John Romero

John Romero

@johnromero.bsky.social

FPS is my DNA. Working on a new shooter. Find Romero Games at https://t.co/d7iJN1tvGy

14.3K followers105 following68 posts

Devastating news today. Richard “Levelord” Gray was such a great guy. Like many of our friends, I wish I could have hung out with him again. He was full of life, a gentle soul, and an excellent level designer. He was called “Levelord” for a reason.

I loved the first episode of DN3D but was more drawn in by E2 and E3 that had such distinctive designs. We’re gonna miss you, man. You were one of the best.

32 years ago today, we held the launch party for DOOM II at the Limelight in NYC, a former church. Happy birthday to DOOM II, but also, happy birthday to the Super Shotgun, the be-all and end-all of many a monster.

See you in Málaga this weekend!

Romero Games@romerogames.bsky.social

John Romero @johnromero.bsky.social will be attending San Diego Comic Con: Malaga from October 1 - 4th! We’re looking forward to meeting all of you there. See you soon! 🤘🖤 #sdccmalaga @sandiegocomic-con.bsky.social

The environment is the most important character in the game, and it has a story to tell. When designing levels, I’m thinking about several aspects that have to do with its place in the world, what its function is, how can I innovate in its design... 1/2

「 Timber Wolf Enjoyer」@poprygozhin.bsky.social

I want to ask something. When you were designing levels, how much mentally were you in your heritage vs, i don't know, thinking like an adnd dungeon master if at all? Basically, what was your head like when making levels?

... how the space moves and affects the player, how I want them to feel and where I want them to go. I can’t separate how I think from who I am or my background, but I do know that my experiences in the desert, the landmarks, the “enemies” and so on heavily influence what I build. 2/2

I’m so sorry for everyone at id Software affected by these layoffs. I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history. 1/5

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I’m thinking of everyone at id today, and everyone else affected by yesterday’s layoffs. Romero Games was there a year ago. I know how devastating it is, and my heart's with all of you. 5/5

I’m so sorry for everyone at id Software affected by these layoffs. I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history. 1/5

The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people. 2/5

A note on digital preservation: id's history is critically important to the history of games. I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. 3/5

E4M1 is a small map like all our ExM1 maps. E4M2 is a little larger, and so on. E4 was supposed to be more difficult than E3. E4 was supposed to be more difficult than E3.

Great pic, Joe. Here's another. This was when we received the award for Commander Keen from the Shareware Industry Awards.

Joe Siegler@joesiegler.blog

Found this old relic, titled "1993 Awards". Someone took a snap of the pic resulting in this - I don't have the original or I'd scan it. Top L-R: Me, Scott Miller, Steve Blackburn, @georgebsocial.bsky.social, Dennis Scarff Front L-R: @thattomhall.bsky.social, Jay Wilbur, @johnromero.bsky.social.

Kicking off at 4 today!

Romero Games@romerogames.bsky.social

FPS Fridays returns with John Romero. 👀📷 This week, we're streaming DUSK. (Part 2!) 📷twitch.tv/theromero Vote for next week’s game after the stream! discord.gg/romero @romero #DUSK #fps #twitch

By community vote, I'm playing DOOM: The Dark Ages for today's #FPSFridays. Today at 4pm (GMT+1), 11am EDT, or 8am PDT. twitch.tv/theromero

twitch.tvTheRomero - TwitchJohn Romero is an award-winning game designer, programmer and artist whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and...
John Romero@johnromero.bsky.social

Coming up this week on #FPSFridays, our community voted for DOOM: The Dark Ages. Join us Friday twitch.tv/theromero! To vote on the next game, join our Discord. discord.com/invite/romero

The first test run of FPS Fridays went well! I really enjoyed MyHouse. Thanks to everyone who joined. You can check out the full stream here: www.youtube.com/watch?v=4t3d...

youtube.comRomero's MYHOUSE Stream - playing it again!YouTube video by John Romero
John Romero@johnromero.bsky.social

We're test-launching a new series tonight at 5:30 GMT: FPSFridays. Tonight, I'll be playing MyHouse www.twitch.tv/theromero. Join our discord to vote on the next game. discord.com/invite/romero

Programmers: Looking for an inclusive, welcoming team? We have many new roles open. Join our team of 80+ as we work on a new FPS and a new IP. Great benefits and a great team.