Jay Steen

Jay Steen

@jaysteen.bsky.social

Tech Director of @sweejtech.bsky.social making sweet audio tech for lovely people! Previously audio programmer at Jumpship and Criterion Games. Person who likes playing and making video games, playing guitar, running, snowboarding, and reading sci-fi.

148 followers157 following85 posts

You know you’ve “made it” when

TubaNat@tubanat.bsky.social

In what's been a delightful week launching Galactic Racer, this is a new Career Highlight www.penny-arcade.com/comic/2026/1...

You just know that when a mathematician says “so then by extension” what follows will be something physically inconceivable

Freya Holmér@freya.bsky.social

okay so the surface of a 3D sphere has a locally defined 2D tangent space made of the: tangent (X) bitangent (Y) so then by extension, the 4D sphere has *three* tangent directions, that all go "along" the surface of the sphere: tangent (X) bitangent (Y) tritangent (Z)

Another awesome day at #GDC26 capped off with the Audio Programmer dinner, what a lovely crew! Also shout out to the field recording talks, the performance microtalks and the Battlefield 6 talks this afternoon, they were fantastic 🧑‍🎓🙌 #GameAudioGDC

Let’s go SweejTech at #GDC26 #GameAudioGDC! Already had a great catchup with @eaboissiere.bsky.social and bumped into Charlie Pateman and Adele Cutting boarding the flight… what a coincidence 😅 It’s going to be a great week, give me a shout if you want to say hi or catch up over a coffee 🙌 🔊

Damian is a hero for putting this together!! #GameAudioGDC

DamianKastbauer@damiankastbauer.bsky.social

UPDATED - Audio Community Calendar #GameAudioGDC 2026 Check out the Guide to Game Audio GDC www.asoundeffect.com/gdc26/

Here is a talk about Unreal Audio’s code and how we use it to make cool stuff! Check it out if that’s the sort of thing you do 🔊🎚️☝️

SweejTech@sweej.tech

@jaysteen.bsky.social's talk at Unreal Fest 2025 on building audio technologies within the Unreal Engine is now available on YouTube, enjoy! www.youtube.com/watch?v=3jIE...

That’s a wrap on #UnrealFest Orlando 2025! It’s been an awesome week. Thank you to everyone who made it special, who came to my talk and everyone I spoke with. Let’s go build awesome #GameAudio stuff now! ✨🌴🍊🎮🔊

🌅 Rise and shine #UnrealFest! Come on over to North Session Room 2 at 9am to catch Amplifying the Unreal Audio Engine with Extensions and Plugins to hear about how we’re doing just that at SweejTech! See you there! ✨

Tech check time at #UnrealFest 🤩 the setup is truly under way… You can catch my talk Amplifying the Unreal Audio Engine With Extensions and Plugins 🔊🎛️🎚️🆙 on Wednesday, 9am at North Session Room 2. See you there Unreal #GameAudio crew!

📢🎧 Hey #GameAudio folks! If you're going to be at #UnrealFest Orlando in a couple of weeks, come along Wednesday 4th at 9am and catch my talk about how to get the best of Unreal Audio: 🔊 Amplifying the Unreal Audio Engine With Extensions and Plugins 🔊 Looking forward to seeing you there 🙌

Friday at #GDC2025 was over in a flash and with it the whole thing. Thank you to everyone from the amazing #GameAudioGDC contingent, I am equal parts inspired and exhausted. Can’t wait to catch up with you all again soon and hear what we all are about to get up to! #GameAudio

Super Thursday at #GDC2025. So many awesome talks, many with an Ambiencey flavour - in the spirit of the #GANG awards I can’t decide on a winner, it’s a tie 🏆 have a fun Friday, nearly home time #GameAudioGDC 😢

Wow Wednesday of #GDC2025 was so packed with #GameAudio awesomeness, from @schmid.dk’s Cocoon talk to a vibrant audio programmer meet-up in the evening, so much so that I overslept this morning 😴😅 roll on Thursday! #GameAudioGDC

Another fine #GDC2025 Tuesday was had yesterday, including brilliant talks at the audio summit and my first #GameAudioGDC karaoke! 🎤🤩 there are some amazing talks lined up for today, looking forward to catching them and talking to more awesome #GameAudio folks!

Monday at #GDC2025 was a blast, thanks everyone who I met and caught up with for making it so! Roll on Tuesday, looking forward to the Audio Summit ✨ #GameAudio #GameAudioGDC

Badge? ☑️ Coffee? ☑️ Excite? ☑️ See you round this week #GameAudio #GameAudioGDC! If you still have some time in your schedule, let me know, it’d be great to talk 🙂

Phew, just in the nick of time for #GDC25 #GDC2025 😅 If you want to hear more or see it in action next week, drop me a line ✨🌳🍃🔉 See you there #GameAudio #GameAudioGDC!

SweejTech@sweej.tech

We’re excited to announce that SweejTech Ambience is now in beta (0.6.0)! If you're at GDC 2025, come say hello and grab a SweejTech Ambience pin badge! For more info on how to access our software, please reach out to hello@sweej.tech or join our Discord discord.com/invite/6K8Tw...

Eek #GDC25 is less than a month away! Looking forward to catching up with all the awesome #GameAudio folks I’ve met there before, and meeting some new folks too 🤩

Check out the awesome Ambience workflow we're cooking at SweejTech! 🌳🐦🔊 If you want a demo at GDC next month, DM me and we'll book a time in 🗓️🌉

After a really depressing patch of studio closures this year, The Game Awards reveals are really lifting my spirits and bringing a bit of joy and excitement back into my view of the industry. A good reminder that many awesome people are still working on many awesome games 🙌

Ok let me try again Optimist: The cup is half full Pessimist: The cup is half empty Audio programmer: The cup is routed to the main submix at -6.02dBFS

TubaNat@tubanat.bsky.social

Optimist: The cup is half full Pessimist: The cup is half empty Audio: Uhh, I found this cup during a mix review - since when has there been a cup!? Content lock was three week ago!

Optimist: The cup is half full Pessimist: The cup is half empty Bassist: Da boom bapuh dupah dap buuuu bup’a duppa

TubaNat@tubanat.bsky.social

Optimist: The cup is half full Pessimist: The cup is half empty Audio: Uhh, I found this cup during a mix review - since when has there been a cup!? Content lock was three week ago!

Oh dear now I want to go to these very liminal places. Or at least make a video game set there.

Ed Conway@edconway.bsky.social

🧵SALT🧵 It's been snowing in the UK and the road gritters are out in force, begging the question: Have you ever wondered where that grit actually COMES from? The answer is more magical, beautiful and fascinating than you probably realised. 1/14

Jay Steen reposted

🧵SALT🧵 It's been snowing in the UK and the road gritters are out in force, begging the question: Have you ever wondered where that grit actually COMES from? The answer is more magical, beautiful and fascinating than you probably realised. 1/14

HDR is great for making mixes hang together! It’s been great developing our UE5 HDR Audio plugin so you can do the same thing with MetaSounds 🎛️📈📉🎚️🔉🔊 sweej.tech/technologies...

sweej.techHDR | SweejTechWe develop innovative solutions which enable teams to implement and deliver world-class audio.
Joshua Davidson@keplernorth.bsky.social

We turned on our Wwise HDR mix for the project this week and gooooooood lorrrrrddd it sounds so much better. Took us 3-4 hours in a couple of very, very exciting meetings to talk about what voice volume values to go with for our buses, but once we flipped it on, everything just snapped together!