Joy Content πŸ³οΈβ€βš§οΈπŸ’

Joy Content πŸ³οΈβ€βš§οΈπŸ’

@joycontent.bsky.social

my name is joy and I make content exiled for "being rude about how much I like kiddy kong" | formerly kiddykongfacts | 31 | she/her most of my posts are meant to be taken as at least a little sarcastic pfp by @frogletcomics.bsky.social

1.5K followers323 following16.3K posts

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this is the same thing the solution to this "issue" is not using ai it's allowing the other artists that you're working with to have some sort of input on the art you're making with them (a wild concept I know)

John Michonski@john.gamesline.net

Reading this Famitsu interview Uchikoshi did and it seems that the reason the Crash Keys game was canceled was because *Uchikoshi* wanted to use AI, not the publisher. This snippet is driving me nuts. Makes all the posturing with Hundred Line read extremely shallow.

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Joy Content πŸ³οΈβ€βš§οΈπŸ’ reposted

Replying to @papapishu.bsky.social

ABBOTT: Bloodborne was made in collaboration with Japan Studio COSTELLO: The Japanese Studio ABBOTT: They're both Japanese COSTELLO: Who is? ABOTT: FromSoftware and Japan Studio COSTELLO: Right the software is From a Japanese studio, what are they called? ABBOTT: [Seething] bsky.app/profile/jame...

regularJim@jamesqpurcell.bsky.social

The software From Japan Studio?

Joy Content πŸ³οΈβ€βš§οΈπŸ’ reposted

ABBOTT: Japanese developers today have unique names, like FromSoftware COSTELLO: From what ABBOTT: FromSoftware COSTELLO: I thought you said it was from Japan ABBOTT: It is COSTELLO: But what's the name of the developer ABBOTT: FromSoftware COSTELLO: The Software's From Japan, though ABBOTT: Yes