndieGames
We spoke to North Jersey artist #LancePrince about “Obsession”, genre labels, staying independent, the pressure to become a content creator, and building Live & Uncensored events for artists and other creatives. Read the Artist Spotlight: www.indie-exposure.com/artist-spotl... #IndependentMusic
We spoke to Lost Ball creator Knut Ryager about rebuilding his 2013 award-winning puzzler, its interconnected physics systems, full player editor, and how AI tools are now part of development. #LostBall #IndieGames #GameDev
Halloween is creeping closer, so naturally we’ve decided the appropriate thing to do is give somebody enough indie horror games to seriously damage their sleep schedule. Check out our indie horror bundle giveaway we're running in partnership with CuibulCuJocuri. #IndieGames #HorrorGames #Giveaway
From 6–8 November @endix-expo.bsky.social is back with more than 50 games, major publishers and plenty of indies spread across its fully digital expo floor. THQ Nordic, 505 Games, Bohemia Interactive, Frozen District, Noodlecake and Playism are all confirmed. We’ll be back as a Press Partner too.
Games are far from the only place where independent creators are finding ways to tell personal stories. We chat to Bill Rectangle about his recently released memoir, STENHOUSE; a tale of growing up in Edinburgh and beyond. #STENHOUSE #AuthorInterview #IndependentMedia
Casualties: Unknown launches on Steam on 9 November, and more than 500,000 people have already put themselves through the demo. Check out the latest trailer. #CasualtiesUnknown #Orsoniks #IndieGame #GamingNews
Cartoon Crime has expanded again. Update 8 adds a new Wild West-inspired desert region, Redstone Canyon, volcanic islands, a second airfield, new vehicles, drivable tanks and Mission 22: Beneath the Sand. There are also police, co-op and performance improvements across the game. #GamingNews
We spoke to Junkyard Astronauts creator Halfdan Løvås about physics, co-op sabotage, building rockets from scrap, and the game’s extensive use of generative AI across code, sound, music and assets. #JunkyardAstronauts #IndieGames #GameDev #SteamNextFest
Once Before Us is a proper co-op puzzle game where communication matters. We loved the challenge, even if a few game-breaking bugs had us questioning whether we were stuck because we were stupid or because the game had fallen over. Full review now live. #OnceBeforeUs #PalindromeGames #IndieGame
We spoke to Shople founder Andrew Bellach about turning brands into a daily guessing game, balancing clues, maintaining company data, and keeping everything free and account-free. #Shople #DailyGames #IndieGame
Fancy winning some free #IndieGames? Head over to our site to win this bundle donated by some amazing Devs based in Romania. #Giveaway #IndieDev #InItToWinIt
We’re celebrating Romanian indie games again, and CuibulCuJocuri’s 1st birthday while we’re at it. One winner will get PC codes for Vlad Voievod Dracula, Fleet Hunters, Gibbous – A Cthulhu Adventure and Arcadian Days. A lovely little cross-section of Romania’s indie scene. Our giveaway is live now
Grave Mistakes, from @happyvolcano.com & @orointeractive.bsky.social might be one of the strangest co-op games we’ve seen in a while. Run a funeral home, prepare bodies, conduct ceremonies, secretly steal limbs for Grandma and replace the missing bits with whatever looks vaguely convincing.
We spoke to Albert Dorn of Dorn Bros Entertainment about Koala Kam’s Triple Match, Android exclusivity, mobile monetisation, discoverability, and building a character that could grow beyond one puzzle game. #KoalaKam #IndieGames #DevChat
BrokenLore: ASCEND is taking horror somewhere considerably less safe than a dark corridor. An officially licensed Tokyo Tower becomes a first-person climbing nightmare, complete with exposed beams, terrifying drops and a Rokurokubi hunting you along the way. It launches 7 January 2027.
