damnscout ๐Ÿ”œ PAXU

damnscout ๐Ÿ”œ PAXU

@jasonlotito.com

โš”๏ธ D&D, ToV, Daggerheart ๐Ÿ“š TTRPGs of all kinds! ๐Ÿ‰ DM/GM โ™Ÿ๏ธ Tabletop Games ๐Ÿ‘พ Video Games ๐Ÿชญ WoT, DS9, RoP, HoD ๐Ÿง‘โ€๐Ÿ’ป GameDev, Godot https://rpgconsent.org/u/damnscout https://nullwaveapp.com/

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So, soft launch it is. RPGUni is a local, free, desktop app for managing your world and campaign data for TTRPGs. I mean, that's what it is. It's still in beta/early access/I'm not satisfied with calling it 1.0 yet. But, I need to start getting it out the door and into the hands of people. #ttrpg

rpguni.comRPGUni: Build worlds, run campaigns, own your data.A free, local-first desktop app for worldbuilding and running tabletop RPG campaigns. Your worlds belong to you.

"cups of salad" or "cups of lettuce" or "cups of romaine" etc are the STUPIDEST UNITs to measure shredded/chopped lettuce by. They should say 47 grams in the US. Because how the fuck are you filling a cup up with loose cuts of lettuce without leaving a LOT OF air or ruining the lettuce.

My 9 games that have shaped me. The Last of Us, Destiny, Team Fortress, and Half-Life all include 1 and 2. Call of Duty was specific to the first one. World of Warcraft was really vanilla. I also wouldn't say these are in any particular order. They've all shaped me in some way. #9games

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If we can have a plug-in do the export, I think the one area I can improve is plug-in support for exports. it means it opens up someone to create a plug-in that would import it into a third-party service like another VTT or some other tool that you might use.

I know data freedom isn't something that is usually seen as a big selling point, but for me, that was critical, and I am still not happy that you have enough choices. I still feel like I can do better. It's just figuring out how to do better in those cases.

Exporting data as JSON and XML is important for me. I want you to be able to get your data out in a usable format. This means the data is in Markdown and in an SQLite database that you can access, and you can export it as JSON or XML or as an HTML website.

I think the one area I can improve is plug-in support for exports. That way we can build into the system itself ways of exporting data without requiring some sort of middle step. You can build a plug-in that will output it in the way you want. That also means other benefits too.

This has taken over a year to get to this point. Constant rework, constant change. Careful consideration, but seeing it all together working as intended is absolutely beautiful. There's still a long way to go.

End-to-end testing of the app... this is just the UI/UX testing. 200+ tests here. I rely on this so much. Trusting that errors won't regress, and that features work as expected. So close to being ready to release this. #ttrpg #rpg #dmtools #rpgtools

Friendly reminder that the USA๐Ÿ‡บ๐Ÿ‡ธ is one of the top four winningest countries in the World Cup โšฝ! Only Germany ๐Ÿ‡ฉ๐Ÿ‡ช has 2 more than us, and Brazil ๐Ÿ‡ง๐Ÿ‡ท has one more, and we are tied with Italy๐Ÿ‡ฎ๐Ÿ‡น.

I don't let the user click the Enable error reporting button until 5 seconds have passed, so we avoid accidental clicks. Getting error reports and data is important, but making sure it's opt-in is critical. It also helps that we are storing the error data in Europe.

The #vtt of course supports animated maps, and allows you to set your own zones quickly and easily, along with easily setting zone details. Movement tracking supports adding zones in real time.

WIP shot for the Earthwild (unofficial #Destiny) TTRPG VTT. This shows off quite a bit: Picking up loot, movement, zones (Voronoi), character sheets, shooting, the dice panel, results panel, inventory, etc.

Many months of work to get to this point, and it's finally coming together. Lots of data input now, which really just takes a long time. And still stuff to clean up. Need to work on Armor mods next.

