Kdawg

Kdawg

@kdawg.com

Science/Music/Technology enthusiast Find me at: http://Threads.net/Kdawg5000 Mastodon: http://socel.net/@Kdawg https://www.youtube.com/@KDawg5000 My artwork: http://artstation.com/kdawg5000

224 followers77 following1.9K posts

The little flying squirrel came back. Check out that leaping ability. Note, there's a lot of bird activity during the day, especially a Blue Jay that loves pecking at the plexiglass window.

I assembled a squirrel box and 2 Blink cameras, and put it 15' up in a tree. 3D printed a case to hold the camera and put a hole in the top of the box to view inside. I mounted the second camera to get a view from outside. Added some plexiglass to the large hole. Now we play the waiting game. ๐Ÿ˜…

This week's experiment, I challenged myself to make a double mold pour. I designed two molds where one pour sits inside the other (this about broke my brain again, lol). The scent used is Cedar & Juniper. Time lapse video of one 3D print for those interested, in the comments. #b3d #Soap

Another experiment. What I learned is; -I'm not good at pouring intricate spaces -Need to make channels wider & deeper walls -Need to pour hotter for better flow This soap looks like strawberry banana. I wish I had those scents. I ended up using an "Oak & Moss" scent. #b3d #soap

(1 of 3) In my new soap making journey, this is the first time where I integrated 3D printing and silicone mold making. I used Blender to create the design(s). Then 3D printed everything I needed. Coated the prints in resin to make a silicone mold. Then I poured the soap. #b3d

(1 of 3) In my new soap making journey, this is the first time where I integrated 3D printing and silicone mold making. I used Blender to create the design(s). Then 3D printed everything I needed. Coated the prints in resin to make a silicone mold. Then I poured the soap. #b3d

I always loved the candles made by dipping and creating layers, so I wondered if that could be done with melt/pour soap. I figured I'd do a quick and dirty experiment. I think it turned out pretty cool. I was working haphazardly, but the proof of concept works! ๐Ÿ˜ #soap

First experiment of trying to see if the pull-through method with melt & pour soap is possible. Here's the pieces I designed in Blender and 3D printed. I think I need to come up with a more intricate disk design to create better swirls, but still a fun result. #b3d #soap

I've started making soap, and have been toying with ideas of how to incorporate Blender skills into soap making. ๐Ÿค” Here's a couple pics of soaps I made (to familiarize myself) and then some experimenting with Blender & mold shapes (I had to try the Voronoi texture). #b3d

Another experiment with "negative space". A Voronoi 3D texture is used to create the pattern, and then a distance function to create the shapes. #b3d

Continuing with the exploration of 3D tiling/intersecting shapes. This one is based off a Voronoi - Minkowski texture. The blue portion connects all the way through the orange portion. #b3d

Here's an example of tiling, using the SDF Grid nodes in Blender 5.0. I used a Voronoi-Manhattan 3D texture to create this pattern. Interesting how it ends up with hexagons & squares. #b3d

Testing out the new Grid nodes in Blender 5.0 Beta. You can really do some cool stuff. Here's a test nesting some waves. #b3d

Finally testing out Blender 5.0 Beta. Here's an animation based on the node setup by Ducky3D . Time to explore some more. ๐Ÿ˜ #b3d

After watching @polyfjord.bsky.social's last tutorial, I wanted to expand on it with an idea I had. I made a cube w/a colorful texture. Animated a camera on a path to make video. Then used that video as the projection from the light, and moved the light on the same path as the camera. #b3d

Another 3D tessellation. You can rotate all the tiles on the X, Y, or Z axis and still tessellate. #b3d

I was watching that game show The Wall, and wondered if I could make a Truchet tile system and let balls race through it. Behold! ๐Ÿ˜ It also reminds me of marble racing. #b3d

New tiling/tessellation setup. Two tiles with some mirroring. I call this one the "Scorpion Tile" ๐Ÿฆ‚๐Ÿ˜ #b3d

Using Blender's "shortest" path node, the target moves from bottom to top and the grid recalculates the shortest paths as it moves. #b3d

The apollonian/kleinian fractal, created using raymarching in Blender. Based on a tutorial by Sean Terelle. #b3d (1/2)

Working on my geometry node tile setup to mimic MC Escher's art where tiles morph into birds/animals/etc. The bird tiles on the right do perfectly tesselate, but a lot of the time, MC Escher would space out the tiles once they morphed. #b3d

I just used Hitem3d's image to 3d model tool, wow! Most detail of any of these tools I've used before. Here's the input image and the model created pulled into Blender. It has 1.02 million vertices for those wondering.