Kevin

Kevin

@jrpg.bsky.social

Support 🏳️‍⚧️. He/Him, SoCal hobbyist gamedev, critical evaluation of gameplay, narratives, character, and the interplay of those hobbyist game design critic will never start a blog mina was great RABBIT AND STEEL blue prince icepick removed

588 followers4.1K following935 posts

do we think ocarina of time dlss5 is going to be pick3 roguelikeslop or tunicslop it surely cant be a shot across the bow remake at this point in time

the new deltarune fanletter is putting a lot of stock in my mother 2 joke i've been making since we saw the menu a incredibly short act 6 with act 7 being the last real chapter but that would necessitate fan letter communication about "ch6 progress" to be a lie

which like honestly, deltarune's biggest weakness narratively is that only chapter 2-3 has continuity from end - save - start the use of hard cuts and implied time passing or hard cuts of ending a day and starting the next mean that chapter 6 can still be whatever mother 3 just set up a strong cut

i have convened the aloof game design council and we have determined in laymans terms, "minas weapon hitboxes are like x,z 2D, whereas boss hurtboxes are like x,y 2D" meaning that its basically pointless for mina to stand to the north of the bosses because they will multihit you for free

i also encountered some (mini)bosses that really required me to switch off of using my preferred weapon, but thankfully i havent been forced to use the parrying rhythm game weapon yet, so i am still engaging, more begrudgingly but i have not been forced into turning boss combat off

visual code blocks (blueprints etc) have always been an absolute nightmare to me i understand the metaphor as it relates to code but the layout doesn't help me orient my perspective and doesnt help me with organization i started on gamemaker's blocks and was constantly confused b4 switching to code

This post is unavailable.

in absence of a darksign i now make a determination when i die to a secret boss or "leave some" money on a random annoying enemy in an area i just did if its a lot of money i go to the store and immediately buy whatever is the largest purchasable item if its a small amount i kill mina (now 3) times

Kevin@jrpg.bsky.social

my solution in cases like this is not to go digging through mods or accessibility menus to find options to turn "never lose cash" on i think game developers should just make you actually lose your money on death if they want to make you lose your money on death even dark souls 1 had a darksign

View full thread

i'm frequently interacting with the mechanic in the (worst?) way (sparks spread out across multiple zones and no incentive to stop to fight hard targets for bones im about to lose) and not getting to interact with it say as "i am at the end of this dungeon and need to master this boss in <3 attemps"

i do wonder if this mechanic makes more sense with the "less" checkpoints modifier where you have to do more of the dungeons with less resources and have more chance of losing the significantly higher income during a dungeon area

in absence of a darksign i now make a determination when i die to a secret boss or "leave some" money on a random annoying enemy in an area i just did if its a lot of money i go to the store and immediately buy whatever is the largest purchasable item if its a small amount i kill mina (now 3) times

Kevin@jrpg.bsky.social

my solution in cases like this is not to go digging through mods or accessibility menus to find options to turn "never lose cash" on i think game developers should just make you actually lose your money on death if they want to make you lose your money on death even dark souls 1 had a darksign

View full thread

but running into a cool optional boss and having to ignore it until i can find a large amount of bones to spend to make it safe to deathmarch said boss still feels weird, and its weird to not be able to throw a couple attempts in at a boss inbetween exploring the overworld

on the whole the things i'm mainly still dying to are the double jump mechanics over pits with surprisingly high pit damage, optional fights, and 2x2 enemies if its a 2x2 enemy i'm frequently opting to just avoid it like its a dark souls 2 encounter the story progression bosses have been mostly 1try

in absence of a darksign i now make a determination when i die to a secret boss or "leave some" money on a random annoying enemy in an area i just did if its a lot of money i go to the store and immediately buy whatever is the largest purchasable item if its a small amount i kill mina (now 3) times

Kevin@jrpg.bsky.social

my solution in cases like this is not to go digging through mods or accessibility menus to find options to turn "never lose cash" on i think game developers should just make you actually lose your money on death if they want to make you lose your money on death even dark souls 1 had a darksign

View full thread

because of this economy i've kinda hit a point where i can ignore this mechanic, but since my wandering around bones will NEVER go into a levelup i'm a bit under?levelled and have a bit too much random garbage from the stores then when doing one of the dungeons..

i will level up once or twice with clean play and good retrieval, and the dungeons are mostly on a linear path through floor by floor or while doing a puzzle, so the spark mechanic also feels like it is functioning normally

in absence of a darksign i now make a determination when i die to a secret boss or "leave some" money on a random annoying enemy in an area i just did if its a lot of money i go to the store and immediately buy whatever is the largest purchasable item if its a small amount i kill mina (now 3) times

