Jv the Wanderer

Jv the Wanderer

@jvthewanderer.itch.io

Game Dev. Streamer. and Other Stuff.

74 followers204 following39 posts

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Jv the Wanderer reposted

We Added a Small update for Holo Archive Small update V 0.0.7.4 -Added VSync and Frame Rate Limit in the Graphic Setting Menu -Added Dash Input in the Control Setting Menu. This will allow you to change how you dash In game.

Howdy! I'm JV the Wanderer! I make a Game using Unreal Engine 5. I'm working on Holo Archive, A hololive Rouge-lite Action RPG Game. It's Nice to Meet y'all! #GameDev I Also Run This user : @holoarchivesdev.bsky.social

Holo Archives Dev@holoarchivesdev.bsky.social

Holo Archives It's a Roguelike Action RPG in a Fantasy setting. Play as a Hololive Advent talent as Shirori tells a tale of your Escape from The Cell and the Outcome of your choices.

Jv the Wanderer reposted

🌊 I know what I must do. Do you? 🌊 Oh yeah, we're officially underway with HoloJam #5, its 1-year Anniversary! You have two weeks... ▶ Theme statement and optional helpers below. ▶ See the jam page for more info! #hololive #HoloJam

I've made a short Trailer for the game I'm currently working on.

Holo Archives Dev@holoarchivesdev.bsky.social

Holo Archives It's a Roguelike Action RPG in a Fantasy setting. Play as a Hololive Advent talent as Shirori tells a tale of your Escape from The Cell and the Outcome of your choices.

I have a Unreal question. I want to convert this blueprint code to C++. What it is is a manual For each loop where it delays whenever it goes over its MaxMs. Is there some code in Unreal that I can Use to replicate this in C++ and what would it look like?

I've made a post Just to see if that is what needs to be said about it.

Jv the Wanderer@jvthewanderer.itch.io

youtu.be/QYas_TEg-bo Play as Truck-kun! - It's a Top-down Game where you"Isekai new Hero" to take them into another world! -Steer Truck-Kun through the Streets of Tokyo city to look for potential Target "Hero"! -Watch out for trees and other vehicles as Truck-Kun hits them it's Game Over!

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