Jimmy Lee

Jimmy Lee

@jim.bsky.social

I make websites and friends https://jimmyl.ee design: vmax.ai advisor: internet.dev partner: mana.inc

8.8K followers12 following2.2K posts

When we publish new papers I add them to a giant island world, with the hopes that we will be able to trace the journey of what we discover, over time ⛵️

You are as good as the last thing you shipped, so I need to do better than a recursively improving fireball machine. #threejs

It is Monday here in #tokyo and we must ship daily so here are legacy ship manufacturing from our marketing page update I am really thrilled about #threejs

This recursive self improving ship factory will only be acceptable for the web if we can keep the fps above 20 while its running at 1024x speed in the browser #threejs

I am having a lot of fun with the SI agent vs SI agent matchups. In this clip we have Fable 5.1 battling Astra, both model+harness were tasked with creating a blind strategy where they had to create the best team without knowing the other teams. So much more to come! #threejs #gamedev

The latest stable version of set.world supports 64 new status effects, 350+ item prefixes and suffixes, and endless strategy combos you'll soon be able to ML easy all within your browser #threejs #gamedev

Disarming, glancing, guarding, breaking, critical hits, missing, sticking, precision hits, blocking, piercing, parrying, riposting, and crushing What else do we need #threejs #gamedev

Double hand cannon teams are extremely difficult to deal with, you got to be brave, ditch the shield, and use the charge stratagem #threejs #gamedev

It is really fun to build effective strategies that are gear dependent. I really wonder how models will fair when there are so many combinations and stratagems #gamedev #threejs

I can't wait for you all to make you own little crews and deploy strategies, we'll see which AI model comes up with the best way to win a match. Here you can see me kiting and baiting to have nearly a total victory #threejs #gamedev

In the reinforcement learning arena I am working on, during the random generation we created an invincible Anthropic team #gamedev

Stratagems give LLMs some interesting choices for how to optimize gear and strategy, here we see the power of lunging paired with kiting. Everything matters #gamedev

Jimmy Lee reposted

Just released Terminal Graph v0.15.0-beta Bringing you a better way to manage your workspaces and paving the way for a few planned features in the future! Download the update in app or at terminalgraph.com

The hardest part of designing this RL arena is in this concept called "Stratagems" where each Anima is capable of having many conditions, we will see which model creates the best one and with which item combination #gamedev

In Set, there are many main hand and off hand combinations, each with their own effects, giving worlds you make a wonderful starting point, but also adding complexity for the RL arena. #gamedev #threejs

My tribute to Ogre Battle 64's birthday, a game that is an inspiration for the style of Set. I hope you all customize your crew's armor when I release it! #ogrebattle #threejs

I am thrilled to make these collectible miniature characters and see everyone make their own reinforcement learning armies. There will be more fun ways to be flashy and show your crew is the best crew.

For our reinforcement learning arena, to maintain high performance in #ThreeJS, anywhere we can save on compute AND improve appearance AND improve physics is useful! I want 20 versus 20 to keep 30 fps while wearing 15 items each.

On the quest to find the most expensive water bottle available today IRL, I picked up La Sasse at $27 dollars from Erewhon.

RL meets Runescape meets Strategy! I can't wait to show more progress on the engine, this demo shows that gear matters, but it is not everything #threejs

Showing off all of the attack animations, wishing they were actually all real miniatures on a self healing cutting mat. Set releases 0.8.9 today to make it easy for your Agents to create games using our APIs/MCP

I love that I can create a tribute to any game I want, Set's RPG party builder is going to be amazing. #rpg

For artists, I think you can find complex styles that are more aesthetically pleasing and feeling inducing that can't easily be replicated, and the way that is done is through working on an atoms/elements level and having specific knowledge of how to layer it all.

Today I give you some full wood armor with cashmere cap and sack. Getting this FPS higher so we can really get a lot of crew members on the screen #threejs

I am so into this stone texture I worked on for armor, imagine your next crew using a full stone set #threejs

set.world is an API that helps your astra or opus make a world, and all you have to do is point your agent to it and you get it all. We are probably a few model versions away from good lore but a lot of it you need good primitives, still

I love applying my material textures over all 400+ item models, the diversity of content in Set is really going to make cool scenes #threejs

To celebrate finishing all the armor and tool models, here is an armored character wielding two tree trunks

We need to support a large variety of colors if we are going to have an awesome multi-model reinforcement learning arena. #threejs

Our new product Campaign helps you find frontier tasks, and each task it finds is one more place your training setup can move your model past its current limit. Let us make the sky truly the limit!! 🔥

vmax.ai's Campaign generates tasks in your domain and measures all of then, and for every frontier task it finds, is one more place training can move your model past its current limit

Its really fun to work on detail work for the units in the Arena, to make it worthwhile today, there have to be many interesting details

A RPG auto battler where you can reinforcement train your army and see which model wins? I think that would be a lot of fun