We’re celebrating Romanian indie games again, and CuibulCuJocuri’s 1st birthday while we’re at it. One winner will get PC codes for Vlad Voievod Dracula, Fleet Hunters, Gibbous – A Cthulhu Adventure and Arcadian Days. A lovely little cross-section of Romania’s indie scene. Our giveaway is live now
Our Mexican Ninja review is finally here! After hours of battling through droves of Narkuza in this arcade brawler roguelike. Take a look to see what we thought. #MexicanNinja #IndieGaming #Review
Your daily puzzle habit is about to get worse. You're welcome. 🧩 We've picked six independent browser games covering logic, geography, music, trivia, tricky choices and video game knowledge. No downloads. Just six new reasons to put the kettle on and postpone something. #DailyGames
Pixel Washer launches into Steam Early Access on 15 October, bringing its cosy pixel-art power-washing to PC with more locations, upgrades and a broader roadmap planned throughout development. #PixelWasher #Valadria #GamingNews
We spoke to @davidmadethis.bsky.social about Power Network Tycoon, turning real electrical engineering into gameplay, balancing realism with fun, solo development, and the move to version 1.0 on 30 September. #PowerNetworkTycoon #IndieGame #GameDev
Carnaval Marbles lives-up to the expectations we had of it. Tricky, fun, clever and filled to the brim with character. An excellent roguelike that everyone should find the time to play. #CarnavalMarbles #IndieGaming #Roguelike
We spoke to Aevryn Candy creator Ricardo about solo development, match-3 design, free-to-play monetisation, discoverability, and the decision to build a mobile game around one simple promise: no ads, ever. #AevrynCandy #IndieGames
We spoke to #Moleculox creator Orhan Akyol about solo development, turning chemistry into puzzles, building 501 handcrafted levels, the road to Steam, and whether generative AI has played any role in the project. #IndieGame #WhitewayStudio #PuzzleGame
Ever looked at the stock market and thought you could do better? Screen Stocks lets you find out without putting your actual bank account at risk. Its free Steam demo is available now! #ScreenStocks #Demo #GamingNews
Carnaval Marbles is due out in a few weeks, and we've had the great fortune to engage with the development team behind it. Hear all about it, here! #IndieGaming #IndieDev #CarnavalMarbles @sumsys.bsky.social
Our review for the card-match masterclass, FLIP, is here. It has room for improvement, but there's no denying the fun from the word go. #FLIP #Indiegaming #IndieDev @clkystudios.bsky.social
If you're looking for your next cosy roguelike that gives you that "just one more run" feel. Combolands is quite probably it. Here's our review. #Combolands #Roguelike #IndieGaming @cruxgames.bsky.social
AAA games are regularly hitting £70, while deluxe editions push towards £100. Does that make a £15–£30 indie game more attractive? Our latest deep dive looks at rising prices, player value and why indies should not confuse being affordable with being cheap. #IndieGames #DeepDive #CostOfLiving
Romania’s indie scene is wonderfully difficult to put into one box. With support from #CuibulCuJocuri, we’ve highlighted 22 Romanian indie games worth knowing about in 2026. #IndieGames #RomanianGameDevs #Romania
We spoke to Cartoon Crime developer Burhan Doygun about old-school open-world chaos, building an ambitious indie game, and the contentious topic of generative AI. Why use it? Where should the line be drawn? And what about developers who oppose it? #CartoonCrime #BuBaGames #IndieGame #GameDev
Adding #Slayblade by @moomoomang.bsky.social into the review hopper this week. Looking like a great time for #IndieGaming
Travelling a bit this week so we're taking Indies on the go! Reviewing #FLIP by @clkystudios.bsky.social and #Combolands by @cruxgames.bsky.social both of which feel set to give a great time! - Ben
Between These Two review is live. It starts confusing, frustrating and a bit rough with the lights on. But persevere through the shaky opening and there’s a much better puzzle-horror adventure waiting on the other side. #BetweenTheseTwo #MihaiCalarasanu #IndieGame #GameReview
Sometimes you want an enormous game that lasts for months. Sometimes you want to begin something on Friday evening, finish it by Sunday and spend the rest of the week thinking about it. Our latest feature rounds up 10 of the best indie games you can comfortably finish in a weekend.
Lost in the woods after dark? We spoke to Night Hike creator Michael Neumann about its map-drafting roguelike loop, strange night time residents, and the demo having launched on August 18th. Read the Q&A #NightHike #IndieGame #GameDev
Roadside Research devs @cyberneticwalrus.bsky.social launches the Abduction Update, adding human abductions, expanded alien research, new Invasion missions and more automation; including F.A.R.T., a restocking robot, and Giuseppe, a muscular hamster powering alien technology. #RoadsideResearch
Canvas City devs @disc2games.bsky.social to launch a free Steam demo on 24 August, offering more than two hours across four levels as the Fire Starters skate, tag and strategise their way through an oppressive city. Six characters, three classes, bonus objectives and plenty of rails await.
The JOYROOM PODIX 140W is technically just a charger. In practice, it has become one of the most useful desk accessories we’ve tested in a while. Five-device charging, a handy display, magnetic mounting and those excellent retractable USB-C cables make a surprisingly big difference.
Fight. Die. Get famous. Secure increasingly questionable sponsorship deals. @melbotstudios.bsky.social's GodsTV has a new public Steam demo out now, offering around two hours of chaotic roguelite action across four levels with Kinni the Stripper Berserker and Leetah the Lethal Popstar. #GodsTV
Our review of The Crimson Maid is live. A short period mystery with romance, murder, some genuinely nice puzzle design, and at least one twist we did not see coming. It could trim some of the dialogue, but there is plenty here to enjoy. #TheCrimsonMaid #GrimTalin #DarkaniaWorks #GameReview
What if indie games did not have to exist only as entries in a digital library? We caught up with Chandler Kravitz of #WeTheIndies to talk about handmade physical PC releases, genuine DRM-free ownership, and why he decided to give away the software his whole operation runs on.
FLIP is out now, giving clean, fast-paced memory puzzles. Made by solo independent developer CLKY Studios. Check it out on Steam asap! @clkystudios.bsky.social #indiegaming #FLIP #indiedev