Kevin@jrpg.bsky.social

my solution in cases like this is not to go digging through mods or accessibility menus to find options to turn "never lose cash" on i think game developers should just make you actually lose your money on death if they want to make you lose your money on death even dark souls 1 had a darksign

View full thread

i was definitely misunderstanding the money economy a bit because i thought the fourth levelup option was to "increasing how many preserve bones after death" when the actual mechanic is that you drop nothing, but you drop your permaloss protection, and that levelup option is just a later storage

in absence of a darksign i now make a determination when i die to a secret boss or "leave some" money on a random annoying enemy in an area i just did if its a lot of money i go to the store and immediately buy whatever is the largest purchasable item if its a small amount i kill mina (now 3) times

Kevin@jrpg.bsky.social

my solution in cases like this is not to go digging through mods or accessibility menus to find options to turn "never lose cash" on i think game developers should just make you actually lose your money on death if they want to make you lose your money on death even dark souls 1 had a darksign

i really think putting a darksign in the hideout "relinquish all losable bones and get your sparks back" would be reasonable? you can find some late progression areas and hidden bosses fairly early and if they are holding 1-2 of your sparks you will NOT get them back "and get out"

my solution in cases like this is not to go digging through mods or accessibility menus to find options to turn "never lose cash" on i think game developers should just make you actually lose your money on death if they want to make you lose your money on death even dark souls 1 had a darksign

Kevin@jrpg.bsky.social

i have grown tired of games with darksouls money but mina the hollower has taken my ticket for the worst implementation ever if you die twice (without retreival) you lose everything you were carrying the second time

for when you were resigned that you didn't care about losing what you dropped and you actually just wanted to get back to a retrievable location

so i will, if in a linear dungeon, take mina to retreieve my spark/bloodstain/shade etc otherwise i'm going to just start dying twice in a row and grumbling about it the whole time

i have grown tired of games with darksouls money but mina the hollower has taken my ticket for the worst implementation ever if you die twice (without retreival) you lose everything you were carrying the second time

View full thread

i've come across some feature where you can upgrade the number of time you die between total loss and i assume maybe if i go finish one lf these zelda dungeons i'll have a reason to care about creating my hollow knight shade / darksouls bloodstain moreso then just losing the small amount of bones

but even after unlocking whatever else i use the spark vessel for, i'm sure i'm going to be needing to die twice in a row to just restore that anyways

i have grown tired of games with darksouls money but mina the hollower has taken my ticket for the worst implementation ever if you die twice (without retreival) you lose everything you were carrying the second time

View full thread

that's your second death without retreival, so you lose your "soul vessel" type object and you lose everything, it doesn't become a "new retreival" its only every 2nd time

so if you've just finished the prologue and you begin the open world zelda map section, you now need to, in every case where you die and lose a amount of bones that you didnt care about, immediately remember to die again, locking in your bone loss and giving you back your "one more chance"

i have grown tired of games with darksouls money but mina the hollower has taken my ticket for the worst implementation ever if you die twice (without retreival) you lose everything you were carrying the second time

this follows the normal process of "push your ability to carefully get back your progress" but it also means if you die with like five bones, and walk a different direction, you can go and pick up a bunch of 1-time bone items, fight some enemies, die to an enemy directly outside of town

someone tell me now if witch hat atelier is clubslop i did my time in the clubslop mines when i was a teenager, i only watch enlightened reconstructed clubslop (nichijoulikes) i dont have time in my life for "the pinkie pie, the quiet kuudere, the anxious mc and the bitchy one"

View full thread

it went back up for a moment and surprisingly enough i began to hammer the purchase button but it was probably one of those cases where like 10 orders got cancelled and it wasn't a real stock re-up valve even the horrible ticket scalping companies have purchasing queues now even sony

i guess when the store page says "please wait a minute before retrying" what i was actually supposed to do was hammer that button like a mmo / server login page and hit it dozens of times a minute, instead of going back and forth between pressing the button and slay the spire

apparently you can buy the best bsky avatar as a print

Tofu@tofupixel.bsky.social

just added some more prints to my inprnt if anyone gaf (i know nobody does) but anyway theres 30% off atm ---> www.inprnt.com/gallery/tofu...

so is jojo back to weekly? did the small indie streaming service listen to the screaming hordes of fan feedback