JNR (Civ Modding)
JNR (Civ Modding)
@jnr-modding.bsky.social
Modder for Sid Meier's Civilization VI and VII. Steam Workshop: https://steamcommunity.com/id/jnr13/myworkshopfiles/
95 followers33 following364 posts
Statecraft is finally out! Bringing Civ IV style policies to Civ VI but with more categories, choices, and extra features. steamcommunity.com/sharedfiles/...
optimist: the glass is half full pessimist: the glass is half empty Civ VI modder: the glass is sufficiently large to hold the official water but they still should have made it bigger so it is able to hold all the water I want to pour in on top Happy "asset limit is fixed" season, people! :)
optimist: the glass is half full pessimist: the glass is half empty systems designer: when the glass gets into this 50% state there's no delta between drinking strategies so players are feedbacking choice paralysis. we can fix this by adjusting the gulp size function, let me try a few things...
JNR (Civ Modding) reposted
Are you interested in Civ VII, in game design, and seeing unreasonably long wall of text posts *not* generated by AI? Then I might have something for you, my thoughts on how Civ VII could improve beyond "RETVRN TO V / VII" but by actually embracing its innovations: old.reddit.com/r/civ/commen...
JNR (Civ Modding) reposted
Civilization VII π PAX West Join us from Seattle on September 5 for a can't-miss developer panel. More details to come! βΆοΈ youtube.com/civilization
This is unfortunately also how I've been feeling about browsing mods lately. The AI "aesthetic" is so off-putting, no matter the quality of what content is behind it. www.pcgamer.com/gaming-indus...
Another Great People mod, this time bringing a high-cultured officer corps to Prussia. Thanks to everyone who helped me with research! (especially since Prussia's elite was zelaously mysoginist and tried to deliberately erase women from its history) old.reddit.com/r/civ/commen...
Not all people included were exactly champions of equality and justice... but I do feel better with the Stuka, a machine fundamentally designed to inflict terror on who the Nazis saw as subhuman and as a propaganda tool for hypermasculinist heroism, now being inseparable from fascism ingame as well.
Loved making this mod, and I am already deeply invested in adding some interesting events for each Tycoon for a 2.0 update. The structure of civ uniques in Civ VII just allows infusing them with so much flavor, one of my favorite parts of the game. old.reddit.com/r/civ/commen...
Getting ready for the grand opening of the Civ VII Steam Workshop by making thumbnails
Quick update from our team, Civ fans - weβve got a significant #Civ7 update on the way, currently scheduled for June 17 (subject to change). Read our full check-in breaking down whatβs in the update, some items still in progress, and how your feedback is helping guide what's next. 2kgam.es/43P01gc
I have about 14 spreadsheets where I kept reinventing what became my 6T tech tree. The process itself helped me get through some rough days, lol. At least once a month I feel like writing down all world wonders and group them. It's so therapeutic I should start billing my health insurance for it.
no thatβs my emotional support spreadsheet
New Release: Better Bridges Makes bridges buildable in towns, always functional, and automatically upgrading. Download here: forums.civfanatics.com/resources/be...
New Release: Town Focus Buildings Purchase more advanced buildings in your towns based on the focus chosen. Download here: forums.civfanatics.com/resources/to...
Was fun to try resetting your mind over and over and thinking of a completely different domain. π© π©π© π§π¨π© π©π©π©π¨ π©π©π©π©π© π©π©π©π©π©π© Percentile: 99.83 datcreativity.com
Not sure it means much, but itβs a neat way to spend 5 minutes while Iβm waiting for the water to boil for tea XD π© π©π¨ π©π¨π© π©π©π©π© π₯π©π©π©π¨ π©π©π₯π§π©π§ Percentile: 96.52 datcreativity.com
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