Zone-based mapping with Voronoi zones. I don't know how useful this is, but this is fun! It also makes incredibly interesting maps! And just fun to use! The number of zones, their types, and all other settings are easy to configure and update, and the updates are live! #vtt #ttrpg #destiny

Zone-based mapping with Voronoi zones. I don't know how useful this is, but this is fun! It also makes incredibly interesting maps! And just fun to use! The number of zones, their types, and all other settings are easy to configure and update, and the updates are live! #vtt #ttrpg #destiny

VTT made for the Destiny-inspired #Earthwild TTRPG. The author behind the vtt doesn't use social media so he won't see this. But I wanted to share it. This shows the basic map and movement stuff. Along with the tempo and dice system implementation. This is from the GMs pov. #vtt #ttrpg #destiny

My Candela Obscura character is a detective who looks like Eddie Valiant from Who Framed Roger Rabbit? This makes finding character "art" really easy because I can just use Eddie Valiant (Bob Hoskins) pictures. I love it so much.

I'm expanding the dungeon design. All the floor tiles now have a subtle stone effect. Here are my crates in a storage room. One thing I do want to resolve is DM vs Player maps. I want to make them easy to design and easy to display and render for print. #dungeon26 #dnd #osr #ttrpg

adungeon.comMore Coal Supply - Chamber 2026.2.9> Rows of **wooden crates** line the walls. Dust and the smell of coal fill the air. A **heavy door** stands at the entryway. **Wooden Crates.** Most are filled with coal. One is a mimic, indistingui

For anyone who needs to hear this: releasing something into alpha and gathering bug reports and user suggestions is a powerful motivator. It's encouraging that someone cares enough to take the time to ask you to fix something. I love it. It's that injection of inspiration you need.

Still plugging away with #dungeon26. Working on improving the graphics and going back to edit previous entries. Lots of little improvements. The end goal is to have a book that I can put out of a mega dungeon. Either the full thing, or floor by floor. Not sure yet. #osr #dnd #ttrpg

adungeon.comThe Artificer's Bargain - Chamber 2026.2.7> Three **large brass tanks** line the center. Five **fireplaces** crackle with heat. Two **thugs** nervously guard. **Pipes** crisscross the ceiling. **Large Brass Tanks.** Water enters from above.

I'm still getting days done in #dungeon26 here is a room form a couple days ago. I'm getting ready thinking about the next months dungeon, and the themes I want to explore there. January was simple. It was merely to get me moving and to complete January. That's all. Along the way, the first floor

adungeon.comEastern Worship Hall - Chamber 2026.1.27> This lit hall has dirty and ruined tapestries along all the walls. Sconces take up each corner. At the eastern end of the hall is a statue in front of an altar. The statue is of a creature with a ma
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a Fury Road-esque style floor I think. What does that mean? I don't know. But where as the first floor is traditional dungeon crawl, the second floor needs to be the opposite. I want speed, I want aggression, I want momentum, and moving forward I think. Anyways, if you have thoughts or ideas in

about dungeon creation or your own thoughts, let me know. It doesn't have to be about this dungeon in particular. P.S. So many typos, and so many things I tried that I want to go back and improve. I will probably take some time to go back and fix things. I want this to be good if not great.

I'm still getting days done in #dungeon26 here is a room form a couple days ago. I'm getting ready thinking about the next months dungeon, and the themes I want to explore there. January was simple. It was merely to get me moving and to complete January. That's all. Along the way, the first floor

adungeon.comEastern Worship Hall - Chamber 2026.1.27> This lit hall has dirty and ruined tapestries along all the walls. Sconces take up each corner. At the eastern end of the hall is a statue in front of an altar. The statue is of a creature with a ma

ending up being more than just random rooms. Rather, it turned into there separate areas. The first area was the cult area. Cult members lived, worshipped and trained there. The second area was the secrets area, where the cult of the 13th was first born. And finally the area which we do not tread,

the old worship and training halls. There are multiple ways to navigate these halls. Where do they go? One goes to the 4th floor. The others go down one. Where exactly? I don't know. That's what comes next month. So, what about next month? February is going to be an interesting level. I want